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Red Dead Redemption Euphoria/Physics 0.2.5b

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Kaai210
After 8+ months of work and learning how to port/write new euphoria tasks I finally release my Red Dead Redemption Euphoria mod.

I only decided to release this early because I'm very busy with work and class atm so I won't be able to really update the mod. But right now it's in a more stable version than my Naturalmotion Euphoria mod.

Unlike my other Euphoria mod I worked longer on this mod. I also realize that some tasks are missing such as arms flailing around and such when shot. I have this task and know how to enable it, but when it's turned on it stops all other tasks and basically the ped won't balance anymore. These fixes will come later. I also need to add the landing tasks that was in Red Dead when you would jump off a building and try to balance and catch your fall without bailing. This task is enabled but happens at random like 5% chance it'll happen idk why.


Bugs;
-There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.


Changelog;

v0.2.5b - *Added HighFall Tunables from combattasks
*Added Red Dead's slower HighFall Falling. Example Video;(https://youtu.be/ITZ_v8X8sZg?t=2m37s)

v0.2.4b - *Added new Example video (that's not total and utter garbage.)

*Tweaked RollDownstairs and rollingfall

*Added Brace for impact to steepslope

*Tweaked Explosion Reactions.

v0.2.3b - * Added mpbikers support

*Peds will reach for headshots when dead

*Added all bone tags to weapons so every naturalmotion task is applied to every bone now instead of only 2-4.

*Added Balance reset so peds can rebalance now instead of instantly falling over

*Headshots have multiple reactions(Staggering, Instant Drops, FallToKnees, etc..

*Added ShootDodge arms IK tasks to give the players arm a better look when shooting around corners and holding guns.(This task was in both Max Payne 3 and Red Dead Redemption.

*Tweaked balance to where the peds will stay standing when continuously shot.

*Tweaked RollingFall and RollDownStairs.

*Added NaturalMotion Blend task from Red Dead and Max Payne 3 so the player/peds ragdoll better with whatever they are colliding with players, objects, etc..

*Added Flinch Tasks from Red Dead so the when the ped is dying/falling they'll raise their hands above thier heads.

*Removed BodyWrithe/Spasms and only applied it to the shotguns as it makes more sense.(The values were extremely lowered and look a lot better and more real.)

*Lots more tasks added and more things but I forgot sorry lol.


v0.2.2b - *Fixed ground spasm issue.

*Added Balance(Beta) when falling. (Isn't really working but it is at the same time you just won't balance 100% of the time.)

v0.2.1b - *Fixed crash issue with gameconfig files.

v0.2b - *Uploaded wrong files on accident sorry about that.

*Added beta arm flailing when shot like in RDR (There's a glitch where if a ped does not die when falling from a ledge or great heights and they hit the ground, they'll just basically spasm on the ground forever until they die.)

*Forgot to enable StayUpRight on shot_base it should now be enabled.

*Crash issue for some users should be fixed (Don't install a mod that overwrites any of my files.)

v0.1b - Beta Release.
First Uploaded: November 29, 2016
Last Updated: 9 days ago
Last Downloaded: 27 minutes ago
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166 Comments

  • 8a721a ukvprjaq
    Kaai210
    Pinned Comment

    @5Rya If people would read the installation file provided it clearly says "Install both OIV's or if the weapons OIV doesn't work install the files manually." It does NOT matter which is installed first.

    6 days ago
  • Default

    upon reinspection it looks like I installed the files in the wrong order (or I installed one of them I wasn't supposed to). Only some of the effects were applied when installed the wrong way, so I definitely would recommend a better description for both of those .oiv's. I think the solution is to install PhysicsTask last. When installed correctly, it looks really good, nice work.

    7 days ago
  • 8a721a ukvprjaq
    Kaai210

    @wellwhy Yea probably just gonna have the manual install until I can find the time to fix the OIV's i'm actually waiting to see enough comments to see if this is in a stable state so I can start my GTA IV euphoria mod just in time for the release of Liberty City.

    7 days ago
  • 1b9594 images

    @Kaai210 Cool.I dont think u mentioned that at the description.Thats so cool actually the way they hold when shot-btw is it only the chest or can they hold their arm when shot,Oh btw do they need to die to hold their body parts? or do they just need to be damaged like-1 shot to the chest?

    Btw ty for responding as for the last comment

    7 days ago
  • 8a721a ukvprjaq
    Kaai210

    @Nikolica20 They hold where ever they were shot so that can be the arm, leg, thigh etc and no they don't need to be dying to hold their wounds. I actually noticed I had a ton of tasks written like shotinguts and shotfrombehind and a few others that I actually didn't have enabled like falloverwall which I actually barely noticed I didn't have enabled and nobody every commented that it wasn't working lol.

    7 days ago
  • 3d9944 2014 06 12 00026

    It's getting better and better. Great work, can't see to see some small stuff implemented, like peds flying off bikes higher as they did in IV and such. Overall, I love it. I love it so much I actually broke it.

    http://i.imgur.com/Rfaj3Td.jpg

    7 days ago
  • 1b9594 images

    Good Mod!
    *Clap*
    *Clap*

    6 days ago
  • Default

    @kaai210 From reading the above comments, I am confused on how to install this. From what I understand I can't use the oiv files and have to install manually but someone said that the folder paths were off. So which paths are wrong and what is the fastest way to install this.

    6 days ago
  • 9a3d34 picasion.com 76244cb3be3cfc40f264471481312f55

    @5Rya Just Extract the .oiv File, and navigate to "content", then just follow the path and replace whatever files that's in it. That's how I did it.

    5 days ago
  • Abbcd1 hxgx4nj

    @wellwhy Can you say which file it was? I think I may have done the same.

    2 days ago
  • F14e84 avatargandalf

    @Kaai210 Hi man, I understand you don't plan on making this compatible for Rippler's Realism, but what about at least bakamania's sound mod for the mean time please? :D This is literally my biggest dilemma that's holding me back from playing the game.

    1 day ago
  • 9a3d34 picasion.com 76244cb3be3cfc40f264471481312f55

    @Stryfaar Hmm... For now, Just use Rippler's Realism (If I'm not mistaken, The only thing that Kaai210 edited in the Weapon.Meta is the BulletHitForce or whatever it's called). An alternative would be Zippo's Raid Violence Overhaul. If you really don't want Recoil, I suggest you manually edit the vanilla Weapon.meta and change the BulletHitForce value with a tool. I think it's called Weapon Editor and it's available in the Tools section of this Website.

    22 hours ago
  • 8a721a ukvprjaq
    Kaai210

    @TwixyUnleashed @Stryfaar Yea I'm using the original weapons.meta with tweaks to only Forcehitped and OverRideForces. If you wanna edit the Vanilla Weapons.meta yourself just copy over the "ForceHitPed" and <OverrideForces> from all weapons as they're not all the same. You also don't need weapon editor you can just use notepad++ and search"CWeaponInfo" and under that will be the weapon of choice and you change the the forces. GTA V is weird and uses like 5 files now for Euphoria unlike GTA IV which only used the 3 basics.

    21 hours ago
  • F14e84 avatargandalf

    @TwixyUnleashed @Kaai210 Is it still safe to use Rippler's Realism or those edits you mentioned are extremely necessary? I want recoil, faster rockets, and a working lockon for the homing launcher that's why I'm looking out for RR.

    14 hours ago
  • Default

    I just can't get this to work in the first place, no matter how long I take looking at the instructions.

    9 hours ago
  • 9a3d34 picasion.com 76244cb3be3cfc40f264471481312f55

    @Jackett If you used the "mods" installation method, then try deleting everything from the mods folder and install the .oiv files again.

    5 hours ago
  • 9a3d34 picasion.com 76244cb3be3cfc40f264471481312f55

    @Stryfaar If you still want Recoil and other features, Install this mod first then Rippler's Realism. Afterwards you can install Bakamania's Weapon Sound. Just make sure to not to install the Weapon.meta from Bakamania tho.

    @Kaai210 Btw, I noticed that in the folder "action" folder ("Manual Install for Weapons") , there seems to be a bunch of edited .meta files. What exactly did you edit in it? (Besides the results.meta)

    5 hours ago
  • Heists2
    Dmx

    @DoubleHelix @TwixyUnleashed
    Thanks, I did not know that!

    3 hours ago
  • F14e84 avatargandalf

    @TwixyUnleashed I know I can do that, was just wondering if it would *somehow* break some euphoria features this mod provides?

    2 hours ago
  • Default

    Really great mod. Only problem is that I'm trying to stay really close to the vanilla game, I just want to improve the physics. There's a lot of different files here. Do I need to install all of them? And if not could you tell me the ones that only affect the physics and not anything like recoil. Thanks.

    41 minutes ago
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