9,075
280
9,075
280
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.5
Ported another collision fix from Map Fixes
Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.5
Ported another collision fix from Map Fixes
Updated only the dlc pack
First Uploaded: February 03, 2022
Last Updated: August 06, 2023
Last Downloaded: 4 hours ago
47 Comments
More mods by Alex106:
Information:
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.5
Ported another collision fix from Map Fixes
Updated only the dlc pack
This mod adds various (existing and new) interiors placements to the game:
- Unused FIB office.
- Unused garage from the "High Life" update.
- Police station at La Mesa.
- Car mod / Beeker's Garage at the Lost clubhouse.
- Motel room at "The Motor Motel" in the Grand Senora Desert.
Requirements:
OpenIV.asi.
Mods folder.
Script Hook V .NET.
Installation:
Move the "spinteriors" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spInteriors/</Item>" to the "dlclist.xml".
Move "SPInteriors.cs" and "SPInteriors.ini" in the "scripts" folder. Open "SPInteriors.ini" to configure various stuff about certain interiors.
Import "hei_hw1_13_0.ybn" and "hei_hw1_13_biker_aux.ydr" in " mods\update\update.rpf\dlc_patch\mpheist\x64\levels\gta5\_citye\hollywood_01\hw1_13.rpf".
Import "hi@lr_cs6_03_0.ybn" and "lr_cs6_03_0.ybn" in " mods\update\x64\dlcpacks\mplowrider\dlc.rpf\x64\levels\gta5\_hills\country_06\cs6_03.rpf".
Special Thanks:
nkjellman and NewTheft for finding the unused FIB office and MP garage interiors.
NewTheft for the tutorial on how to hide an exterior.
Slick for the idea of adding a floor mirror to the MP garage.
alloc8or for the NativeDB.
dexyfex for Codewalker.
The OpenIV Team for OpenIV.
3Doomer for GIMS Evo.
Skylumz for Sollumz
indilo53 for GTAUtil.
Dekurwinator for the portals, flags, audio and
vertex colors tutorials.
Tobiii for the informations about the portals from his tutorial.
tangerinenuistance5 for the Occlusion Generator.
Changelog:
v1.5
Ported another collision fix from Map Fixes
Updated only the dlc pack
First Uploaded: February 03, 2022
Last Updated: August 06, 2023
Last Downloaded: 4 hours ago
@iammistahwolf I really don't know what could be causing the crash since that mod doesn't use any file already in use by mine.
I am newbie to this, so please explain, what i need to do with SPInteriors.ini to make all interiors available?
@ALEXSYS The interiors are all loaded by default. In that file you can choose to enable a blip to mark the location of an interior and various "customizations", such as a reflective floor in the garage, NPCs inside the FIB's office and some props/decorations for the motel room.
@Alex106 thanks😊
Hello, why can't I load the interior of the sandy shores police station?
ps, gas station in Grand Senora, namely the lod of this gas station has a problem that makes the beams glow. I know that this comment is not appropriate here, but I also know that you are in the process of fixing the map.
ps2, the text was translated through a translator, sorry for the mistakes
@NOOB23 The mod doesn't add the interior there (which is located by "default" in the game, but disabled) but at La Mesa-
As for that issue, where it is exactly?
@Alex106 Hey, would you mind If i modify and use your La Mesa interior for a mod I'm working on? If you have questions you can add me on Discord; Nacho#3194
@Nachtfliege As long as your mod is free you can, yes, otherwise no.
How many interiors do you add or unlock?
Any way to get this into FiveM? I tried importing already but it just doesn't work. The pillars inside the building shows but the FIB Interior doesn't load.
@PeekerJ The interior isn't defined in the images.meta, so the game doesn't load it by default. The way I did for the mod was to do it from the content.xml, but I don't know if and how it works for FiveM
Maybe try adding "v_int_69.rpf" to the images.meta and see it it works?
@Alex106 Does the SPInteriors.ini file need changes?
[MP_GARAGE]
Floor Mirror = false
Blip = false
[GRAB_OFFICE]
Scenarios = false
Blip = false
[MOTEL_ROOM]
Open Curtains = false
TV Screen Animation = false
Trash Props = false
Blip = false
[POLICE_STATION]
Blip = false
[CAR_MOD]
Blip = false
@thebigrock Yes, depending on your preferences, such as if you want blips to be displayed on the map/radar or if you want certain props to be loaded
@Alex106 Hi, does this mod include all gta online high-end apartment interiors?
Could you make a video of gameplay and one showing how to install the mod?
Thank you!
@lukas10
1) No, because there's no point in doing that as the interiors are already present in the game and the player just needs to teleport there
2) I can't
@Alex106 Stunning! "The interior is very solid." "By the way, I have a suggestion." Will it be possible to make an MLO for the rock ford hills police station someday? "Because no one has finished this police station's MLO with 5mod."
@2017camarolike No, because I can't make MLOs from scratch
so idk it's just me or i did exactly what the instructions said but i'm having a problem where there's a non collision texture overlapping with the garage door at the lost mc garage, i also tried importing the files in both dlcpacks and dlc_patch but it still doesn't work. This problem only occurs in MP map, SP map works perfectly fine
https://imgur.com/a/Cl4rn8m
i'm currently using your Map Fixes, Scenario Groups and Restored Old Gen Assets files
@Sukairain It's an issue with the latest version (v14) of Map Fixes
I'm uploading a new version to fix it
@Alex106 it works now, thanks for fixing it