NaturalMotion Euphoria Mod (Discontinued) 1.3.7



** IF YOU ARE USING A PIRATED COPY I WILL NOT HELP/FIX YOUR ISSUES** This is an amazing game and deserves to be purchased.

Simply Remove the "PedBounds.xml" file from;


Special Thanks to @AllDueRespect for noticing that, that was the file messing with the camera. I will look into fixing it later.


**Cover and switching weapons from the test files should be fixed. (I tested this for hours and encountered no bugs.)
**Dead Tuning Tweaks.


**New Installation for the TEST FILES.
**More NaturalMotion TEST FILES added.
**Adds more Tasks from Max Payne 3 into TEST FILES.
**Weapon Swap issue should be fixed in TEST FILES.


This contains all the Euphoria Tasks from Max Payne 3 Converted to GTA V
I also have GTA IV'S ped locking system when aiming a gun at them but it only works with keyboard atm so I won't release it yet and a majority of people use free aim anyways.


**Adds GeneralTasks
**Adds DefaultTasks
**Added the Following Tasks to GeneralTasks and DefaultTasks from Max Payne 3 (Not sure if all of them work but I know the dead/dying and DeathZone tasks work.)

Tasks Added:
**DeathZone (Helps Ped React better when dying on objects.)
**DeathSuggestionHelper (Helps Ped React better when dying on objects.)
**BlendFromNaturalMotion (Helps Blend Euphoria when dying to look more natural.)
**Dead (Better Death Writhes)
**Roll Dodge
**GravityWell (More Realistic Gravity when dead ped is falling)

**Adds IKResolver File

**New Installation fixing Original Weapons.meta not installing all original files causing animation changes and usage of certain weapons in/on vehicles.
**State Of Mind's Real Weapon Gameplay. (Must install his mod first as my I only change a few files from his mods.)
**Added Max Payne 3's Brace fall Tunables

**Tweaked HighFall Reactions and increased SplatWhenStopped.
**Removed Surface Grab causing floating issue when shooting swat peds that were Repelling from helicopters.

**Re-added StaggerFall which was accidentally removed in version 1.2.9 (Sorry about that.)
**Tweaked Rage Ragdolls
**Tweaked Weight to peds when grabbing/hit by vehicles
**Floating issue when shot on a slope or when near stairs should be fixed

v1.2.9 (Fixed)
**Added BodyWrithe to StunGun to fix missions not working.

**Fixed some StayUpRight bugs which made the peds torso stayupright.
**Added Max Payne 3's Rage Ragdoll's
**Removed MiGGousT PedBounds Which was accidentally uploaded and Re-added my version which was supposed to be uploaded.(Sorry about that)
**Added Rage Ragdoll to when peds are hit by a vehicle to look more realistic.
**Decreased all TimeBeforeReachForWound to "0"
**Added more BodyBalance to peds with armor.
**Added Armor tasks so peds with armor can stay up longer when being shot. (These means normal peds will fall quicker than peds with armor.)
**Added Pointgun to Explosion reactions so peds will hold onto their gun when hit by an explosion.
**Removed some of the bugs causing peds to float(Still happens but not as often)
**Improved RollingDownstairs by Adding Rage Ragdoll and forceroll
**Added Rage Ragdoll to FallOverWall so peds don't look so stiff.
**Added SplatWhenStopped to Highfall for when falling of buildings or high places.

**Removed beta files and reverted back to v.1.2.6 and adding working tasks from the beta file.
** Added Ragdoll relaxation to when peds are dying/falling so it looks more relaxed and normal.
**Falloverwall works again.
**Tweaked Reachforwound tasks
**Tweaked Headshot staggerfall time
*Added a task to help peds lean and stagger towards a wall or object.
**Added an impact reaction when staggering towards a wall or object.
**Added an impact reaction to HighHighfallEnd
**Fixed peds leaning for a long period of time and taking way to long to fallover which made them look suspended from ropes lol.
**Tweaked Stagger fall Foot movement speed
** Added Ragdoll to RollDownStairs which helps peds roll better.
**Added some ragdoll and ground friction tasks to Jumprollfromvehicle (Don't really think it did much other than make the ped bounce off the ground like once or twice)
**Added Ragdoll and Bodywrithe to Falloverwall for a more relaxed fall.
**Tweaked shotgun to make peds stay standing when shot rather than forcing them back like those hollywood movies although the Double Barrel will blow someone away as it's beast as fuck.
**Added Different Task's to weak,default, and aggressive ped's so all reaction are different.
**Added tasks to Armour_Shot so peds with armour can stagger and take less bullet impact when being shot at.

v1.2.7 (Beta)-
**FallOverWall is no longer working atm looking to fix it.
**ReTweaked a ton of the reactions.
**Tweaked so peds walk backwards more when being shot.
**Headshot Reaction Tweaks.
** Small adjustments to RollDownStairs, Rolling Fall and Jump out of vehicle.

**Adjusted weapons to have all the same behaviours someone pointed out that they were different but I made them all the same now
**Fixed Original OIV still having Rippler's recoil on the Main weapons.
**More tweaks to RollDownstairs and RollingFall.
**Adjusted shotgun to hold wounds more before falling.
**Added more Relaxation and less StayUpRight with Weapons.
**Fixed when knocking out a player with your gun, would cause the ped to float a bit before dying.
**Re-added Damage's and Results which I guess was causing peds to have double health it was removed a few updates ago but is back in and now peds should get knocked out after a couple punches. Weak peds still get knocked out quick.
**Added more relaxation to when the player jumps out of a moving vehicle.
**Backshot had broken behaviours and tasks I added some to fix the peds staying upright and looking broken.
**Adjusted FalloverWall to make peds fall slower when going over a ledge or falling off a building seems closer to RDR when you would jump off a cliff.

**Added more ragdoll to the player when jumping out of a vehicle.
**Removed stiffness when jumping out a vehicle/bike and added more velocity to force roll, looks a lot more closer to GTA IV but not 100%. Get's rid of the sliding on ground thing and actually adds friction to make the ped bounce around.
**Added more pushback force when shot with a shotgun.
**Added RelaxUnwind to all weapons set's so the ped looks more relaxed when shot.
**Added more ReachForWound behaviours on weaponsets .

**Added jumping out of vehicle friction like GTA IV (still needs more arm looseness and peds seem a bit to stiff compared to GTA IV but still very cool.
**Added rolling downstairs setting's from RDR which was very similar to GTA IV.
**Added more wound grabbing with certain weapons.
**Adjusted some tweaks to when peds are falling down. Not really noticable but it looks a bit smoother.
** Removed Real Weapon Gameplay Compatibility as it caused issues with spawning all weapons and caused Trainer mods to crash with a fatal error. (Sorry about that) just use Rippler's it's very similar.

*New Simpler Installation guide with 1 of 3 OIV files to choose from they'll install the euphoria mod with which ever compatibility pack you choose.
*FINALLY fixed the oiv issue it was the tool I was using causing the issue it all should be fixed now finally (sorry about that).

v1.2.2- *Fixed stun gun which caused peds to look really stiff.
*Fixed SMG and Rifle legshots making peds have a seizure.
*Added stagger with headshots.
*Added wound grabbing when shot in the chest.
*New Rolling animations when rolling down a hill, stairs or sloop
which causes the peds to protect their head when rolling and when
falling from a high distance they will keep hands raised above heads
like in Red Dead Redemption.
*Added arms looseness when shot.
*Few other small bug fixes.

v1.2.1- Uploaded wrong OIV it was still installing a mod folder inside the mod folder

v1.2- Fixed the OIV File causing Fatal Error or Installation Failure Issue. Added Rippler's Realism compatibility You can now choose between original weapon files or Rippler's. Special Thanks to @Rippler for his amazing mod without it the world of GTA would be very boring.

v1.1- Fixed OIV installing 2 mod folders

What's up guys this mod is a combination of Red Dead Redemption's Euphoria And Max Payne 3's Euphoria settings.

Special Thanks to @JediJosh920 for providing me the Red Dead Behaviour files and @Bravercoolio for helping me with the ped staggering.

Special Thanks to @Rippler For his amazing weapon Realism Mod.


Installation is in the .rar file it's a simple OIV File.

I only uploaded this mod so soon is because I want feedback on what's broke (cause things are broken) and wanted to know what needs fixing.

Recommended Mods:
Zippo's Mod for his crawl animation from x64c.rpf files
First Uploaded: July 10, 2016
Last Updated: October 14, 2016
Last Downloaded: 1 hour ago

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  • 1b9594 images

    @Kaai210 Ok Thanks.Keep The Good Work.

    November 18, 2016
  • 8a721a ukvprjaq

    @wellwhy Well so far my RDR version is the most spot on with the Euphoria since I've spent the most time on it +9 months of work and I haven't showed anybody how it looks but I got the Euphoria Tasks from RDR converted so I can read them and rewrite them for GTA's format. I have no idea when the Red Dead version will come out since I don't want to have to update it when I release it so it's perfect when it's released. I will release it before Christmas though.

    November 21, 2016
  • Default

    @Kaai210 Interesting, I don't even remember this mod existing that long. That sounds awesome, there's definitely a lot of little things in Red Dead that made it look much better than just a ragdoll. looking forward to it.

    November 21, 2016
  • A3e2c7 photo 13603

    @Kaai210 in the PhysicsTasks v1.2.oiv, you have the results.meta in the update.rpf /data/ folder instead of /data/action/

    November 22, 2016
  • 8a721a ukvprjaq

    @diamond-optic Yea this mod is dead since I focused more on my Red Dead mod more than this one

    November 22, 2016
  • Default

    @Kaai210 When will we see the sweet release of the RDR Euphoria mod?

    I would recommend trying to remove the animation where the NPC grasps their stomachs before dying and try to make death look more like GTA IV.

    You're a talented fellow. Keep up the good work.

    November 22, 2016
  • 8a721a ukvprjaq

    @charles1030 Soon.. All that needs work right now is the highfall settings so your ped can try to balance when falling from great heights. This feature works but it's very random as to when it happens and I want it to always happen. But other than the the balancing and all that is done with no glitches what so ever like this mod.

    November 22, 2016
  • Default

    @Kaai210 as long as it releases before christmas its fine. Going to the army after that and I really really want my rdr euphoria in gta v. 2 things that I felt rockstar took a step back on in GTA V. The euphoria and the police...

    November 26, 2016
  • Tubeguy

    how i can install it? i install all of the oiv archives except the test files and now my gta v doesnt work
    please help!

    December 06, 2016
  • Default

    Love your guys' work, it inspired me to make my own (although far simpler, I don't have the know-how you guys possess) mod, simply changing the pushback of all ballistic weapons on ragdolls to 1 in order for them to to slump over more (in my opinion, at least) realistically then as you put it, the Hollywood-action pushback. I've loved it so far, as it's allowed me the opportunity to see the tasks/behaviors that Rockstar had in the game as opposed the ragdolls sailing upside down backwards and yet still reacting and causing dynamic deaths. The only issue I'm having is the shotguns, which will still sporadically knock them significantly farther than the physics should allow. Any chance you can point me in the right direction for, I'm guessing, combat behaviours that effect shotguns? If not, no problem, you put in a lot of effort into this mod and feeling protective of the "intellectual property" would be understandable, but if so, you'd be helping a fellow modder out and I'll happily credit you for that portion.

    December 06, 2016
  • Default

    So does it make you fall down when you get shot? Because that would be awesome. Tired of just being a solid wall of death that doesn't flinch even when shot multiple times

    December 25, 2016
  • 374114 saladin

    @Kaai210 Ripplers Realism has been updated. I guess the compatibility file is no longer working. :)

    December 28, 2016
  • Gtao47

    @blokmasta There's a mod for that by Jedijosh920, here is a link. https://www.gta5-mods.com/scripts/bullet-impact

    January 03, 2017
  • Default

    @Divine_Intervals that mod doesn't work due to having to rely on scripthookvdotnet's euphoria stuff which is broken.

    January 04, 2017
  • Gtao47

    @blokmasta The sad truth of modding. XD

    January 04, 2017
  • Cbc655 images

    Does this apply to the player aswell ?

    January 07, 2017
  • 9a3d34 picasion.com 76244cb3be3cfc40f264471481312f55

    @MisterPP Yes it does, Considering if u get those mods that makes you Ragdoll when Shot. Check the previous post to find an example. (Divine_Intervals Post)

    January 12, 2017
  • 9684af screenshot 1

    @Kaai210 @jedijosh920 @Bravercoolio I have a problem with the mod, it disabled all weapon attachments, even sniper rifles no longer have scopes. this is no huge problem but it can be annoying because there are no silencers for stealth. I don't know if this is just my end because i cant find anyone else with the same problem :/ Otherwise amazing mod.

    9 days ago
  • Trevor2

    I have a pirated copy and it works perfectly fine for me.

    3 days ago
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