Red Dead Redemption Euphoria/Physics 0.2.5b

After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.

I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.

Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.

-There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.


v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)

v0.2.4b - *Added new Example video (that's not total and utter garbage.)

*Tweaked RollDownstairs and rollingfall

*Added Brace for impact to steepslope

*Tweaked Explosion Reactions.

v0.2.3b - * Added mpbikers support

*Peds will reach for headshots when dead

*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.

*Added Balance reset so peds can rebalance now instead of instantly falling over

*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..

*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.

*Tweaked balance to where the peds will stay standing when continuously shot.

*Tweaked RollingFall and RollDownStairs.

*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..

*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.

*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)

*Lots more tasks added and more things but I forgot sorry lol.

v0.2.2b - *Fixed ground spasm issue.

*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)

v0.2.1b - *Fixed crash issue with gameconfig files.

v0.2b - *Uploaded wrong files on accident sorry about that.

*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)

*Forgot to enable StayUpRight on shot_base it should now be enabled.

*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)

v0.1b - Beta Release.
First Uploaded: November 29, 2016
Last Updated: January 13, 2017
Last Downloaded: 6 minutes ago


  • 8a721a ukvprjaq
    Pinned Comment

    @HausThePlagueDoctor @STRIX311 @TwixyUnleashed I'm working on the Max Payne mod it's almost done. As for this mod I will not continue the updates cause the rest of red dead's naturalmotion files are encrypted and the values would have to be done manually by me which takes forever, constantly having to reload the game just to see if the player is balancing correctly or holding his wound etc.. even on an ssd this game loads slow af. I have re-written my other NaturalMotion Mod that will have RDR's physics combined with Max Payne 3 which in my opinion fits GTA V very well out of this Euphoria mod I have also fixed all the bugs from my Naturalmotion Mod and I even got Max Payne's DAM_KO Ragdoll animation to work in GTA V. But it's kinda buggy when shooting peds like it's missing a task or something it cause's the ped to just instantly ragdoll but it happens like 30% of the time. I plan on keeping it close to RDR, GTA IV, and Max Payne 3. I will be making a video soon showing the update.

    February 16, 2017
  • 9d3344 graffiti letter d 3d style design 2

    Great, Awesome work. I like this mod very much.

    March 16, 2017
  • 43c742 img 20170215 115502

    Dear Developer i try your awesome mod, and really enjoying but i found a bug, in vanilla game , whenever character health goes below half its regenerate in half health, but in your mod health didn't regenerate, so far i found only this bug

    March 21, 2017
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    Thank you! I didn't quite liked the E.R.O. mod because it focused more on making the physics realistic. I think the physics should be a mix between realism and wacky, running over people in GTA IV felt satisfying because it almost feels like knocking down bowling pins, I don't see satisfaction in running over people when the people react like actual people being run over.

    March 23, 2017
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    are you still alive?

    March 27, 2017
  • 7d383b eminem   forum

    Good job, thanks.

    March 29, 2017
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    How to install?

    March 30, 2017
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    OpenIV has YMT edit support now @Kaai210

    April 03, 2017
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    @Methcapades12 yeah, i have the same problème, but I do not know what file created the problem

    April 06, 2017
  • Bugstars2

    any news for fucks sake. dude. its been three mouths.

    April 08, 2017
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    Hi, if i want to use Rippler's mod, should i install physics task OIV only?
    Thanks for your awesome work ;)

    April 11, 2017
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    this mod seems to conflict with the use of certain SUV vehicles. when i enter the sheriff suv, unmarked granger or park ranger suv (which seems to be the same vehicle basically), the game crashes to desktop.
    i took me a couple of days to realize it, but this mod seems to be the problem. after i removed it, SUVs worked fine again. it's a shame tough, since i really don't like the vanilla euphoria physics.
    any update oder functioning alternatives are greatly appreciated.

    April 17, 2017
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    April 18, 2017
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    anyone can explain to me when i get into any gun fights, my character health doesnt deplete. Its like its stuck in god mode when I dont even have it toggled on?

    April 24, 2017
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    Is it me or does it take a long time to kill people? I got a gang mod and i get fcked bc of health of npcs lol takes like 10 shots to kill one person with a freaking ak. I get rekt bc I get over ran by NPCS bc of health. My only issue, other than that this mod is amazing as usual @Kaai210

    April 28, 2017
  • Bugstars2

    Dude come on! please. give us some news! dont leave us hanging

    May 17, 2017
  • D25c6d picture of me 46

    @Kaai210 I have a problem with this mod. It disables the homing off of the rocket launchers, helicopters and planes when aiming at targets. Is there a possibility to fix this in newer updates? Other than that, it's an epic mod :D

    May 18, 2017
  • 8a721a ukvprjaq

    @HausThePlagueDoctor Sorry for the delay please check my post on my other euphoria mod it explains why I've been distant

    8 days ago
  • Cd2f7e hauptcharakter aiden[1]

    @Kaai210 Holy shit you are still here! Its good to see you back
    Just a question but might i release edited version of your Max payne 3 shotgun? (Made it look more like GTA V Alpha shotgun from UI designer leaks) ill credit you

    5 days ago
  • Michael

    Anyone know what was the ragdoll or the changes added in the redux graphic mod? I found it incredible how the characters roll around the floor and have an almost instantaneous balance

    3 days ago
  • Gtao61

    @Kaai210 No need to rush mate, thank you for your hard work, this is a awesome mod, hope the best for your health

    1 hour ago
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