38,921
203
38,921
203
After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.
I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.
Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.
Bugs;
-There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.
Changelog;
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.
Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.
Bugs;
-There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.
Changelog;
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
First Uploaded: November 29, 2016
Last Updated: January 13, 2017
Last Downloaded: 25 minutes ago
291 Comments
More mods by Kaai210:
After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.
I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.
Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.
Bugs;
-There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.
Changelog;
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.
Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.
Bugs;
-There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.
Changelog;
v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)
v0.2.4b - *Added new Example video (that's not total and utter garbage.)
*Tweaked RollDownstairs and rollingfall
*Added Brace for impact to steepslope
*Tweaked Explosion Reactions.
v0.2.3b - * Added mpbikers support
*Peds will reach for headshots when dead
*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.
*Added Balance reset so peds can rebalance now instead of instantly falling over
*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..
*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.
*Tweaked balance to where the peds will stay standing when continuously shot.
*Tweaked RollingFall and RollDownStairs.
*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..
*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.
*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)
*Lots more tasks added and more things but I forgot sorry lol.
v0.2.2b - *Fixed ground spasm issue.
*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)
v0.2.1b - *Fixed crash issue with gameconfig files.
v0.2b - *Uploaded wrong files on accident sorry about that.
*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)
*Forgot to enable StayUpRight on shot_base it should now be enabled.
*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)
v0.1b - Beta Release.
First Uploaded: November 29, 2016
Last Updated: January 13, 2017
Last Downloaded: 25 minutes ago
@HausThePlagueDoctor @STRIX311 @TwixyUnleashed I'm working on the Max Payne mod it's almost done. As for this mod I will not continue the updates cause the rest of red dead's naturalmotion files are encrypted and the values would have to be done manually by me which takes forever, constantly having to reload the game just to see if the player is balancing correctly or holding his wound etc.. even on an ssd this game loads slow af. I have re-written my other NaturalMotion Mod that will have RDR's physics combined with Max Payne 3 which in my opinion fits GTA V very well out of this Euphoria mod I have also fixed all the bugs from my Naturalmotion Mod and I even got Max Payne's DAM_KO Ragdoll animation to work in GTA V. But it's kinda buggy when shooting peds like it's missing a task or something it cause's the ped to just instantly ragdoll but it happens like 30% of the time. I plan on keeping it close to RDR, GTA IV, and Max Payne 3. I will be making a video soon showing the update.
Also what does this mod add that RAGEuphoria doesn't have?
@Kaai210 are you still on here? Can you please answer my questions?
@alpaps Have you found out how they both work together yet? This one doesn't overwrite RAGEuphoria does it?
For the record this mod is amazing BUT it does something where the SWAT guys don't respond on the Granger anymore. What happens is the Grangers show up, literally empty driving themselves and if you get out and approach the empty ghost driving Granger and try and get in it the game will crash. I deleted all of my mods and one by one installed/tested and this was the mod that created this issue.
The installation tutorial is absolute dogshit.
Ok guys listen this day i gonna try it with out any mods so if it doesnt work its mean thhis mod made with rage euphoria
@IGrimmI Install rage euphoria first or your mod not work
@EPootisMann3 So you must unpack the oiv files and install it manually
Ok guys yoy want install it follow my steps
1. You can run it with rage euphoria
2.itcan run with another euphoria
So lets started
1.unpack physics task manually with winrar
2. And the weapons meta
3. Copy 64xa and update, common rpf
4.and the open openiv
5.then open the mods file and run edit mode
6.place file in physics task in it and same as meta
7. Enjoy
Note=if you cannot die its mean you must delete the pedhealth in mods\update\update.rpf\common\data there he is delete him
Hope help
@Yared223 THANK YOU
What does it have that other Euphoria mods doesn't have?
This mod has truly amazing Euphoria Physics, I laugh at it a lot and enjoy it, but the vehiclelayouts.meta was edited. Myself, being an LSPDFR player, installed a car pack, crashed the game, and reinstalled GTA V once before I decided to look into OpenIV Packages. Other than that, this is gold.
Overall good mod but i think it would be a lot better if every time you fall your character didn't fall back first.
it would be nicer if you made the falling more like GTAIV, just a suggestion.
so so. If you have tracers removed, this adds them back......ped health too high
How do i unistall?
Can i download it with the RAGEuphoria 1.5 and Euphoria Ragdoll Overhaul 1.9.4? If i can, how can i download them, which order?
And now the main question: where is the comparison with the stock version of the game? What changed ?
okay and HOW THE FUCK DO I ACTUALLY INSTALL IT ? copy it in the game folder ? copy the files in some folders inside the game folder ? whats the fucking problem with desrcibing where the fuck to place this files ? the instalation txt is absolutly redicolous its literally like no installation txt at all. jesus i need to smoke some weed
use open iv to get to thee rpf files and then copy and paste from there
for anyone wondering how to install, extract the two oiv files to a folder then open/install openiv and click on the button in the upper left with the blue, red, and green squares and install select on of the oiv files, dont lanch hit continue, then install the other then you can launch. Was pretty easy to install only takes 2 minutes if you already have openiv.
anyways 5 stars works great in game