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  • @Hex Spyderz thank you. for audio only (boombox etc) there's no need to read local files separately as there is already the native user radio. would be cool to be able to use the radio stations and seems a lil bit simpler, but no one has done it yet. https://www.gta5-mods.com/scripts/tunable-home-radio went in that direction but it's obviously not the same

    3 días
  • very nice. is it possible to make it play local mp4 files?

    4 días
  • @spitmux Thank you for the update. Unfortunately it still crashes during a gang war :(

    See below the last part of the log. Let me know if any other info could be helpful.

    [21:04:22.351] INFO Gang war (home): vagos vs Gerald (heat 0.83, 3 cars opening, 24 deep, up to 530s).
    [21:04:22.354] INFO Gang war: holding the next carload -- 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:22.354] INFO Gang war: holding the next carload -- 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:22.354] INFO Gang war: holding the next carload -- 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:22.355] INFO Draw list: the busiest frame in the last minute was 68 of about 350 -- Posted Up 68.
    [21:04:22.356] INFO Icon file loaded: gang_vagos.png.
    [21:04:22.378] INFO World: 217 ped(s), 210 vehicle(s), 1084 prop(s), 240 blip(s). Ours are holding off -- see Crowded.
    [21:04:22.381] INFO Scenery: the set's own are in it.
    [21:04:22.381] INFO Gang war: 0 of theirs and 0 of ours alive, 0 blip(s) ours; 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:25.080] DEBUG Dealers restocked.
    [21:04:25.902] INFO Gang war: holding the next carload -- 209 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:25.902] INFO Gang war: holding the next carload -- 209 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:27.393] INFO Gang war: 0 of theirs and 0 of ours alive, 0 blip(s) ours; 208 ped(s) of 190 and 200 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:29.472] INFO Gang war: holding the next carload -- 204 ped(s) of 190 and 191 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:29.472] INFO Gang war: holding the next carload -- 204 ped(s) of 190 and 191 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:32.414] INFO Gang war: 0 of theirs and 0 of ours alive, 0 blip(s) ours; 188 ped(s) of 190 and 201 vehicle(s) of 230 in the world.
    [21:04:33.011] INFO Gang war: holding the next carload -- 192 ped(s) of 190 and 198 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:33.011] INFO Gang war: holding the next carload -- 192 ped(s) of 190 and 198 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:36.564] INFO Gang war: a carload of vagos on the way in.
    [21:04:36.566] INFO Gang war: a carload of vagos on the way in.
    [21:04:36.568] INFO Gang war: 8 of ours holding Gerald.
    [21:04:37.423] INFO Gang war: 3 of theirs and 8 of ours alive, 11 blip(s) ours; 201 ped(s) of 190 and 197 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:43.207] INFO Gang war: 3 of theirs and 8 of ours alive, 11 blip(s) ours; 190 ped(s) of 190 and 172 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:45.902] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:45.902] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:48.209] INFO Gang war: 3 of theirs and 8 of ours alive, 11 blip(s) ours; 189 ped(s) of 190 and 190 vehicle(s) of 230 in the world.
    [21:04:49.469] INFO Gang war: a carload of vagos on the way in.
    [21:04:49.471] INFO Gang war: a carload of vagos on the way in.
    [21:04:49.473] INFO Gang war: 14 of ours holding Gerald.
    [21:04:53.234] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 195 ped(s) of 190 and 180 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:58.019] INFO Gang war: holding the next carload -- 199 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:58.019] INFO Gang war: holding the next carload -- 199 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:58.245] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 199 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:01.557] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 176 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:01.557] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 176 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:03.259] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 200 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:05.119] INFO Gang war: holding the next carload -- 202 ped(s) of 190 and 189 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:05.119] INFO Gang war: holding the next carload -- 202 ped(s) of 190 and 189 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:06.552] INFO Gang war: they are inside the block. Everybody out.
    [21:05:06.553] DEBUG Gang war: 33 of ours sent at the one inside.
    [21:05:08.263] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 202 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:08.684] INFO Gang war: holding the next carload -- 202 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:12.258] INFO Gang war: holding the next carload -- 193 ped(s) of 190 and 188 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:12.258] INFO Gang war: holding the next carload -- 193 ped(s) of 190 and 188 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:13.303] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 196 ped(s) of 190 and 191 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:15.824] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 193 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:15.824] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 193 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:18.320] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 199 ped(s) of 190 and 193 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:19.386] INFO Gang war: holding the next carload -- 201 ped(s) of 190 and 195 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:19.386] INFO Gang war: holding the next carload -- 201 ped(s) of 190 and 195 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:22.982] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 201 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:22.982] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 201 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:23.119] INFO Draw list: the busiest frame in the last minute was 6 of about 350 -- Posted Up 6.
    [21:05:23.173] INFO World: 192 ped(s), 201 vehicle(s), 1111 prop(s), 261 blip(s). Ours are holding off -- see Crowded.
    [21:05:23.345] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 192 ped(s) of 190 and 201 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:26.511] INFO Gang war: holding the next carload -- 195 ped(s) of 190 and 192 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:26.511] INFO Gang war: holding the next carload -- 195 ped(s) of 190 and 192 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:27.961] INFO Gang war: a raider was walled in and has been put back on the street.
    [21:05:27.961] INFO Gang war: they are inside the block. Everybody out.
    [21:05:27.962] DEBUG Gang war: 56 of ours sent at the one inside.
    [21:05:28.350] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 197 ped(s) of 190 and 195 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:29.492] DEBUG Market stepped.
    [21:05:30.093] INFO Gang war: holding the next carload -- 194 ped(s) of 190 and 206 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:30.093] INFO Gang war: holding the next carload -- 194 ped(s) of 190 and 206 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:32.233] DEBUG Gang war: 54 of ours sent at the one inside.

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    Martes 15 de Setembro de 2026
  • @spitmux found a new issue: game crashes to desktop during a gang war. no error message, no shvdn log entry. noticed it twice with v0.8.1 (stretch & gerald under attack), didn't have the issue before afaik. last lines from the hoodrich log:

    [12:20:49.176] DEBUG Gang war: 39 of ours sent at the one inside.
    [12:20:49.906] INFO Gang war: a carload of vagos on the way in.
    [12:20:50.153] INFO Draw list: the busiest frame in the last minute was 72 of about 350 -- Posted Up 72.
    [12:20:50.154] INFO Icon file loaded: gang_vagos.png.
    [12:20:50.184] INFO Icon file loaded: corner_tl.png.
    [12:20:50.184] INFO Icon file loaded: corner_tr.png.
    [12:20:50.185] INFO Icon file loaded: corner_bl.png.
    [12:20:50.185] INFO Icon file loaded: corner_br.png.
    [12:20:53.470] DEBUG Gang war: 38 of ours sent at the one inside.
    [12:20:57.777] DEBUG Gang war: 40 of ours sent at the one inside.
    [12:20:59.927] INFO Gang war: a raider was walled in and has been put back on the street.
    [12:21:02.066] DEBUG Gang war: 36 of ours sent at the one inside.
    [12:21:06.348] DEBUG Gang war: 28 of ours sent at the one inside.

    Sábado 12 de Setembro de 2026
  • @spitmux all good now, thank you! plus i got rid of the ERR_MEM_EMBEDDEDALLOC errors by disabling the rollers

    Sábado 12 de Setembro de 2026
  • @spitmux @KingOmerta Solved the phone problem. If you still got a Tonya mission on your map the script won't work nearby.

    Mércores 9 de Setembro de 2026
  • PauseDuringMission is set to false

    Martes 8 de Setembro de 2026
  • @spitmux Got a similar issue as KingOmerta with the phone disabling itself at certain locations. To be more precise: Once I'm at the block of Denise's house, phone stops working and log says "Standing down: cutscene" while I'm just walking around. Once I move a few streets away, it switches to " Playable again".

    Martes 8 de Setembro de 2026
  • @spitmux just to clarify: entering the grow room/pill press works fine for me, leaving does not.

    [19:49:39.976] ERROR Could not leave the grow room
    ThreadAbortException: Der Thread wurde abgebrochen.
    bei System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
    bei System.Threading.SemaphoreSlim.WaitUntilCountOrTimeout(Int32 millisecondsTimeout, UInt32 startTime, CancellationToken cancellationToken)
    bei System.Threading.SemaphoreSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    bei SHVDN.Script.Wait(Int32 ms)
    bei Hoodrich.Locations.InteriorDoor.Wait(Int32 ms)
    bei Hoodrich.Locations.InteriorDoor.Leave(Ped player)
    [19:49:39.986] ERROR Tick failed (1/10).
    ThreadAbortException: Der Thread wurde abgebrochen.
    bei Hoodrich.Locations.InteriorDoor.Leave(Ped player)
    bei Hoodrich.Locations.InteriorDoor.Update()
    bei Hoodrich.Main.OnTick(Object sender, EventArgs e)

    Luns 7 de Setembro de 2026
  • @spitmux thanks for the update! still testing but I already noticed that my game crashes every time I try to leave the grow room/pill press.

    [18:01:57] [ERROR] Blocking script! Script Hoodrich.Main (file name: Hoodrich.dll) was terminated because it caused the game to freeze too long.
    [18:01:57] [WARNING] Aborted script Hoodrich.Main.
    bei Hoodrich.Main.OnTick(Object sender, EventArgs e)
    bei SHVDN.Script.DoTick()
    bei SHVDN.Script.MainLoop()

    Domingo 6 de Setembro de 2026