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  • @spitmux Thank you for the update. Unfortunately it still crashes during a gang war :(

    See below the last part of the log. Let me know if any other info could be helpful.

    [21:04:22.351] INFO Gang war (home): vagos vs Gerald (heat 0.83, 3 cars opening, 24 deep, up to 530s).
    [21:04:22.354] INFO Gang war: holding the next carload -- 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:22.354] INFO Gang war: holding the next carload -- 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:22.354] INFO Gang war: holding the next carload -- 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:22.355] INFO Draw list: the busiest frame in the last minute was 68 of about 350 -- Posted Up 68.
    [21:04:22.356] INFO Icon file loaded: gang_vagos.png.
    [21:04:22.378] INFO World: 217 ped(s), 210 vehicle(s), 1084 prop(s), 240 blip(s). Ours are holding off -- see Crowded.
    [21:04:22.381] INFO Scenery: the set's own are in it.
    [21:04:22.381] INFO Gang war: 0 of theirs and 0 of ours alive, 0 blip(s) ours; 217 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:25.080] DEBUG Dealers restocked.
    [21:04:25.902] INFO Gang war: holding the next carload -- 209 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:25.902] INFO Gang war: holding the next carload -- 209 ped(s) of 190 and 210 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:27.393] INFO Gang war: 0 of theirs and 0 of ours alive, 0 blip(s) ours; 208 ped(s) of 190 and 200 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:29.472] INFO Gang war: holding the next carload -- 204 ped(s) of 190 and 191 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:29.472] INFO Gang war: holding the next carload -- 204 ped(s) of 190 and 191 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:32.414] INFO Gang war: 0 of theirs and 0 of ours alive, 0 blip(s) ours; 188 ped(s) of 190 and 201 vehicle(s) of 230 in the world.
    [21:04:33.011] INFO Gang war: holding the next carload -- 192 ped(s) of 190 and 198 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:33.011] INFO Gang war: holding the next carload -- 192 ped(s) of 190 and 198 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:36.564] INFO Gang war: a carload of vagos on the way in.
    [21:04:36.566] INFO Gang war: a carload of vagos on the way in.
    [21:04:36.568] INFO Gang war: 8 of ours holding Gerald.
    [21:04:37.423] INFO Gang war: 3 of theirs and 8 of ours alive, 11 blip(s) ours; 201 ped(s) of 190 and 197 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:43.207] INFO Gang war: 3 of theirs and 8 of ours alive, 11 blip(s) ours; 190 ped(s) of 190 and 172 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:45.902] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:45.902] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:48.209] INFO Gang war: 3 of theirs and 8 of ours alive, 11 blip(s) ours; 189 ped(s) of 190 and 190 vehicle(s) of 230 in the world.
    [21:04:49.469] INFO Gang war: a carload of vagos on the way in.
    [21:04:49.471] INFO Gang war: a carload of vagos on the way in.
    [21:04:49.473] INFO Gang war: 14 of ours holding Gerald.
    [21:04:53.234] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 195 ped(s) of 190 and 180 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:58.019] INFO Gang war: holding the next carload -- 199 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:58.019] INFO Gang war: holding the next carload -- 199 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:04:58.245] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 199 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:01.557] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 176 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:01.557] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 176 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:03.259] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 200 ped(s) of 190 and 183 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:05.119] INFO Gang war: holding the next carload -- 202 ped(s) of 190 and 189 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:05.119] INFO Gang war: holding the next carload -- 202 ped(s) of 190 and 189 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:06.552] INFO Gang war: they are inside the block. Everybody out.
    [21:05:06.553] DEBUG Gang war: 33 of ours sent at the one inside.
    [21:05:08.263] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 202 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:08.684] INFO Gang war: holding the next carload -- 202 ped(s) of 190 and 187 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:12.258] INFO Gang war: holding the next carload -- 193 ped(s) of 190 and 188 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:12.258] INFO Gang war: holding the next carload -- 193 ped(s) of 190 and 188 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:13.303] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 196 ped(s) of 190 and 191 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:15.824] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 193 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:15.824] INFO Gang war: holding the next carload -- 196 ped(s) of 190 and 193 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:18.320] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 199 ped(s) of 190 and 193 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:19.386] INFO Gang war: holding the next carload -- 201 ped(s) of 190 and 195 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:19.386] INFO Gang war: holding the next carload -- 201 ped(s) of 190 and 195 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:22.982] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 201 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:22.982] INFO Gang war: holding the next carload -- 197 ped(s) of 190 and 201 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:23.119] INFO Draw list: the busiest frame in the last minute was 6 of about 350 -- Posted Up 6.
    [21:05:23.173] INFO World: 192 ped(s), 201 vehicle(s), 1111 prop(s), 261 blip(s). Ours are holding off -- see Crowded.
    [21:05:23.345] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 192 ped(s) of 190 and 201 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:26.511] INFO Gang war: holding the next carload -- 195 ped(s) of 190 and 192 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:26.511] INFO Gang war: holding the next carload -- 195 ped(s) of 190 and 192 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:27.961] INFO Gang war: a raider was walled in and has been put back on the street.
    [21:05:27.961] INFO Gang war: they are inside the block. Everybody out.
    [21:05:27.962] DEBUG Gang war: 56 of ours sent at the one inside.
    [21:05:28.350] INFO Gang war: 7 of theirs and 14 of ours alive, 21 blip(s) ours; 197 ped(s) of 190 and 195 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:29.492] DEBUG Market stepped.
    [21:05:30.093] INFO Gang war: holding the next carload -- 194 ped(s) of 190 and 206 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:30.093] INFO Gang war: holding the next carload -- 194 ped(s) of 190 and 206 vehicle(s) of 230 in the world -- FULL, ours are holding off.
    [21:05:32.233] DEBUG Gang war: 54 of ours sent at the one inside.

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    6 days ago
  • @spitmux found a new issue: game crashes to desktop during a gang war. no error message, no shvdn log entry. noticed it twice with v0.8.1 (stretch & gerald under attack), didn't have the issue before afaik. last lines from the hoodrich log:

    [12:20:49.176] DEBUG Gang war: 39 of ours sent at the one inside.
    [12:20:49.906] INFO Gang war: a carload of vagos on the way in.
    [12:20:50.153] INFO Draw list: the busiest frame in the last minute was 72 of about 350 -- Posted Up 72.
    [12:20:50.154] INFO Icon file loaded: gang_vagos.png.
    [12:20:50.184] INFO Icon file loaded: corner_tl.png.
    [12:20:50.184] INFO Icon file loaded: corner_tr.png.
    [12:20:50.185] INFO Icon file loaded: corner_bl.png.
    [12:20:50.185] INFO Icon file loaded: corner_br.png.
    [12:20:53.470] DEBUG Gang war: 38 of ours sent at the one inside.
    [12:20:57.777] DEBUG Gang war: 40 of ours sent at the one inside.
    [12:20:59.927] INFO Gang war: a raider was walled in and has been put back on the street.
    [12:21:02.066] DEBUG Gang war: 36 of ours sent at the one inside.
    [12:21:06.348] DEBUG Gang war: 28 of ours sent at the one inside.

    10 days ago
  • @spitmux all good now, thank you! plus i got rid of the ERR_MEM_EMBEDDEDALLOC errors by disabling the rollers

    10 days ago
  • @spitmux @KingOmerta Solved the phone problem. If you still got a Tonya mission on your map the script won't work nearby.

    September 09, 2026
  • PauseDuringMission is set to false

    September 08, 2026
  • @spitmux Got a similar issue as KingOmerta with the phone disabling itself at certain locations. To be more precise: Once I'm at the block of Denise's house, phone stops working and log says "Standing down: cutscene" while I'm just walking around. Once I move a few streets away, it switches to " Playable again".

    September 08, 2026
  • @spitmux just to clarify: entering the grow room/pill press works fine for me, leaving does not.

    [19:49:39.976] ERROR Could not leave the grow room
    ThreadAbortException: Der Thread wurde abgebrochen.
    bei System.Threading.Monitor.ObjWait(Boolean exitContext, Int32 millisecondsTimeout, Object obj)
    bei System.Threading.SemaphoreSlim.WaitUntilCountOrTimeout(Int32 millisecondsTimeout, UInt32 startTime, CancellationToken cancellationToken)
    bei System.Threading.SemaphoreSlim.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
    bei SHVDN.Script.Wait(Int32 ms)
    bei Hoodrich.Locations.InteriorDoor.Wait(Int32 ms)
    bei Hoodrich.Locations.InteriorDoor.Leave(Ped player)
    [19:49:39.986] ERROR Tick failed (1/10).
    ThreadAbortException: Der Thread wurde abgebrochen.
    bei Hoodrich.Locations.InteriorDoor.Leave(Ped player)
    bei Hoodrich.Locations.InteriorDoor.Update()
    bei Hoodrich.Main.OnTick(Object sender, EventArgs e)

    September 07, 2026
  • @spitmux thanks for the update! still testing but I already noticed that my game crashes every time I try to leave the grow room/pill press.

    [18:01:57] [ERROR] Blocking script! Script Hoodrich.Main (file name: Hoodrich.dll) was terminated because it caused the game to freeze too long.
    [18:01:57] [WARNING] Aborted script Hoodrich.Main.
    bei Hoodrich.Main.OnTick(Object sender, EventArgs e)
    bei SHVDN.Script.DoTick()
    bei SHVDN.Script.MainLoop()

    September 06, 2026
  • @spitmux thank you. other than that, with the mod I sometimes get ERR_MEM_EMBEDDEDALLOC crashes that I didn't have before. but maybe I just need to tweak my heapadjuster/gameconfig values a bit. I already run tons of other scripts.

    August 30, 2026
  • out of all gang/drug dealing mods I tried, this is easily in the top 10% (also considering that I'm downgraded to 1.02845).

    I noticed something (still with 0.5 version): sometimes when I play for a while, social messages stop appearing and my phone reverts back to vanilla. then when I get close to stretch for example, the mods phone works again while social messages still don't show up.

    August 30, 2026