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Infinite Gameconfig 1.0.1868.1 Version 7

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After more than 2000 hours changing numbers, I hope this will be the last gameconfig you ever need.
Lets make this a Community Gameconfig, never again should we have to wait.

This is tested to work on a Epic games version, but tested with no mods. There is NO DIFFERENCE in gameconfigs between Steam and Epic. Line for line they are identical. If it works on steam, it will work on Epic. If your Epic version doesn't work, it is probably a conflict in a mod.

- Version 7 Same as version 6 but includes some extra poolsize increases that seem to solve the texture loss problem. I have ran 3 tests so far totaling 12 hours with no texture loss but random crash around the 4 hour mark. Its getting harder to run successful tests as my testing time keeps increasing so I need feedback from users on what mods are installed (mainly YMAPS), how long their game lasts, and if texture loss was observed.
Thank you to all who have downloaded and followed me as I struggle with updates, its been the hardest yet most rewarding modding I have ever done. Can I enjoy my game now...:)

- Version 6 is my YMAP test gameconfig. WARNING TEXTURE LOSS AROUND 1 HOUR. Sometimes I can drive around for hours, other times the game struggles after an hour. I am having alot of trouble balancing stability for textures and without knowing the right values I can only make guesses. Out of the 1000's of tests this has been the best config for stability. This is tested with Forests of and GTA Remastered plus various custom YMAPS. Please let me know how this gameconfig does and if there are any values that need to be increased. Also disappearing traffic and cop spawns should be fixed as well.

- Version 5 is the same as version 4 but with a redesign of the traffic. Now you can choose how many cars you want on the road at one time. If you want a few cars, choose 10. If you want constant traffic jams, choose 100. This is based on personal preference and there should not be any performance difference between 10 and 100. This version ensures the game spawns 100 percent of the cars the gameconfig will allow and despawns as soon as not needed so you will always have a set amount around you.

- Version 4 is the newest gameconfig built from the ground up for ONLY peds and cars.
Designed to work with my traffic and ped mod, but is optional.
https://www.gta5-mods.com/misc/enhanced-population
Next version I will focus on YMAPS as well but for now this is over 6 hours stable with NO MAPS INSTALLED

- Version 3 is my personal one. For me this is the most stable, but has the most changed.
- Version 2 is the experimental one. This worked but had mixed results.
- Version 1 is the simplest one. I have heard this is stable.

My Specs: I5 9400 - 16 gb ram - 6 gb vram RX590 - 500 gb ssd - Averages 30 - 40 FPS
My Mods: Custom mix of Natural Vision and Redux with ENB and custom REShade with 40 add on cars and 4 tree YMAPS covering the map.

If you are using HEAP ADJUSTER, delete the old mod before installing the following files.

Download these
https://www.gta5-mods.com/tools/packfile-limit-adjuster
https://www.gta5-mods.com/tools/packfile-limit-adjuster
and change INI to packfile list size = 10000
https://www.gta5-mods.com/tools/heapadjuster
and change INI to HEAP SETTINGS HEAP SIZE = 10000
Yes, change that to 10,000. After thorough testing a game with over 1000 cars, heap of 10,000 is the magic number for a stable game. Anything under would not load.

..........................................................757.2...1868.0.Base...1868.0.F7YO.....Infinite

AnimatedBuilding.................................600.................600................1600........1600
AttachmentExtension...........................370.................430................4300........4300
AudioHeap...........................................195...............................................................
BlendshapeStore...................................75...............................................................
Building............................................55000.............58000..............65000......65000
carrec.................................................4000.......................................................5500
CBoatChaseDirector.................................4............................................................8
CVehicleCombatAvoidanceArea...............5..............................................................
CCargen................................................800......................................................8000
CargenForScenarios.............................500......................................................5000
CCombatDirector.......................................5..........................................................50
CCombatInfo............................................16........................................................170
CCombatSituation......................................6..........................................................60
CCoverFinder...........................................40...............................................................
CDefaultCrimeInfo...................................13...............................................................
CTacticalAnalysis......................................3...........................................................30
CTaskUseScenarioEntityExtension.......256.......................................................1024
AnimStore..........................................13500..................17100.........17100......18500
CGameScriptResource........................2977....................3062...........3062.......4485
ClothStore................................................60...............................................................
CombatMeleeManager Groups..................3..........................................................30
CombatMeleeManager GroupsMP............20.............................................................
CombatMountedManager Attacks...............1............................................................
CompEntity................................................39.............................................................
CPrioritizedClipSetBucket.........................22.............................................................
CPrioritizedClipSetRequest.....................116.............................................................
CRoadBlock................................................3...........................................................6
CStuntJump..............................................64.............................................................
CScenarioInfo.........................................220.....................245..............245........880
CScenarioPointExtraData.......................220.......................................................880
CutsceneStore......................................1400.............................................................
CScriptEntityExtension...........................650....................700..............700.......1400
CVehicleChaseDirector...............................4...........................................................8
CVehicleClipRequestHelper......................45..............................................................
CPathNodeRouteSearchHelper...............256.............................................................
CGrabHelper................................................8.............................................................
CGpsNumNodesStored.........................1024.............................................................
CClimbHandHoldDetected.........................32.............................................................
CAmbientLookAt........................................40..............................................................
DecoratorExtension.................................320.....................600.............600..........600
DrawableStore.....................................60500.................69735........368500....800000
Dummy.Object.....................................10000.................10010..........10010......15000
DwdStore.............................................14000.................16200........358000....800000
EntityBatch.............................................5000....................................................30000
GrassBatch..........................................30000...............................................................
ExprDictStore..........................................190.......................200............200..........600
FrameFilterStore.......................................14...............................................................
FragmentStore..................................296500...................20800....1186500....800000
GamePlayerRemote.............................1550...............................................................
InstanceBuffer....................................20000...............................................................
InteriorInst..............................................150.........................................................400
InteriorProxy.........................................1000.....................1100...........1100.......1100
IplStore.................................................3000......................................................5000
MaxLoadedInfo..................................32768....................................................64000
MaxLoadRequestedInfo......................3000.......................................................5000
ActiveLoadedInfo.................................3000......................................................5000
ActivePersistentLoadedInfo.................1439......................................................5000
Known.Refs.......................................24000...............................................................
LightEntity............................................4000....................4700...........6200.......6200
MapDataLoadedNode.........................1000....................1050...........1050.......5000
MapDataStore.....................................8920..................10020.........10020.....64000
MapTypesStore...................................1400....................................................24000
MetaDataStore....................................3000....................................................24000
NavMeshes.......................................10100....................................................17500
NetworkDefStore...................................118...............................................................
NetworkCrewDataMgr.............................16...............................................................
Object..................................................2100.....................2300...........2300.......2300
OcclusionInteriorInfo...............................70...............................................................
OcclusionPathNode............................5100.....................5250...........5250.......5250
OcclusionPortalEntity............................163.......................250.............250.........250
OcclusionPortalInfo...............................500.......................550.............550.........550
Peds.....................................................256................................................................
CWeapon...........................................1024................................................................
phInstGta...........................................8192....................10030..........10030....15000
PhysicsBounds..................................1450................................................................
CPickup.................................................73................................................................
CPickupPlacement..............................280................................................................
CPickupPlacementCustom....................60........................200............200.........200
CRegenerationInfo.................................56...............................................................
PortalInst..............................................200.........................................................600
PoseMatcherStore..................................28...............................................................
PMStore................................................100...............................................................
PtFxSortedEntity...................................384.......................................................5000
PtFxAssetStore.....................................250......................300............300.........5000
QuadTreeNodes..................................1310...............................................................
ScaleformStore......................................642.....................720............720.........1000
ScaleformMgrArray..................................40...............................................................
ScriptStore.............................................900.....................950............950..........1000
StaticBounds.....................................13000......................................................45000
tcBox...................................................3000......................................................15000
TrafficLightInfos.....................................512...............................................................
TxdStore...........................................51000............63300.........300500.......1000000
Vehicles..............................................1900.................300..............300...........20000
VehicleStreamRequest.........................250...................60................60............1000
VehicleStreamRender...........................240.................100..............100............1000
VehicleStruct.........................................300.................200..............200............1000
HandlingData......................................2000...............1350............6250...........10000
wptrec...................................................850...............................................................
fwLodNode.......................................12500......................................................25000
CTask.................................................8192...............................................................
CEvent.................................................800....................950............950..............950
CMoveObject.......................................180..........................................................500
CMoveAnimatedBuilding......................161.........................................................500
atDScriptObjectNode...........................650....................800............800...........1400
fwDynamicArchetypeComponent.......8992...............12000.........76000.........50000
fwDynamicEntityComponent..............8192.....................................................40000
fwEntityContainer.................................615.......................................................1250
fwMatrixTransform............................30000....................................................90000
fwQuaternionTransform....................12958....................................................38874
fwSimpleTransform...........................37000...................................................111000
ScenarioCarGensPerRegion...................80.....................................................1000
ScenarioPointsAndEdgesPerRegion...1000.....................................................2000
ScenarioPoint........................................900.....................................................1800
ScenarioPointEntity................................350......................................................700
ScenarioPointWorld..............................1400.....................................................2800
MaxNonRegionScenario.........................900.....................................................1800
ObjectIntelligence.....................................37...................120............120............200
VehicleScenarioAttractors.........................64...............................................................
AircraftFlames...........................................34...............................................................
CScenarioPointChainUseInfo...................96........................................................146
CScenarioClusterSpawnedTracking........190.......................................................240
CSPClusterFSMWrapper.........................192.......................................................242
fwArchetypePooledMap.......................62000..............64000..........64000.....128000
CTaskConversationHelper...........................4..............................................................
SyncedScenes...........................................48...........................50.............50.........50
AnimScenes..............................................10..............................................................
CPropManagementHelper.......................256........................256............306........256
ActionTable Definitions............................304........................................................306
ActionTable Results.................................474...............................................................
ActionTable Impulses................................20...............................................................
ActionTable Interrelations..........................60...............................................................
ActionTable Homings...............................167...............................................................
ActionTable Damages................................24...............................................................
ActionTable StrikeBones............................17............................18.............18.........18
ActionTable Rumbles...................................5...............................................................
ActionTable Branches................................27...............................................................
ActionTable StealthKills.............................10...............................................................
ActionTable Vfx..........................................35...............................................................
ActionTable FacialAnimSets........................5...............................................................
NetworkEntityAreas.................................128.........................200............200........200
NavMeshRoute......................................1024...............................................................

MaxBaseModelInfos....................................2...............................................................
MaxCompEntityModelInfos......................100...............................................................
MaxMloInstances.................................18000...............................................................
MaxMloModelInfos...................................220...............................................................
MaxPedModelInfos................................1000.........................725.........1725.......1725
MaxTimeModelInfos...............................1800...............................................................
MaxVehicleModelInfos.............................910.........................320.........6320.......6320
MaxWeaponModelInfos............................115...............................................................
MaxExtraPedModelInfos..........................500.........................180.........2128.......2128
MaxExtraVehicleModelInfos...................2152........................425........13800.....13800
MaxExtraWeaponModelInfos...................355.........................480.........1480.......1480


ArchiveCount..........................................2392......................3160.........3160......10000
PhysicalStreamingBuffer...........................252..............................................................
VirtualStreamingBuffer............................1000...............................................................


SHOP
SizeOfStack..........................................2224...........2324.........2321.......2324
NumberOfStacksOfThis..............................6.......................6............6..........6

VEHICLE SPAWN
SizeOfStack..........................................2812...........3368.........3368......50000
NumberOfStacksOfThis..............................1......................1............1.........50

CAR MOD SHOP
SizeOfStack..........................................2816...........3472.........3472.......3472
NumberOfStacksOfThis..............................1......................1............1..........1

APP INTERNET
SizeOfStack..........................................4092...........4592.........4592.......4592
NumberOfStacksOfThis...............................2......................2............2..........2

MULTIPLAYER MISSION
SizeOfStack..........................................3650...........4500.........4500.......4500
NumberOfStacksOfThis.............................15...............19............19...........19

CONTACTS APP.
SizeOfStack............................................3800..........4000........4000.......4000
NumberOfStacksOfThis................................1................1..............1.............1

PROPERTY INT
SizeOfStack.........................................13823..........19400........19400......22000
NumberOfStacksOfThis................................1..................1...............1............10

WAREHOUSE
SizeOfStack..........................................3123..........14000........14000......20000
NumberOfStacksOfThis................................1..................1..............1............10

FMMC LAUNCHER
SizeOfStack.........................................15000..........18000........18000......18000
NumberOfStacksOfThis................................1..................1...............1..............1
MULTIPLAYER FREEMODE
SizeOfStack.........................................33000..........64000........64000......64000
NumberOfStacksOfThis................................1..................1...............1..............1

MISSION
SizeOfStack.........................................18500..........29500........29500......29500
NumberOfStacksOfThis................................1..................1...............1..............1

MP LAUNCH SCRIPT
SizeOfStack.........................................21000..........23500........23500......23500
NumberOfStacksOfThis................................1..................1................1.............1

Dedicated to Kyra, the Queen of crashing my game, for having patience while we play a game that crashed every 10 mins.
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First Uploaded: May 28, 2020
Last Updated: 21 hours ago
Last Downloaded: 16 minutes ago

All Versions

 1.0.1868.1 Version 7 (current)

164 downloads , 66 KB
21 hours ago

 1.0.1868.1 Version 6

279 downloads , 66 KB
4 days ago

 1.0.1868.1 Version 5

1,048 downloads , 63 KB
July 18, 2020

 1.0.1868.1 Version 4

680 downloads , 38 KB
July 09, 2020

 1.0.1868.1 Version 3

1,222 downloads , 73 KB
June 16, 2020

 1.0.1868.1 Version 1

264 downloads , 6 KB
June 10, 2020

 1.0.1868.1 Version 2

1,000 downloads , 63 KB
June 08, 2020

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