Ambient Hit Squads 2.0
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14
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Ambient Hit Squads v2.0
This mod was built from the ground up to feel like an official Rockstar mechanic, making it the perfect enhancement to play alongside the main campaign, even if it is your very first time playing GTA V. Ambushes are strictly disabled during missions and cutscenes, meaning they will never break or interrupt your story progression. It simply fills the free-roam downtime between missions with organic, high-stakes action.
Inspired directly by the gang ambushes from Red Dead Redemption 2, this mod ensures you are never truly safe while exploring. As you drive through the city or out in Blaine County, rival factions will actively hunt you down, cut you off, and attempt to collect the bounty on your head.
MINOR SPOILER WARNING: The description below contains slight faction and story progression spoilers for the GTA V campaign.
Lore-Friendly Encounters
This isn't just random peds spawning with guns. The hit squads are deeply tied to the game's lore and change dynamically depending on which character you are playing as:
Franklin: Rival gangs haven't forgotten about you. Expect drive-bys and ambushes from the Ballas and the Vagos.
Michael: You’ve made some powerful enemies in the government. You will be hunted by rogue FIB and IAA black-ops teams driving armored SUVs and carrying high-tier tactical weapons (providing a tougher challenge to balance Michael's bullet-time ability).
Trevor: Blaine County is a warzone. You will be tracked down by the Lost MC (attacking on bikes and in vans) and the Aztecas, who carry heavy firepower due to their status as gunrunners.
The Merryweather Escalation:
Included is a lore-friendly toggle for Merryweather. Once you complete the game's Merryweather Heist, you can enable them in the settings. From that point on, Merryweather mercenaries will join the hunt. If you are flying a plane or helicopter when an ambush triggers, Merryweather will deploy Buzzard attack helicopters to shoot you out of the sky.
Important Gameplay Note
Collecting Vehicle Cash: If you shoot and kill an enemy while they are still sitting inside their car, their cash drop will stay inside the vehicle with them. You will need to walk up to the car doors and physically pull their bodies out of the vehicle to collect your reward!
Fully Configurable
Make the mod fit your exact playstyle. The included AmbientHitSquads.ini allows you to customize:
Spawn Timers: Set exactly how often ambushes can occur (Default is a random roll between 4 to 8 minutes).
Cash Drops: Enemies drop customized amounts of cash when killed, rewarding you for surviving the ambush.
Police Blindspots: By default, the mod temporarily disables your wanted level during a hit squad attack so you can fight back without the LSPD immediately third-partying the shootout. (Can be toggled off or adjusted!).
Manual Hotkey: Off by default, Test spawns or instantly trigger an ambush with the press of a button (Default: O).
ESCALATION SYSTEM (NEW!)
Each time an ambush is triggered, your escalation points are increased in the background by +10. If you blow up the vehicle, you escalation points will increase by a further +5. When you hit 30 points, you will officially be in Escalation Level 1, and the ambushes get slightly harder, once you hit 60 escalation points, you are in Level 2, even harder, 90 points is Level 3, and so on, up to (currently) Level 5. Each escalation level increases the police blindspot time by 30 seconds.
If you die within the police blindspot window, your level will reset to 0.
If you have level 1 escalation, and you are in a flying vehicle, then 1 heli will spawn, if you are level 2 and up, 2 helis will spawn.
CHANGELOG
===v2.0===
-Completely reworked code
-Escalation System, increasing the difficulty of the hits for each one you survive
-Air to ground attacks, on higher escalation levels, even the vagos will shell out for a chopper to take you out on the ground.
-Groups other than the Lost now have their own bike list to spawn with
-Police blindspot time increases with escalation level as well, giving you plenty of time to deal with all the chaos heading your way
Requirements
To run this mod, you will need the standard GTA V scripting hooks:
1. Script Hook V by Alexander Blade
2. scripthookVdotnet v3
Installation
1. Install the requirements listed above.
2. Open your main Grand Theft Auto V game folder.
3. Open the scripts folder. (If you don't have one, simply create a new folder and name it 'scripts').
4. Drag and drop AmbientHitSquads.dll and AmbientHitSquads.ini into the scripts folder.
5. Open the .ini file to configure your timers and toggles, then launch the game!
Known Issues
Spawn Pathing: Because the mod calculates spawn coordinates dynamically based on your current location and heading, there is a small chance an enemy vehicle might spawn in an awkward spot (like a tight alleyway, against a wall, or on a steep cliff) and get stuck. If their AI can't reverse out of it, they will usually abandon the vehicle and try to chase you on foot.
Created by MrAlaz10. Do not re-upload or modify the .dll without permission.
This mod was built from the ground up to feel like an official Rockstar mechanic, making it the perfect enhancement to play alongside the main campaign, even if it is your very first time playing GTA V. Ambushes are strictly disabled during missions and cutscenes, meaning they will never break or interrupt your story progression. It simply fills the free-roam downtime between missions with organic, high-stakes action.
Inspired directly by the gang ambushes from Red Dead Redemption 2, this mod ensures you are never truly safe while exploring. As you drive through the city or out in Blaine County, rival factions will actively hunt you down, cut you off, and attempt to collect the bounty on your head.
MINOR SPOILER WARNING: The description below contains slight faction and story progression spoilers for the GTA V campaign.
Lore-Friendly Encounters
This isn't just random peds spawning with guns. The hit squads are deeply tied to the game's lore and change dynamically depending on which character you are playing as:
Franklin: Rival gangs haven't forgotten about you. Expect drive-bys and ambushes from the Ballas and the Vagos.
Michael: You’ve made some powerful enemies in the government. You will be hunted by rogue FIB and IAA black-ops teams driving armored SUVs and carrying high-tier tactical weapons (providing a tougher challenge to balance Michael's bullet-time ability).
Trevor: Blaine County is a warzone. You will be tracked down by the Lost MC (attacking on bikes and in vans) and the Aztecas, who carry heavy firepower due to their status as gunrunners.
The Merryweather Escalation:
Included is a lore-friendly toggle for Merryweather. Once you complete the game's Merryweather Heist, you can enable them in the settings. From that point on, Merryweather mercenaries will join the hunt. If you are flying a plane or helicopter when an ambush triggers, Merryweather will deploy Buzzard attack helicopters to shoot you out of the sky.
Important Gameplay Note
Collecting Vehicle Cash: If you shoot and kill an enemy while they are still sitting inside their car, their cash drop will stay inside the vehicle with them. You will need to walk up to the car doors and physically pull their bodies out of the vehicle to collect your reward!
Fully Configurable
Make the mod fit your exact playstyle. The included AmbientHitSquads.ini allows you to customize:
Spawn Timers: Set exactly how often ambushes can occur (Default is a random roll between 4 to 8 minutes).
Cash Drops: Enemies drop customized amounts of cash when killed, rewarding you for surviving the ambush.
Police Blindspots: By default, the mod temporarily disables your wanted level during a hit squad attack so you can fight back without the LSPD immediately third-partying the shootout. (Can be toggled off or adjusted!).
Manual Hotkey: Off by default, Test spawns or instantly trigger an ambush with the press of a button (Default: O).
ESCALATION SYSTEM (NEW!)
Each time an ambush is triggered, your escalation points are increased in the background by +10. If you blow up the vehicle, you escalation points will increase by a further +5. When you hit 30 points, you will officially be in Escalation Level 1, and the ambushes get slightly harder, once you hit 60 escalation points, you are in Level 2, even harder, 90 points is Level 3, and so on, up to (currently) Level 5. Each escalation level increases the police blindspot time by 30 seconds.
If you die within the police blindspot window, your level will reset to 0.
If you have level 1 escalation, and you are in a flying vehicle, then 1 heli will spawn, if you are level 2 and up, 2 helis will spawn.
CHANGELOG
===v2.0===
-Completely reworked code
-Escalation System, increasing the difficulty of the hits for each one you survive
-Air to ground attacks, on higher escalation levels, even the vagos will shell out for a chopper to take you out on the ground.
-Groups other than the Lost now have their own bike list to spawn with
-Police blindspot time increases with escalation level as well, giving you plenty of time to deal with all the chaos heading your way
Requirements
To run this mod, you will need the standard GTA V scripting hooks:
1. Script Hook V by Alexander Blade
2. scripthookVdotnet v3
Installation
1. Install the requirements listed above.
2. Open your main Grand Theft Auto V game folder.
3. Open the scripts folder. (If you don't have one, simply create a new folder and name it 'scripts').
4. Drag and drop AmbientHitSquads.dll and AmbientHitSquads.ini into the scripts folder.
5. Open the .ini file to configure your timers and toggles, then launch the game!
Known Issues
Spawn Pathing: Because the mod calculates spawn coordinates dynamically based on your current location and heading, there is a small chance an enemy vehicle might spawn in an awkward spot (like a tight alleyway, against a wall, or on a steep cliff) and get stuck. If their AI can't reverse out of it, they will usually abandon the vehicle and try to chase you on foot.
Created by MrAlaz10. Do not re-upload or modify the .dll without permission.
Pertama diunggah: Rabu, 22 Juli 2026
Terakhir diperbarui: 5 jam yang lalu
Terakhir Diunduh: 5 menit yang lalu
18 Komentar
Ambient Hit Squads v2.0
This mod was built from the ground up to feel like an official Rockstar mechanic, making it the perfect enhancement to play alongside the main campaign, even if it is your very first time playing GTA V. Ambushes are strictly disabled during missions and cutscenes, meaning they will never break or interrupt your story progression. It simply fills the free-roam downtime between missions with organic, high-stakes action.
Inspired directly by the gang ambushes from Red Dead Redemption 2, this mod ensures you are never truly safe while exploring. As you drive through the city or out in Blaine County, rival factions will actively hunt you down, cut you off, and attempt to collect the bounty on your head.
MINOR SPOILER WARNING: The description below contains slight faction and story progression spoilers for the GTA V campaign.
Lore-Friendly Encounters
This isn't just random peds spawning with guns. The hit squads are deeply tied to the game's lore and change dynamically depending on which character you are playing as:
Franklin: Rival gangs haven't forgotten about you. Expect drive-bys and ambushes from the Ballas and the Vagos.
Michael: You’ve made some powerful enemies in the government. You will be hunted by rogue FIB and IAA black-ops teams driving armored SUVs and carrying high-tier tactical weapons (providing a tougher challenge to balance Michael's bullet-time ability).
Trevor: Blaine County is a warzone. You will be tracked down by the Lost MC (attacking on bikes and in vans) and the Aztecas, who carry heavy firepower due to their status as gunrunners.
The Merryweather Escalation:
Included is a lore-friendly toggle for Merryweather. Once you complete the game's Merryweather Heist, you can enable them in the settings. From that point on, Merryweather mercenaries will join the hunt. If you are flying a plane or helicopter when an ambush triggers, Merryweather will deploy Buzzard attack helicopters to shoot you out of the sky.
Important Gameplay Note
Collecting Vehicle Cash: If you shoot and kill an enemy while they are still sitting inside their car, their cash drop will stay inside the vehicle with them. You will need to walk up to the car doors and physically pull their bodies out of the vehicle to collect your reward!
Fully Configurable
Make the mod fit your exact playstyle. The included AmbientHitSquads.ini allows you to customize:
Spawn Timers: Set exactly how often ambushes can occur (Default is a random roll between 4 to 8 minutes).
Cash Drops: Enemies drop customized amounts of cash when killed, rewarding you for surviving the ambush.
Police Blindspots: By default, the mod temporarily disables your wanted level during a hit squad attack so you can fight back without the LSPD immediately third-partying the shootout. (Can be toggled off or adjusted!).
Manual Hotkey: Off by default, Test spawns or instantly trigger an ambush with the press of a button (Default: O).
ESCALATION SYSTEM (NEW!)
Each time an ambush is triggered, your escalation points are increased in the background by +10. If you blow up the vehicle, you escalation points will increase by a further +5. When you hit 30 points, you will officially be in Escalation Level 1, and the ambushes get slightly harder, once you hit 60 escalation points, you are in Level 2, even harder, 90 points is Level 3, and so on, up to (currently) Level 5. Each escalation level increases the police blindspot time by 30 seconds.
If you die within the police blindspot window, your level will reset to 0.
If you have level 1 escalation, and you are in a flying vehicle, then 1 heli will spawn, if you are level 2 and up, 2 helis will spawn.
CHANGELOG
===v2.0===
-Completely reworked code
-Escalation System, increasing the difficulty of the hits for each one you survive
-Air to ground attacks, on higher escalation levels, even the vagos will shell out for a chopper to take you out on the ground.
-Groups other than the Lost now have their own bike list to spawn with
-Police blindspot time increases with escalation level as well, giving you plenty of time to deal with all the chaos heading your way
Requirements
To run this mod, you will need the standard GTA V scripting hooks:
1. Script Hook V by Alexander Blade
2. scripthookVdotnet v3
Installation
1. Install the requirements listed above.
2. Open your main Grand Theft Auto V game folder.
3. Open the scripts folder. (If you don't have one, simply create a new folder and name it 'scripts').
4. Drag and drop AmbientHitSquads.dll and AmbientHitSquads.ini into the scripts folder.
5. Open the .ini file to configure your timers and toggles, then launch the game!
Known Issues
Spawn Pathing: Because the mod calculates spawn coordinates dynamically based on your current location and heading, there is a small chance an enemy vehicle might spawn in an awkward spot (like a tight alleyway, against a wall, or on a steep cliff) and get stuck. If their AI can't reverse out of it, they will usually abandon the vehicle and try to chase you on foot.
Created by MrAlaz10. Do not re-upload or modify the .dll without permission.
This mod was built from the ground up to feel like an official Rockstar mechanic, making it the perfect enhancement to play alongside the main campaign, even if it is your very first time playing GTA V. Ambushes are strictly disabled during missions and cutscenes, meaning they will never break or interrupt your story progression. It simply fills the free-roam downtime between missions with organic, high-stakes action.
Inspired directly by the gang ambushes from Red Dead Redemption 2, this mod ensures you are never truly safe while exploring. As you drive through the city or out in Blaine County, rival factions will actively hunt you down, cut you off, and attempt to collect the bounty on your head.
MINOR SPOILER WARNING: The description below contains slight faction and story progression spoilers for the GTA V campaign.
Lore-Friendly Encounters
This isn't just random peds spawning with guns. The hit squads are deeply tied to the game's lore and change dynamically depending on which character you are playing as:
Franklin: Rival gangs haven't forgotten about you. Expect drive-bys and ambushes from the Ballas and the Vagos.
Michael: You’ve made some powerful enemies in the government. You will be hunted by rogue FIB and IAA black-ops teams driving armored SUVs and carrying high-tier tactical weapons (providing a tougher challenge to balance Michael's bullet-time ability).
Trevor: Blaine County is a warzone. You will be tracked down by the Lost MC (attacking on bikes and in vans) and the Aztecas, who carry heavy firepower due to their status as gunrunners.
The Merryweather Escalation:
Included is a lore-friendly toggle for Merryweather. Once you complete the game's Merryweather Heist, you can enable them in the settings. From that point on, Merryweather mercenaries will join the hunt. If you are flying a plane or helicopter when an ambush triggers, Merryweather will deploy Buzzard attack helicopters to shoot you out of the sky.
Important Gameplay Note
Collecting Vehicle Cash: If you shoot and kill an enemy while they are still sitting inside their car, their cash drop will stay inside the vehicle with them. You will need to walk up to the car doors and physically pull their bodies out of the vehicle to collect your reward!
Fully Configurable
Make the mod fit your exact playstyle. The included AmbientHitSquads.ini allows you to customize:
Spawn Timers: Set exactly how often ambushes can occur (Default is a random roll between 4 to 8 minutes).
Cash Drops: Enemies drop customized amounts of cash when killed, rewarding you for surviving the ambush.
Police Blindspots: By default, the mod temporarily disables your wanted level during a hit squad attack so you can fight back without the LSPD immediately third-partying the shootout. (Can be toggled off or adjusted!).
Manual Hotkey: Off by default, Test spawns or instantly trigger an ambush with the press of a button (Default: O).
ESCALATION SYSTEM (NEW!)
Each time an ambush is triggered, your escalation points are increased in the background by +10. If you blow up the vehicle, you escalation points will increase by a further +5. When you hit 30 points, you will officially be in Escalation Level 1, and the ambushes get slightly harder, once you hit 60 escalation points, you are in Level 2, even harder, 90 points is Level 3, and so on, up to (currently) Level 5. Each escalation level increases the police blindspot time by 30 seconds.
If you die within the police blindspot window, your level will reset to 0.
If you have level 1 escalation, and you are in a flying vehicle, then 1 heli will spawn, if you are level 2 and up, 2 helis will spawn.
CHANGELOG
===v2.0===
-Completely reworked code
-Escalation System, increasing the difficulty of the hits for each one you survive
-Air to ground attacks, on higher escalation levels, even the vagos will shell out for a chopper to take you out on the ground.
-Groups other than the Lost now have their own bike list to spawn with
-Police blindspot time increases with escalation level as well, giving you plenty of time to deal with all the chaos heading your way
Requirements
To run this mod, you will need the standard GTA V scripting hooks:
1. Script Hook V by Alexander Blade
2. scripthookVdotnet v3
Installation
1. Install the requirements listed above.
2. Open your main Grand Theft Auto V game folder.
3. Open the scripts folder. (If you don't have one, simply create a new folder and name it 'scripts').
4. Drag and drop AmbientHitSquads.dll and AmbientHitSquads.ini into the scripts folder.
5. Open the .ini file to configure your timers and toggles, then launch the game!
Known Issues
Spawn Pathing: Because the mod calculates spawn coordinates dynamically based on your current location and heading, there is a small chance an enemy vehicle might spawn in an awkward spot (like a tight alleyway, against a wall, or on a steep cliff) and get stuck. If their AI can't reverse out of it, they will usually abandon the vehicle and try to chase you on foot.
Created by MrAlaz10. Do not re-upload or modify the .dll without permission.
Pertama diunggah: Rabu, 22 Juli 2026
Terakhir diperbarui: 5 jam yang lalu
Terakhir Diunduh: 5 menit yang lalu













looks sick
Thank you! hope you enjoy 😄
I see you... I see you.....
@thalilmythos Is this compatible with the Beef mod?
@ComeFlyWithMe They do the same, the beef is dynamic though you only get hit squads from gangs you messed with, the only thing you're missing from this on the beef, is the helicopters, any other questions make them on the beef I don't think is right to talk about that in this mod.
@ComeFlyWithMe I dont see why you couldnt run both! more people to blast at 🔫
@thalilmythos got it, captain!
why are police shooting IAA Hitsquads
@Unknown_User000a Well my thinking is they are rogue agents not necessarily operating withing the bounds of the law, so the LSPD probably doesnt really want them causing chaos on the streets. It wouldnt be too hard to change though I'm just not sure how I feel about it yet. I'm open to discussion tho!
will there be more federal hitsquads like Black helicopters, Black Vans and G Men Suit Agents
@Unknown_User000a Yeah part of the upcoming escalation system is gonna add helicopter attacks even when your on the ground, and they’ll definitely come from FIB and IAA and prob the gangs too. I’m pretty sure blacked out Grangers are in the spawn list for Agents already. Is that what you meant?
(needs update for SHVDN3 v3.9.0)
when will escalation system come out and is there gonna be a heat system so you dont get attacked immediately for nothing
@Unknown_User000a about a week till the next update, i've been working on another mod you'll see on here soon. but im finished with it now so gonna take a small break then get back to work on this one. And no i dont have plans for a heat system. i recommend the wonderful mod The Beef by @thalilmythos that might be closer to what you are looking for
@Unknown_User000a the escalation update is pending approval from the admins! Give it about a day. Hope you like it :)
@MrAlaz10 I keep getting errors.
[13:58:59] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[13:58:59] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[13:58:59] [DEBUG] Initializing NativeMemory members...
[13:59:00] [DEBUG] Loading scripts from D:\Grand Theft Auto V Legacy v.2372\scripts ...
[13:59:00] [DEBUG] Successfully compiled SandyShoresCrisis.3.cs.
[13:59:00] [INFO] Found 1 script(s) in SandyShoresCrisis.3.cs resolved to API version 3.7.0 (script assembly version: 0.0.0.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Successfully compiled TMN_ShutUpWade.cs using API version 3.7.0. If you find the script not working as the author(s) intended, you could annotate an API version by adding a dot and a single-digit number for API version before the extension (e.g. "TMN_ShutUpWade.2.cs").
[13:59:00] [INFO] Found 1 script(s) in TMN_ShutUpWade.cs resolved to API version 3.7.0 (script assembly version: 0.0.0.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Loading assembly $PlayerCompanion.RuntimePatching.dll ...
[13:59:00] [INFO] Resolving API Versions of the scripts in $PlayerCompanion.RuntimePatching.dll, which has multiple references to different API assemblies... (script assembly version: 1.2.2.0)
[13:59:00] [DEBUG] For Developers: scripts should not use multiple API versions at the same time. Loading multiple API versions may not be supported in future SHVDN versions. For users: you could contact the author(s) of $PlayerCompanion.RuntimePatching.dll, and ask them to use only one API version.
[13:59:00] [INFO] Resolved API Version of the script class name PlayerCompanion.RuntimePatching.Patcher: 3.7.0 (target API version: 3.6.0)
[13:59:00] [INFO] Found 1 script(s) in $PlayerCompanion.RuntimePatching.dll.
[13:59:00] [DEBUG] Loading assembly 0Harmony.dll ...
[13:59:00] [INFO] Found no compatible scripts in 0Harmony.dll but loaded as a library.
[13:59:00] [DEBUG] Loading assembly 1803 Ambient Police.dll ...
[13:59:00] [INFO] Found 1 script(s) in 1803 Ambient Police.dll resolved to API version 2.11.6 (script assembly version: 2.2.0.0, target API version: 2.11.6).
[13:59:00] [DEBUG] Loading assembly AddonGuards.dll ...
[13:59:00] [INFO] Found 1 script(s) in AddonGuards.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.4).
[13:59:00] [DEBUG] Loading assembly AirHockeyV.dll ...
[13:59:00] [INFO] Found 1 script(s) in AirHockeyV.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Loading assembly Ambient FX.dll ...
[13:59:00] [INFO] Found 3 script(s) in Ambient FX.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.2).
[13:59:00] [DEBUG] Loading assembly Ambient Hit Squads.dll ...
[13:59:00] [INFO] Found 1 script(s) in Ambient Hit Squads.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Loading assembly AmbientPoliceChaseOG.dll ...
[13:59:00] [INFO] Found 1 script(s) in AmbientPoliceChaseOG.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[13:59:00] [DEBUG] Loading assembly AtmRobberies.dll ...
[13:59:00] [INFO] Found 1 script(s) in AtmRobberies.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[13:59:00] [DEBUG] Loading assembly Better Chases.dll ...
[13:59:00] [INFO] Found 2 script(s) in Better Chases.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.6).
[13:59:00] [DEBUG] Loading assembly BlipRestoreProject.dll ...
[13:59:00] [INFO] Found 1 script(s) in BlipRestoreProject.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Loading assembly BoxingV.dll ...
[13:59:00] [INFO] Found 1 script(s) in BoxingV.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Loading assembly ClimbGuns.dll ...
[13:59:00] [INFO] Found 1 script(s) in ClimbGuns.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[13:59:00] [DEBUG] Loading assembly CoronerService.dll ...
[13:59:00] [INFO] Found 1 script(s) in CoronerService.dll resolved to API version 2.11.6 (script assembly version: 1.3.1.0, target API version: 2.9.6).
[13:59:00] [DEBUG] Loading assembly CustomBlips.dll ...
[13:59:00] [INFO] Found 1 script(s) in CustomBlips.dll resolved to API version 3.7.0 (script assembly version: 2.2.0.0, target API version: 3.1.0).
[13:59:00] [DEBUG] Loading assembly FPS Counter.dll ...
[13:59:00] [WARNING] Resolving API version 0.0.0 referenced in FPS Counter.dll.
[13:59:00] [INFO] Found 1 script(s) in FPS Counter.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.8.0).
[13:59:00] [DEBUG] Loading assembly FUCKYOURFRiENDS.dll ...
[13:59:00] [WARNING] Resolving API version 0.0.0 referenced in FUCKYOURFRiENDS.dll.
[13:59:00] [INFO] Found 1 script(s) in FUCKYOURFRiENDS.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.8.0).
[13:59:00] [DEBUG] Loading assembly GangVehiclesSpawner.dll ...
[13:59:00] [INFO] Found 1 script(s) in GangVehiclesSpawner.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:00] [DEBUG] Loading assembly GoPostalDeliveries.dll ...
[13:59:00] [INFO] Found 1 script(s) in GoPostalDeliveries.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:00] [DEBUG] Loading assembly HouseGuards.dll ...
[13:59:00] [INFO] Found 1 script(s) in HouseGuards.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Loading assembly HuntingTrophies.dll ...
[13:59:00] [INFO] Found 1 script(s) in HuntingTrophies.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.5.1).
[13:59:00] [DEBUG] Loading assembly iFruitAddon2.dll ...
[13:59:00] [INFO] Found 2 script(s) in iFruitAddon2.dll resolved to API version 3.7.0 (script assembly version: 2.1.1.0, target API version: 3.7.0).
[13:59:00] [DEBUG] Loading assembly ImmersifyII.dll ...
[13:59:00] [INFO] Found 1 script(s) in ImmersifyII.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:00] [DEBUG] Loading assembly IPRJuggernautSystem.dll ...
[13:59:00] [INFO] Found 1 script(s) in IPRJuggernautSystem.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:00] [DEBUG] Loading assembly IPRRecognitionSys.dll ...
[13:59:00] [INFO] Found 1 script(s) in IPRRecognitionSys.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:00] [DEBUG] Loading assembly KillCam.dll ...
[13:59:00] [INFO] Found 1 script(s) in KillCam.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.10).
[13:59:00] [DEBUG] Loading assembly LemonUI.SHVDN2.dll ...
[13:59:00] [INFO] Found 0 script(s) in LemonUI.SHVDN2.dll (script assembly version: 1.5.2.0, target API version: 2.10.12).
[13:59:00] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[13:59:00] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (script assembly version: 2.2.0.0, target API version: 3.6.0).
[13:59:00] [DEBUG] Loading assembly LotteryGames.dll ...
[13:59:00] [INFO] Found 1 script(s) in LotteryGames.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.1.0).
[13:59:00] [DEBUG] Loading assembly LSlife.dll ...
[13:59:00] [INFO] Found 1 script(s) in LSlife.dll resolved to API version 2.11.6 (script assembly version: 0.2.3.9, target API version: 2.11.2).
[13:59:00] [DEBUG] Loading assembly Metadata.dll ...
[13:59:01] [INFO] Found 0 script(s) in Metadata.dll (script assembly version: 1.2.101.0, target API version: 2.10.13).
[13:59:01] [DEBUG] Loading assembly MPMenu.dll ...
[13:59:01] [INFO] Found 1 script(s) in MPMenu.dll resolved to API version 2.11.6 (script assembly version: 2.0.0.0, target API version: 2.11.3).
[13:59:01] [DEBUG] Loading assembly NativeUI.dll ...
[13:59:01] [INFO] Found 1 script(s) in NativeUI.dll resolved to API version 2.11.6 (script assembly version: 1.9.0.0, target API version: 2.10.9).
[13:59:01] [DEBUG] Loading assembly NAudio.Asio.dll ...
[13:59:01] [INFO] Found no compatible scripts in NAudio.Asio.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly NAudio.Core.dll ...
[13:59:01] [INFO] Found no compatible scripts in NAudio.Core.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly NAudio.dll ...
[13:59:01] [INFO] Found no compatible scripts in NAudio.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly NAudio.Midi.dll ...
[13:59:01] [INFO] Found no compatible scripts in NAudio.Midi.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly NAudio.Wasapi.dll ...
[13:59:01] [INFO] Found no compatible scripts in NAudio.Wasapi.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly NAudio.WinForms.dll ...
[13:59:01] [INFO] Found no compatible scripts in NAudio.WinForms.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly NAudio.WinMM.dll ...
[13:59:01] [INFO] Found no compatible scripts in NAudio.WinMM.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly Newtonsoft.Json.dll ...
[13:59:01] [INFO] Found no compatible scripts in Newtonsoft.Json.dll but loaded as a library.
[13:59:01] [DEBUG] Loading assembly NoAmbientSounds.dll ...
[13:59:01] [INFO] Found 1 script(s) in NoAmbientSounds.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.6).
[13:59:01] [DEBUG] Loading assembly Odd Jobs.dll ...
[13:59:01] [INFO] Found 7 script(s) in Odd Jobs.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:01] [DEBUG] Loading assembly PedSelector.dll ...
[13:59:01] [INFO] Found 1 script(s) in PedSelector.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.0).
[13:59:01] [DEBUG] Loading assembly PedStatus.dll ...
[13:59:01] [INFO] Found 1 script(s) in PedStatus.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.1.0).
[13:59:01] [DEBUG] Loading assembly Persistence.dll ...
[13:59:02] [INFO] Found 2 script(s) in Persistence.dll resolved to API version 2.11.6 (script assembly version: 1.6.103.0, target API version: 2.10.13).
[13:59:02] [DEBUG] Loading assembly PhoneDetonation.dll ...
[13:59:02] [INFO] Found 1 script(s) in PhoneDetonation.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:02] [DEBUG] Loading assembly PickpocketNPCs.dll ...
[13:59:02] [INFO] Found 1 script(s) in PickpocketNPCs.dll resolved to API version 3.7.0 (script assembly version: 1.2.1.0, target API version: 3.6.0).
[13:59:02] [DEBUG] Loading assembly planerobbery.dll ...
[13:59:02] [INFO] Found 3 script(s) in planerobbery.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[13:59:02] [DEBUG] Loading assembly PlayerCompanion.dll ...
[13:59:02] [INFO] Found 1 script(s) in PlayerCompanion.dll resolved to API version 3.7.0 (script assembly version: 1.2.2.0, target API version: 3.6.0).
[13:59:02] [DEBUG] Loading assembly RepairV.dll ...
[13:59:02] [INFO] Found 1 script(s) in RepairV.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:02] [DEBUG] Loading assembly Search_Mod.dll ...
[13:59:02] [INFO] Found 1 script(s) in Search_Mod.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:02] [DEBUG] Loading assembly SellCars.dll ...
[13:59:02] [INFO] Found 1 script(s) in SellCars.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.11.6).
[13:59:02] [DEBUG] Loading assembly SharmootaArtHeist.dll ...
[13:59:02] [INFO] Found 1 script(s) in SharmootaArtHeist.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[13:59:02] [DEBUG] Loading assembly SitAnywhere.dll ...
[13:59:02] [INFO] Found 1 script(s) in SitAnywhere.dll resolved to API version 2.11.6 (script assembly version: 0.0.0.0, target API version: 2.10.6).
[13:59:02] [DEBUG] Loading assembly Stockade Stickups.dll ...
[13:59:02] [INFO] Found 1 script(s) in Stockade Stickups.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.9).
[13:59:02] [DEBUG] Loading assembly SurrenderAndServe.dll ...
[13:59:02] [INFO] Found 16 script(s) in SurrenderAndServe.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:02] [DEBUG] Loading assembly ThrowingKnives.dll ...
[13:59:02] [INFO] Found 2 script(s) in ThrowingKnives.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.4).
[13:59:02] [DEBUG] Loading assembly ToggleUnwantedBlips.dll ...
[13:59:02] [INFO] Found 1 script(s) in ToggleUnwantedBlips.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:02] [DEBUG] Loading assembly TriggerHappy.dll ...
[13:59:03] [WARNING] Resolving API version 0.0.0 referenced in TriggerHappy.dll.
[13:59:03] [INFO] Found 1 script(s) in TriggerHappy.dll resolved to API version 2.11.6 (script assembly version: 0.8.0.0, target API version: 2.8.0).
[13:59:03] [DEBUG] Loading assembly umbrellaNew.dll ...
[13:59:03] [INFO] Found 1 script(s) in umbrellaNew.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:03] [DEBUG] Loading assembly V Hud.dll ...
[13:59:03] [INFO] Found 37 script(s) in V Hud.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:03] [DEBUG] Loading assembly VHud_Mileage.dll ...
[13:59:03] [INFO] Found 1 script(s) in VHud_Mileage.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:03] [DEBUG] Loading assembly VHud_TrafficLaws.dll ...
[13:59:03] [INFO] Found 6 script(s) in VHud_TrafficLaws.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:03] [DEBUG] Loading assembly Watch Dogs Vehicle Looting.dll ...
[13:59:03] [INFO] Found 1 script(s) in Watch Dogs Vehicle Looting.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.10.12).
[13:59:03] [DEBUG] Loading assembly WaterParkAudioSphere666.dll ...
[13:59:03] [INFO] Found 1 script(s) in WaterParkAudioSphere666.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:03] [DEBUG] Loading assembly WaterParkPatrolNPC.dll ...
[13:59:03] [INFO] Found 1 script(s) in WaterParkPatrolNPC.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.6.0).
[13:59:03] [DEBUG] Loading assembly WeedFarm.dll ...
[13:59:03] [INFO] Found 1 script(s) in WeedFarm.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:03] [DEBUG] Loading assembly WorkingTacoTrucks.dll ...
[13:59:04] [INFO] Found 2 script(s) in WorkingTacoTrucks.dll resolved to API version 2.11.6 (script assembly version: 1.0.0.0, target API version: 2.9.3).
[13:59:04] [DEBUG] Loading assembly TrafficDiversificationMod.dll ...
[13:59:04] [INFO] Found 1 script(s) in TrafficDiversificationMod.dll resolved to API version 3.7.0 (script assembly version: 1.0.0.0, target API version: 3.7.0).
[13:59:04] [INFO] Found 26 script(s) resolved to the deprecated API version 2.x (ScriptHookVDotNet2.dll), though the script(s) are currently running. Although the v2 API is still supported, it is deprecated and no longer actively maintained. It may completely stop being supported in the future, so if you are a developer, please migrate to v3. The list of script names:
[13:59:04] [INFO] 1803 Ambient Police.dll
[13:59:04] [INFO] AddonGuards.dll
[13:59:04] [INFO] Ambient FX.dll
[13:59:04] [INFO] AmbientPoliceChaseOG.dll
[13:59:04] [INFO] AtmRobberies.dll
[13:59:04] [INFO] Better Chases.dll
[13:59:04] [INFO] ClimbGuns.dll
[13:59:04] [INFO] CoronerService.dll
[13:59:04] [INFO] FPS Counter.dll
[13:59:04] [INFO] FUCKYOURFRiENDS.dll
[13:59:04] [INFO] KillCam.dll
[13:59:04] [INFO] LSlife.dll
[13:59:04] [INFO] MPMenu.dll
[13:59:04] [INFO] NativeUI.dll
[13:59:04] [INFO] NoAmbientSounds.dll
[13:59:04] [INFO] PedSelector.dll
[13:59:04] [INFO] Persistence.dll
[13:59:04] [INFO] planerobbery.dll
[13:59:04] [INFO] SellCars.dll
[13:59:04] [INFO] SharmootaArtHeist.dll
[13:59:04] [INFO] SitAnywhere.dll
[13:59:04] [INFO] Stockade Stickups.dll
[13:59:04] [INFO] ThrowingKnives.dll
[13:59:04] [INFO] TriggerHappy.dll
[13:59:04] [INFO] Watch Dogs Vehicle Looting.dll
[13:59:04] [INFO] WorkingTacoTrucks.dll
[13:59:04] [DEBUG] Instantiating script PlayerCompanion.RuntimePatching.Patcher ...
[13:59:04] [INFO] Started script PlayerCompanion.RuntimePatching.Patcher.
[13:59:04] [DEBUG] Instantiating script ShutUpWade ...
[13:59:04] [INFO] Started script ShutUpWade.
[13:59:04] [DEBUG] Instantiating script AmbientAiPolice ...
[13:59:04] [INFO] Started script AmbientAiPolice.
[13:59:04] [DEBUG] Instantiating script AddonGuards.MenuController ...
[13:59:04] [INFO] Started script AddonGuards.MenuController.
[13:59:04] [DEBUG] Instantiating script AirHockeySP.AirHockeyMain ...
[13:59:05] [INFO] Started script AirHockeySP.AirHockeyMain.
[13:59:05] [DEBUG] Instantiating script Ambient_FX.Main ...
[13:59:05] [INFO] Started script Ambient_FX.Main.
[13:59:05] [DEBUG] Instantiating script Ambient_FX.Main+StartLoopedFX ...
[13:59:05] [INFO] Started script Ambient_FX.Main+StartLoopedFX.
[13:59:05] [DEBUG] Instantiating script Ambient_FX.Main+StartNonLoopedFX ...
[13:59:05] [INFO] Started script Ambient_FX.Main+StartNonLoopedFX.
[13:59:05] [DEBUG] Instantiating script Ambient_Hit_Squads.AmbientHitSquad ...
[13:59:05] [INFO] Started script Ambient_Hit_Squads.AmbientHitSquad.
[13:59:05] [DEBUG] Instantiating script AmbientPoliceChaseOG ...
[13:59:05] [INFO] Started script AmbientPoliceChaseOG.
[13:59:05] [DEBUG] Instantiating script AtmRobberies.Main ...
[13:59:05] [INFO] Started script AtmRobberies.Main.
[13:59:05] [DEBUG] Instantiating script BetterChases ...
[13:59:05] [INFO] Started script BetterChases.
[13:59:05] [DEBUG] Instantiating script BetterChases+PedFinder ...
[13:59:05] [INFO] Started script BetterChases+PedFinder.
[13:59:05] [DEBUG] Instantiating script AllBlipsScript ...
[13:59:05] [INFO] Started script AllBlipsScript.
[13:59:05] [DEBUG] Instantiating script SPBoxing ...
[13:59:05] [INFO] Started script SPBoxing.
[13:59:05] [DEBUG] Instantiating script KillFriendlies.KillFriendlies ...
[13:59:05] [INFO] Started script KillFriendlies.KillFriendlies.
[13:59:05] [DEBUG] Instantiating script ClimbGuns.ClimbGuns ...
[13:59:05] [INFO] Started script ClimbGuns.ClimbGuns.
[13:59:05] [DEBUG] Instantiating script CoronerService ...
[13:59:05] [INFO] Started script CoronerService.
[13:59:05] [DEBUG] Instantiating script CustomBlips.Main ...
[13:59:05] [INFO] Started script CustomBlips.Main.
[13:59:05] [DEBUG] Instantiating script HeadingDisplay.Main ...
[13:59:05] [INFO] Started script HeadingDisplay.Main.
[13:59:05] [DEBUG] Instantiating script GangVehicleSpawner ...
[13:59:05] [INFO] Started script GangVehicleSpawner.
[13:59:05] [DEBUG] Instantiating script GoPostalDeliveries ...
[13:59:05] [INFO] Started script GoPostalDeliveries.
[13:59:05] [DEBUG] Instantiating script HuntingTrophies.HuntingTrophies ...
[13:59:05] [INFO] Started script HuntingTrophies.HuntingTrophies.
[13:59:05] [DEBUG] Instantiating script iFruitAddon2.IFruitAddon2 ...
[13:59:05] [INFO] Started script iFruitAddon2.IFruitAddon2.
[13:59:05] [DEBUG] Instantiating script iFruitAddon2.Settings ...
[13:59:05] [INFO] Started script iFruitAddon2.Settings.
[13:59:05] [DEBUG] Instantiating script ImmersifyII ...
[13:59:05] [INFO] Started script ImmersifyII.
[13:59:05] [DEBUG] Instantiating script ImprovedPoliceAndResponseNotificationSys.JuggernautSys ...
[13:59:05] [INFO] Started script ImprovedPoliceAndResponseNotificationSys.JuggernautSys.
[13:59:05] [DEBUG] Instantiating script IPRMainSys.MainLogic ...
[13:59:05] [INFO] Started script IPRMainSys.MainLogic.
[13:59:05] [DEBUG] Instantiating script KillCam.Main ...
[13:59:05] [INFO] Started script KillCam.Main.
[13:59:05] [DEBUG] Instantiating script LTDBusiness.LotteryGames ...
[13:59:05] [INFO] Started script LTDBusiness.LotteryGames.
[13:59:05] [DEBUG] Instantiating script LSlife.LSL ...
[13:59:05] [INFO] Started script LSlife.LSL.
[13:59:05] [DEBUG] Instantiating script PedSpawner ...
[13:59:05] [INFO] Started script PedSpawner.
[13:59:05] [DEBUG] Instantiating script NativeUITemplate ...
[13:59:05] [INFO] Started script NativeUITemplate.
[13:59:05] [DEBUG] Instantiating script NativeUI.BigMessageThread ...
[13:59:05] [INFO] Started script NativeUI.BigMessageThread.
[13:59:05] [DEBUG] Instantiating script SandyShoresCrisis ...
[13:59:05] [INFO] Started script SandyShoresCrisis.
[13:59:05] [DEBUG] Instantiating script NoAmbientSounds ...
[13:59:05] [INFO] Started script NoAmbientSounds.
[13:59:05] [DEBUG] Instantiating script CarWash ...
[13:59:05] [INFO] Started script CarWash.
[13:59:05] [DEBUG] Instantiating script Firefighter ...
[13:59:05] [INFO] Started script Firefighter.
[13:59:05] [DEBUG] Instantiating script JobsEntry ...
[13:59:10] [INFO] Started script JobsEntry.
[13:59:10] [DEBUG] Instantiating script PizzaThisJob ...
[13:59:10] [INFO] Started script PizzaThisJob.
[13:59:10] [DEBUG] Instantiating script QuickiePharm ...
[13:59:10] [INFO] Started script QuickiePharm.
[13:59:10] [DEBUG] Instantiating script Safeguard ...
[13:59:10] [INFO] Started script Safeguard.
[13:59:10] [DEBUG] Instantiating script Scaleforms ...
[13:59:10] [INFO] Started script Scaleforms.
[13:59:10] [DEBUG] Instantiating script PedSelector.PedSelector ...
[13:59:10] [INFO] Started script PedSelector.PedSelector.
[13:59:10] [DEBUG] Instantiating script CompanionHealth.Main ...
[13:59:10] [INFO] Started script CompanionHealth.Main.
[13:59:10] [DEBUG] Instantiating script Persistence.Indicator ...
[13:59:10] [INFO] Started script Persistence.Indicator.
[13:59:10] [DEBUG] Instantiating script Persistence.Persistence ...
[13:59:10] [INFO] Started script Persistence.Persistence.
[13:59:10] [DEBUG] Instantiating script ExplodeStickyBombUsingPhone.Class1 ...
[13:59:10] [INFO] Started script ExplodeStickyBombUsingPhone.Class1.
[13:59:10] [DEBUG] Instantiating script PickpocketNPCs.Main ...
[13:59:10] [INFO] Started script PickpocketNPCs.Main.
[13:59:10] [DEBUG] Instantiating script Name.Main ...
[13:59:10] [INFO] Started script Name.Main.
[13:59:10] [DEBUG] Instantiating script YatchRobbery.allgrabs ...
[13:59:10] [INFO] Started script YatchRobbery.allgrabs.
[13:59:10] [DEBUG] Instantiating script YatchRobbery.trollygrabs ...
[13:59:10] [INFO] Started script YatchRobbery.trollygrabs.
[13:59:10] [DEBUG] Instantiating script PlayerCompanion.Companion ...
[13:59:10] [INFO] Started script PlayerCompanion.Companion.
[13:59:10] [DEBUG] Instantiating script RepairV.Main ...
[13:59:10] [INFO] Started script RepairV.Main.
[13:59:10] [DEBUG] Instantiating script Search_Mod.Search_Mod ...
[13:59:10] [INFO] Started script Search_Mod.Search_Mod.
[13:59:10] [DEBUG] Instantiating script SellCars.SellCars ...
[13:59:10] [INFO] Started script SellCars.SellCars.
[13:59:10] [DEBUG] Instantiating script SharmootaArtHeist.Main ...
[13:59:10] [INFO] Started script SharmootaArtHeist.Main.
[13:59:10] [DEBUG] Instantiating script SitAnywhere.Main ...
[13:59:10] [INFO] Started script SitAnywhere.Main.
[13:59:10] [DEBUG] Instantiating script Main ...
[13:59:10] [INFO] Started script Main.
[13:59:10] [DEBUG] Instantiating script BountyHunterSystem ...
[13:59:10] [INFO] Started script BountyHunterSystem.
[13:59:10] [DEBUG] Instantiating script CellDoorLock ...
[13:59:10] [INFO] Started script CellDoorLock.
[13:59:10] [DEBUG] Instantiating script CustodyManager ...
[13:59:10] [INFO] Started script CustodyManager.
[13:59:10] [DEBUG] Instantiating script CustodyMenus+JailMenu ...
[13:59:10] [INFO] Started script CustodyMenus+JailMenu.
[13:59:10] [DEBUG] Instantiating script CustodyMenus+PrisonMenu ...
[13:59:10] [INFO] Started script CustodyMenus+PrisonMenu.
[13:59:10] [DEBUG] Instantiating script DebugOverlay ...
[13:59:10] [INFO] Started script DebugOverlay.
[13:59:10] [DEBUG] Instantiating script JailEscapeSystem ...
[13:59:10] [INFO] Started script JailEscapeSystem.
[13:59:10] [DEBUG] Instantiating script LawyerMenu ...
[13:59:10] [INFO] Started script LawyerMenu.
[13:59:10] [DEBUG] Instantiating script LockpickMinigame ...
[13:59:10] [INFO] Started script LockpickMinigame.
[13:59:10] [DEBUG] Instantiating script LockpickMinigameScript ...
[13:59:10] [INFO] Started script LockpickMinigameScript.
[13:59:10] [DEBUG] Instantiating script MessageHub ...
[13:59:10] [INFO] Started script MessageHub.
[13:59:10] [DEBUG] Instantiating script ModSettingsMenu ...
[13:59:10] [INFO] Started script ModSettingsMenu.
[13:59:10] [DEBUG] Instantiating script PrisonSystem ...
[13:59:10] [INFO] Started script PrisonSystem.
[13:59:10] [DEBUG] Instantiating script PrisonTransportEscapeController ...
[13:59:10] [INFO] Started script PrisonTransportEscapeController.
[13:59:10] [DEBUG] Instantiating script SurrenderMechanic ...
[13:59:10] [INFO] Started script SurrenderMechanic.
[13:59:10] [DEBUG] Instantiating script Trial ...
[13:59:10] [INFO] Started script Trial.
[13:59:10] [DEBUG] Instantiating script ThrowingKnives.Main ...
[13:59:10] [INFO] Started script ThrowingKnives.Main.
[13:59:10] [DEBUG] Instantiating script ThrowingKnives.ThrowingKnifeHandler ...
[13:59:10] [INFO] Started script ThrowingKnives.ThrowingKnifeHandler.
[13:59:10] [DEBUG] Instantiating script GlobalBlipToggler.Class1 ...
[13:59:10] [INFO] Started script GlobalBlipToggler.Class1.
[13:59:10] [DEBUG] Instantiating script TrafficDiversificationMod.Main ...
[13:59:10] [INFO] Started script TrafficDiversificationMod.Main.
[13:59:10] [DEBUG] Instantiating script TriggerHappy.TriggerHappy ...
[13:59:10] [INFO] Started script TriggerHappy.TriggerHappy.
[13:59:10] [DEBUG] Instantiating script UmbrellaNew.Main ...
[13:59:10] [INFO] Started script UmbrellaNew.Main.
[13:59:10] [DEBUG] Instantiating script AllBlipsScript ...
[13:59:10] [INFO] Started script AllBlipsScript1.
[13:59:10] [DEBUG] Instantiating script ApartmentShowerSit ...
[13:59:10] [INFO] Started script ApartmentShowerSit.
[13:59:10] [DEBUG] Instantiating script Bicycledealership ...
[13:59:10] [INFO] Started script Bicycledealership.
[13:59:10] [DEBUG] Instantiating script BikeDealershipMenu ...
[13:59:10] [INFO] Started script BikeDealershipMenu.
[13:59:10] [DEBUG] Instantiating script BlackMarketSP.BlackMarketSP ...
[13:59:10] [INFO] Started script BlackMarketSP.BlackMarketSP.
[13:59:10] [DEBUG] Instantiating script BoatDealershipMenu ...
[13:59:10] [INFO] Started script BoatDealershipMenu.
[13:59:10] [DEBUG] Instantiating script BoatSchoolSP ...
[13:59:10] [INFO] Started script BoatSchoolSP.
[13:59:10] [DEBUG] Instantiating script CitizenshipMod ...
[13:59:10] [INFO] Started script CitizenshipMod.
[13:59:10] [DEBUG] Instantiating script DealershipMenu ...
[13:59:10] [INFO] Started script DealershipMenu.
[13:59:10] [DEBUG] Instantiating script DrivingSchoolSP.DrivingSchool ...
[13:59:10] [INFO] Started script DrivingSchoolSP.DrivingSchool.
[13:59:10] [DEBUG] Instantiating script FishingScript ...
[13:59:10] [INFO] Started script FishingScript.
[13:59:10] [DEBUG] Instantiating script FlightSchoolScript ...
[13:59:10] [INFO] Started script FlightSchoolScript.
[13:59:10] [DEBUG] Instantiating script FoodDeliveryLegacy ...
[13:59:10] [INFO] Started script FoodDeliveryLegacy.
[13:59:10] [DEBUG] Instantiating script FridgeReplacerMod.FridgeReplacer ...
[13:59:10] [INFO] Started script FridgeReplacerMod.FridgeReplacer.
[13:59:10] [DEBUG] Instantiating script GlobalBlipToggler.Class1 ...
[13:59:10] [INFO] Started script GlobalBlipToggler.Class11.
[13:59:10] [DEBUG] Instantiating script GymMod ...
[13:59:10] [INFO] Started script GymMod.
[13:59:10] [DEBUG] Instantiating script HelicopterHUD ...
[13:59:10] [INFO] Started script HelicopterHUD.
[13:59:10] [DEBUG] Instantiating script HuntingJobSHVDN3 ...
[13:59:10] [INFO] Started script HuntingJobSHVDN3.
[13:59:10] [DEBUG] Instantiating script LevelingSystem ...
[13:59:10] [INFO] Started script LevelingSystem.
[13:59:10] [DEBUG] Instantiating script LuxuryDealershipMenu ...
[13:59:10] [INFO] Started script LuxuryDealershipMenu.
[13:59:10] [DEBUG] Instantiating script Main ...
[13:59:10] [INFO] Started script Main1.
[13:59:10] [DEBUG] Instantiating script ModelSelector ...
[13:59:10] [INFO] Started script ModelSelector.
[13:59:10] [DEBUG] Instantiating script MoneyLaundering ...
[13:59:10] [INFO] Started script MoneyLaundering.
[13:59:10] [DEBUG] Instantiating script NPCInteract ...
[13:59:10] [INFO] Started script NPCInteract.
[13:59:10] [DEBUG] Instantiating script RadialMenu ...
[13:59:10] [INFO] Started script RadialMenu.
[13:59:10] [DEBUG] Instantiating script RealStateV.RealStateV ...
[13:59:10] [INFO] Started script RealStateV.RealStateV.
[13:59:10] [DEBUG] Instantiating script SellVehicle ...
[13:59:10] [INFO] Started script SellVehicle.
[13:59:10] [DEBUG] Instantiating script SnapmaticCamera ...
[13:59:10] [INFO] Started script SnapmaticCamera.
[13:59:10] [DEBUG] Instantiating script SpeedoBars ...
[13:59:10] [INFO] Started script SpeedoBars.
[13:59:10] [DEBUG] Instantiating script SPPhone ...
[13:59:10] [INFO] Started script SPPhone.
[13:59:10] [DEBUG] Instantiating script TrafficControl ...
[13:59:10] [INFO] Started script TrafficControl.
[13:59:10] [DEBUG] Instantiating script TrashCollect ...
[13:59:10] [INFO] Started script TrashCollect.
[13:59:10] [DEBUG] Instantiating script VendingMachine ...
[13:59:10] [INFO] Started script VendingMachine.
[13:59:10] [DEBUG] Instantiating script VHud_Mod ...
[13:59:11] [INFO] Started script VHud_Mod.
[13:59:11] [DEBUG] Instantiating script WeaponCraftingSystem ...
[13:59:11] [INFO] Started script WeaponCraftingSystem.
[13:59:11] [DEBUG] Instantiating script WeaponSchool ...
[13:59:11] [INFO] Started script WeaponSchool.
[13:59:11] [DEBUG] Instantiating script WeaponShop ...
[13:59:11] [INFO] Started script WeaponShop.
[13:59:11] [DEBUG] Instantiating script MileageV ...
[13:59:11] [INFO] Started script MileageV.
[13:59:11] [DEBUG] Instantiating script Class1 ...
[13:59:11] [INFO] Started script Class1.
[13:59:11] [DEBUG] Instantiating script ManagePatrollingCops ...
[13:59:11] [INFO] Started script ManagePatrollingCops.
[13:59:11] [DEBUG] Instantiating script ManageRoadSideCops ...
[13:59:11] [INFO] Started script ManageRoadSideCops.
[13:59:11] [DEBUG] Instantiating script ManageTrafficCams ...
[13:59:11] [INFO] Started script ManageTrafficCams.
[13:59:11] [DEBUG] Instantiating script Menu ...
[13:59:11] [INFO] Started script Menu.
[13:59:11] [DEBUG] Instantiating script StreetDialogueBox ...
[13:59:11] [INFO] Started script StreetDialogueBox.
[13:59:11] [DEBUG] Instantiating script Watch_Dogs_Vehicle_Looting.Main ...
[13:59:11] [INFO] Started script Watch_Dogs_Vehicle_Looting.Main.
[13:59:11] [DEBUG] Instantiating script WaterParkAudioSphere666.WaterParkAudioMain ...
[13:59:11] [INFO] Started script WaterParkAudioSphere666.WaterParkAudioMain.
[13:59:11] [DEBUG] Instantiating script MultiBeachNpcPath.MultiPathNpcScript ...
[13:59:11] [INFO] Started script MultiBeachNpcPath.MultiPathNpcScript.
[13:59:11] [DEBUG] Instantiating script WeedFarm ...
[13:59:11] [INFO] Started script WeedFarm.
[13:59:11] [DEBUG] Instantiating script WorkingTacoTrucks.Main ...
[13:59:11] [INFO] Started script WorkingTacoTrucks.Main.
[13:59:11] [DEBUG] Instantiating script WorkingTacoTrucks.TacoTruckJob ...
[13:59:11] [INFO] Started script WorkingTacoTrucks.TacoTruckJob.
[14:00:20] [ERROR] Caught unhandled exception:
System.NullReferenceException: Object reference not set to an instance of an object.
at Ambient_Hit_Squads.AmbientHitSquad.spawnFrontHitSquad(SquadData gang, Int32 carCount)
at Ambient_Hit_Squads.AmbientHitSquad.escalationSystem()
at Ambient_Hit_Squads.AmbientHitSquad.OnTick(Object sender, EventArgs e)
at SHVDN.Script.DoTick()
[14:00:20] [ERROR] The exception was thrown while executing the script Ambient_Hit_Squads.AmbientHitSquad from "D:\Grand Theft Auto V Legacy v.2372\scripts\Ambient Hit Squads.dll".
[14:00:20] [WARNING] Aborted script Ambient_Hit_Squads.AmbientHitSquad.
at System.Threading.Thread.AbortInternal()
at System.Threading.Thread.Abort()
at SHVDN.Script.Abort()
at SHVDN.Script.DoTick()
at SHVDN.Script.MainLoop()
@Starfox1993 got it thank you for the report! will check it out when I get home.
@MrAlaz10 Thank you