MemeEnhancer 1.0
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1,888
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Firstly it has to be said, huge thanks to Fabricuz and Hayssam Keilany, the creators of Cry ENB and iCEnhancer respectively. From which the inspiration of this modification came. It was using their techniques of Lumasharpening and Color Shifting, to give in game objects stronger independent definitions and sharpness that this modification came to be.
Also goes without saying big thanks to the creators of the Reshade modification and Visual V timecycle from which the base of this modification was formed.
This is the initial release, all comments and suggestions/issues should be left below ONLY AFTER READING THE TEXT DOCUMENTS INCLUDED IN THEIR ENTIRETY.
Check out my YouTube Channel @ https://www.youtube.com/c/officerprophet
ENJOY! - Prophet
Also goes without saying big thanks to the creators of the Reshade modification and Visual V timecycle from which the base of this modification was formed.
This is the initial release, all comments and suggestions/issues should be left below ONLY AFTER READING THE TEXT DOCUMENTS INCLUDED IN THEIR ENTIRETY.
Check out my YouTube Channel @ https://www.youtube.com/c/officerprophet
ENJOY! - Prophet
First Uploaded: August 06, 2016
Last Updated: August 06, 2016
Last Downloaded: 2 days ago
56 Comments
Firstly it has to be said, huge thanks to Fabricuz and Hayssam Keilany, the creators of Cry ENB and iCEnhancer respectively. From which the inspiration of this modification came. It was using their techniques of Lumasharpening and Color Shifting, to give in game objects stronger independent definitions and sharpness that this modification came to be.
Also goes without saying big thanks to the creators of the Reshade modification and Visual V timecycle from which the base of this modification was formed.
This is the initial release, all comments and suggestions/issues should be left below ONLY AFTER READING THE TEXT DOCUMENTS INCLUDED IN THEIR ENTIRETY.
Check out my YouTube Channel @ https://www.youtube.com/c/officerprophet
ENJOY! - Prophet
Also goes without saying big thanks to the creators of the Reshade modification and Visual V timecycle from which the base of this modification was formed.
This is the initial release, all comments and suggestions/issues should be left below ONLY AFTER READING THE TEXT DOCUMENTS INCLUDED IN THEIR ENTIRETY.
Check out my YouTube Channel @ https://www.youtube.com/c/officerprophet
ENJOY! - Prophet
First Uploaded: August 06, 2016
Last Updated: August 06, 2016
Last Downloaded: 2 days ago










@JZersche oh so there was a issue within the reshade preset i see.. i wonder, how it works fine for others :/ anyways thanks for finding out about it, i'll give it a go :)
@JZersche Can u tell me what the name with //0 was?
@Blomst It was in GemFx.cfg just search for //0
It was under lumasharpen or tonemap or something, I don't remember.
Is there a tutorial anywhere? I do excatly how the installation says but my game wont start.
@JZersche Are you sure? Because // introduces a comment which is ignored by the compiler. So eversything following a double slash cannot induce compile errors. Also, there is no //0 in the specified file.
@uPrizZ There is. I know, because I corrected it, and it worked after that. It's not ignored until the second slash is processed. The code read 0// Therefor it was processing 0/ / instead of 0 //. Does that make sense?
@OfficerProphet time to fix bugs and make normal instalation readme file !!!! when you fix i will give u 5
@JZersche Searching for "//0" doesn't throw any results in GemFX.cfg. Could you please redownload the mod and check if you can still find "//0"? It's simply not there...
Exposure 0.0// [-1.000:1.000] //-Adjust exposure ********
Line 322.
SweetFX.cfg, My bad.
////-----------//
///**TONEMAP**///
//-----------////
#define USE_TONEMAP 1 //[Shared] //-Tonemap : Adjust gamma, exposure, saturation, bleach and defog. (may cause clipping)
//>Tonemap settings<\\
#define Gamma 1.0 //[0.000:2.000]
#define Exposure 0.0//[-1.000:1.000] //-Adjust exposure
See the error?
PS, [semi-offtopic] Anyone tested Reshade 3? How do you even use it, you should use the Reshade folder from 2 right?
@JZersche Yep found it, thank you! Gonna test this now...
Okay, it didn't work. But instead I found another solution.
The specific errors I got were located within "SweetFX/Util.h" and where called something along the lines of "redifinition of SFX_SHARED. So I opened up the file w/ Visual Studio and found that there are actually redefinitions (not sure why someone has coded it like this). The simplest way to fix this is to remove the lines 168, 178 & 203 from the file and then save. This should fix the problem...
Hey uPrizZ, if you have steam add me please. ToxicNX
Well, your guide on how to install this simply isn't correct. No matter what I, or many other do, nothing works. So, I will vote 2/5 stars. I will change this when you fix this.
So for anybody having issues getting this ReShade to work, for me I've found an easy fix. What I did was once I downloaded the ReShade and put all of those files inside my game, I took the Main Files from MemeEnhancer 1.0 and pasted it into my game overwriting those reshade files. Now here is where the fix is. I went to my game directory, opened up the ReShade folder, then opened up the SweetFX folder, and then replaced the file called 'Util' with the other one that came with the ReShade that you downloaded. Once I did that it worked and got no error messages on startup. These are the error messages I received before I changed the file:
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ReShade/SweetFX/Util.h(168, 11): preprocessor error: redefinition of 'SFX_SHARED'
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ReShade/SweetFX/Util.h(178, 11): preprocessor error: redefinition of 'SFX_SHARED'
C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\ReShade/SweetFX/Util.h(203, 11): preprocessor error: redefinition of 'SFX_SHARED'
It really helps to just include all the necessary files in the mod itself from the start instead making us download the required programs separately. The last comment from September 2016, right above mine, that has a fix for this exact error I'm getting, is no longer a viable fix because Re-Shade has updated and changed so often from when this was uploaded and that comment was made, that the file used for the fix above is no longer part of Re-Shade's download. I so badly would like to have Meme Enhancer in my game, but it's kind of hard when the required program changes so often that the files that were once required, are no longer available through said program.
Prophet, I know you from BxBugs' TS. I know you're an incredible modder. But c'mon man. Even you gotta know programs change and remove files that were necessary for mods to work and end up making mods completely useless in the process. Several other Re-Shade presets for other games have this same issue of missing the required files because the program updated and changed from when the preset was originally created.
Rated 3.5 because I had this working on my old PC and it was beautiful, but is unable to function on the new PC because required files the preset was built from weren't provided and the Re-Shade installer has removed whatever files I could have used to fix the issue I'm having.
Thankfully the much earlier fix @uPrizZ found still works.
"Okay, it didn't work. But instead I found another solution.
The specific errors I got were located within "SweetFX/Util.h" and where called something along the lines of "redifinition of SFX_SHARED. So I opened up the file w/ Visual Studio and found that there are actually redefinitions (not sure why someone has coded it like this). The simplest way to fix this is to remove the lines 168, 178 & 203 from the file and then save. This should fix the problem..."
The screen lens are awesome.. I just would like to merge it with other enb mods but would like to keep the screen lens effect so how do i do it?
Been using this for two days now, and it simply looks amazing! Apart from the SFX_SHARED errors (which I know how to fix) I'm very pleased with this. Great work.
@Remexy_ tell me how'd you fix that
How do i install this on FiveM