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Southern San Andreas Exotic Traffic

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Jonathan6506
== PLEASE NOTE == This mod doesn't support pirated editions of GTA V.

Use the mod mpstunt in SP by _CP_ before using V12.5 and above version of the mod, otherwise game will crash/have bugs!

This mod makes all cars in the game (excluding Liberators, Space Dockers, etc.) spawn in traffic.
This also includes many of the add-on cars that can be found online.

Read the readme for details.

All version descriptions see readme.

Notes:
1. For Update V4.1, Esperanto is removed because of game crash. It was returned in V5.0.
2. Starting from v5.0.1, there are 2 versions of the popgroups.ymt, one with the race cars spawn in traffic and one does not. The file with race cars in traffic is placed in the folder 'With race cars'
3. Before using the Mercedes-Benz G65 AMG add-on, please make sure you read Saunders420's instructions how to install the add-on, found here: https://www.-/vehicles/mercedes-benz-g63-amg. Otherwise, your game would encounter a glitch while using the version 7.8.1!
4. BMW M4 Raijin by Rasputin is not included in the mod, it had shared its internal name with Skint_94's BMW M4 F82.
5. The Chevrolet Corvette C7 Z06 by Motors Garage and Chevrolet Corvette C7.R by Rasputin had same internal names (corvette). Instructions what to cope with this are included in the readme.
6. Since update 10.7, all bikes (except Angel from IVPack) had to be removed from traffic. This is done because some of my friends reported 'Game Memory Error' when any of the said bikes spawns on traffic.
7. Add-on Planes and Helicopters will no longer be added to traffic with this mod, because during recent investigations, planes consumes a lot of game memory, and in certain times it causes a game memory error/crash. Tanks will still be added, however.
8. Even though V10.7.8 re-adds motorbikes into traffic, real-life motorbikes add-on were not included, because they can still usually causes a game memory error/crash.
9. The V10.7.8a updates the readme, in V10.7.8 it doesn't save the readme (it still uses the old readme), which can confuse some users of the mod.
First Uploaded: October 13, 2015
Last Updated: February 15, 2017
Last Downloaded: 4 hours ago
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831 Comments

  • 9e9786 families logo gtav
    Jonathan6506
    Pinned Comment

    This mod was now compatible with GTA version 1.0.944.2. (Import/Export DLC)

    December 19, 2016
  • Default

    i add addon cars and bike to popgroups.ymt , but i didnt see any in the game .. any help?

    January 18, 2017
  • Default

    @Jonathan6506 i add addon cars and bike to popgroups.ymt , but i didnt see any in the game .. any help?

    January 18, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @Cung IF your added cars doesn't spawn at first, you might want to wait some time. It will always spawn when you had put the vehicles into the popgroups.ymt, because the game randomly pick the vehicles spawning in traffic.
    @Adacool As long as the vehicle internal name matches to the vehicles that were spawnable (these include add-on vehicles), it will always spawn in traffic. Same also does in vehiclemodelsets.meta.

    January 18, 2017
  • Default

    ok thanks so much for this great mod

    January 21, 2017
  • Default

    My GTA is Pirated. but i can run this mod

    February 01, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @KevinMilleano You must have update 1.0.944.2. Because as long as you have them, you can run this mod. But however, for games with updates lower than 1.0.944.2, this mod will crash the game.

    February 03, 2017
  • Default

    @Jonathan6506 Thanks for Info. I already installed 1.0.944.2. for RELOADED gta 5 one....

    February 03, 2017
  • Hipster

    @Jonathan6506 I replaced default popgroups with yours, but when I play the game, no car or npc spawns. Do you know what is happening? None of the popgroups included in your mod works. I tried another mods and still the same. I am running 1.0.944.2 (not pirated)

    February 04, 2017
  • Default

    @Jonathan6506
    I have some problem with mission. I have ver 1.0.944.2 (not pirated). I replace vehiclemodelsets.meta and popgroups.ymt (vanilla without race), Now mission not complited. NPC do not do anything. They just stand. When I delete files, no problem.

    February 04, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @a7lan @JuanjoDK7 There must be some other mods that tamper with traffic. Usually those can cause traffic to despawn/broken, because once I try add-on vehicles spawn in traffic by I'm Not Mental and it breaks my traffic.

    February 05, 2017
  • Default
  • 9e9786 families logo gtav
    Jonathan6506

    @a7lan Do you have any vehicles that are not spawnable, and you force it to spawn in traffic? That might cause the problem.

    February 05, 2017
  • Default

    @Jonathan6506 i installed addons cars. But he spawned.

    February 05, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @a7lan What I mean, is that, did you accidentally disable some of the vanilla DLCs (e.g. Import/Export) using dlclist.xml? Most were caused by them.

    Also check your trainer, if you have accidentally enable No Peds/No Traffic.

    I've tested with the same popgroups.ymt and it works without problems.

    February 05, 2017
  • Default

    @Jonathan6506 thx. I try again

    February 05, 2017
  • Default

    @Jonathan6506 I found the reason. This is one of the addon cars. It's very strange, because it spawn. But the mission is not working. I remove this car. Now there is no problem. Thx

    February 05, 2017
  • Ed0ade v hunt t 256x256

    @Jonathan6506
    This mod is one of the best!
    Quick question,
    I don't use any add on vehicles, just the online/vanilla stuff, but it seems like my game is starting to drop in fps in certain areas since all the extra online/rare cars were added. Would too many cars drop performance? I even lowered vehicle density, distance scaling, and pop variety. I started to remove certain vehicles I least like to help with performance. What would you suggest?

    6 days ago
  • 9e9786 families logo gtav
    Jonathan6506

    @TrustNo1 Your other mods might be the one that affects performance, because this mod has been tested by me and it didn't affect performance.

    6 days ago
  • Ed0ade v hunt t 256x256

    @Jonathan6506
    Alright good to know, because I really enjoy this mod. I will have to look into my other mods possibly a certain script mod, thanks for your input! :)

    4 days ago
  • Default

    Will i get banned if i install this and play multiplayer?

    5 hours ago
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