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Southern San Andreas Exotic Traffic

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Jonathan6506
== PLEASE NOTE == This mod doesn't support pirated editions of GTA V.

Use the mod mpstunt in SP by _CP_ before using V12.5 and above version of the mod, otherwise game will crash/have bugs!

This mod makes all cars in the game (excluding Liberators, Space Dockers, etc.) spawn in traffic.
This also includes many of the add-on cars that can be found online.

Read the readme for details.

All version descriptions see readme.

Notes:
1. For Update V4.1, Esperanto is removed because of game crash. It was returned in V5.0.
2. Starting from v5.0.1, there are 2 versions of the popgroups.ymt, one with the race cars spawn in traffic and one does not. The file with race cars in traffic is placed in the folder 'With race cars'
3. Before using the Mercedes-Benz G65 AMG add-on, please make sure you read Saunders420's instructions how to install the add-on, found here: https://www.-/vehicles/mercedes-benz-g63-amg. Otherwise, your game would encounter a glitch while using the version 7.8.1!
4. BMW M4 Raijin by Rasputin is not included in the mod, it had shared its internal name with Skint_94's BMW M4 F82.
5. The Chevrolet Corvette C7 Z06 by Motors Garage and Chevrolet Corvette C7.R by Rasputin had same internal names (corvette). Instructions what to cope with this are included in the readme.
6. Since update 10.7, all bikes (except Angel from IVPack) had to be removed from traffic. This is done because some of my friends reported 'Game Memory Error' when any of the said bikes spawns on traffic.
7. Add-on Planes and Helicopters will no longer be added to traffic with this mod, because during recent investigations, planes consumes a lot of game memory, and in certain times it causes a game memory error/crash. Tanks will still be added, however.
8. Even though V10.7.8 re-adds motorbikes into traffic, real-life motorbikes add-on were not included, because they can still usually causes a game memory error/crash.
9. The V10.7.8a updates the readme, in V10.7.8 it doesn't save the readme (it still uses the old readme), which can confuse some users of the mod.
First Uploaded: October 13, 2015
Last Updated: December 28, 2016
Last Downloaded: 28 minutes ago
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814 Comments

  • 9e9786 families logo gtav
    Jonathan6506
    Pinned Comment

    This mod was now compatible with GTA version 1.0.944.2. (Import/Export DLC)

    December 19, 2016
  • 9e9786 families logo gtav
    Jonathan6506

    @jrem7315 Use mpimportexport in SP. You can download it here: https://www.gta5-mods.com/scripts/mplowrider2-in-sp

    December 23, 2016
  • 9e9786 families logo gtav
    Jonathan6506

    @jrem7315 The mod now had the name of mpimportexport in SP. The mod creator is _CP_.

    December 23, 2016
  • Default

    Sorry I dont understand... If I do not want addon cars but want race cars... Do I use the file in "vanilla game (no addon cars)" ??

    December 28, 2016
  • Default

    @Jonathan6506 whats changed in the new update?

    December 29, 2016
  • 9e9786 families logo gtav
    Jonathan6506

    @Willief23 There is a new popgroups.ymt variant for those who want vanilla cars in traffic, but also include vanilla race cars. Vanilla race cars now spawn in traffic if you use the 'with race cars' variant of the mod too.
    @Adacool You can download the latest update now. There is something that you want.

    December 29, 2016
  • 3d0be2 isi new logo

    @Jonathan6506......Thanks For Updates......

    December 29, 2016
  • Default

    @Jonathan6506 Thank u very much for this mode its awesome! I have a question when i use ur dispatch meta the game runs with no traffic at all. is it because i have not updated my game? i have the finance update. Happy new year!

    January 01, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @GTASuperSick Did you use any other traffic tweaking mod? If you do so, those kind of bugs you said above might happen.

    January 01, 2017
  • Default

    @Jonathan6506 Thx for the reply! I Dont use any other traffic mods as i know. I have lspdfr if that change some of traffic data and i stopped updating my game at the finance update.

    January 01, 2017
  • Default

    @Jonathan6506 I found in my main folder spawn mp cars.asi that was the reason not it works. I love it!!!! Thx very much for that nice work

    January 01, 2017
  • 7135da gimp avatar

    @Jonathan6506
    Man, this mod is fan-freaking-tastic, I was literally dreaming about something like this but for some stupid reason couldn't find. Now I have a little question:
    I have tweaked popgroups.ymt for my liking and it works like a charm, but what's the purpose of vehiclemodelsets.meta exactly?

    As a side note, would be great to see more supercars on the highways, if that's possible. In a mean time will try to wrap my head around this.

    January 08, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @Forrest Gimp Vehiclemodelsets.meta was mostly used for scripted vehicles, such as the pre-modded vehicles. For example, you can sometimes found a pre-modded Rapid GT/Comet/Voltic near The Last Train in LS restaurant in West VInewood, now you can found a pre-modded Zion too. Or, planes scripted to land at the airport, helis scripted to land at the helipad, etc.

    If you want supercars on the freeways, you can just add/copy the vehicles in VEH_RICH group to VEH_FREEWAY group. They'll spawn.

    January 08, 2017
  • 7135da gimp avatar

    @Jonathan6506
    Thanks for your response!
    So, if I understand correctly, in case I remove vehiclemodelsets.meta, it won't break nothing?

    January 08, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @Forrest Gimp Don't remove vehiclemodelsets.meta from the game or the game will crash.

    January 08, 2017
  • 9e9786 families logo gtav
    Jonathan6506

    @Forrest Gimp Don't remove vehiclemodelsets.meta from your game. It will cause a crash.

    January 08, 2017
  • 7135da gimp avatar

    @Jonathan6506
    Ok, got it, thanks again.

    January 10, 2017
  • Default

    thanks, I downloaded the latest version.
    I have some questions sorry.. I'm using vanilla+race cars
    -if I want to spawn an addon car in traffic, I only need to add its line in "popgroups.ymt" ??
    -I only need to edit "vehiclemodelsets.meta" for scripted vehicles (spawn a car in a certain place or spawn a premodded car)??
    -what is the difference between the original "vehiclemodelsets.meta", yours (not in a folder) and yours (in "with manual installation vehicles" folder)

    4 days ago
  • Default

    i add addon cars and bike to popgroups.ymt , but i didnt see any in the game .. any help?

    3 days ago
  • Default

    @Jonathan6506 i add addon cars and bike to popgroups.ymt , but i didnt see any in the game .. any help?

    3 days ago
  • 9e9786 families logo gtav
    Jonathan6506

    @Cung IF your added cars doesn't spawn at first, you might want to wait some time. It will always spawn when you had put the vehicles into the popgroups.ymt, because the game randomly pick the vehicles spawning in traffic.
    @Adacool As long as the vehicle internal name matches to the vehicles that were spawnable (these include add-on vehicles), it will always spawn in traffic. Same also does in vehiclemodelsets.meta.

    2 days ago
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