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Re-Roading Project         3.5

606

Designed and programmed nearly 10 years ago, the roads of San Andreas are in need of serious regeneration.

Featuring extreme speed increases, intelligent junctions, varied braking, pile-ups, tailgating, and smooth curve transitions.


By replacing and re-flagging existing path nodes from Rockstar throughout the map, I have achieved faster roads - something that is long overdue.

It is extremely important that you report loss of traction spots and wandering car glitches you find to the comments section. If you do, the next release can be heavily improved and it helps to build us all a better game.
  I am excited to update this continuously. The base now exists for me to simply repath roads, design them smoothly, test, and update instantly as we go through the Alphas.

  •  Incompatibility found with node scripts  ..
  •  No other mods required 


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First Uploaded: October 26, 2019
Last Updated: November 24, 2019
Last Downloaded: 24 minutes ago

All Versions

   3.5 (current)

246 downloads , 46.3 MB
November 24, 2019

155 Comments