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Southern San Andreas Exotic Traffic

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Jonathan6506
== PLEASE NOTE == This mod doesn't support pirated editions of GTA V.

Use the mod mpstunt in SP by _CP_ before using V12.5 and above version of the mod, otherwise game will crash/have bugs!

This mod makes all cars in the game (excluding Liberators, Space Dockers, etc.) spawn in traffic.
This also includes all add-on cars that can be found online, either on -, gtainside.com, etc.

Read the readme for details.

All version descriptions see readme.

Notes:
1. For Update V4.1, Esperanto is removed because of game crash. It was returned in V5.0.
2. Starting from v5.0.1, there are 2 versions of the popgroups.ymt, one with the race cars spawn in traffic and one does not. The file with race cars in traffic is placed in the folder 'With race cars'
3. Before using the Mercedes-Benz G65 AMG add-on, please make sure you read Saunders420's instructions how to install the add-on, found here: https://www.-/vehicles/mercedes-benz-g63-amg. Otherwise, your game would encounter a glitch while using the version 7.8.1!
4. BMW M4 Raijin by Rasputin is not included in the mod, it had shared its internal name with Skint_94's BMW M4 F82.
5. The Chevrolet Corvette C7 Z06 by Motors Garage and Chevrolet Corvette C7.R by Rasputin had same internal names (corvette). Instructions what to cope with this are included in the readme.
6. Since update 10.7, all bikes (except Angel from IVPack) had to be removed from traffic. This is done because some of my friends reported 'Game Memory Error' when any of the said bikes spawns on traffic.
7. Add-on Planes and Helicopters will no longer be added to traffic with this mod, because during recent investigations, planes consumes a lot of game memory, and in certain times it causes a game memory error/crash. Tanks will still be added, however.
8. Even though V10.7.8 re-adds motorbikes into traffic, real-life motorbikes add-on were not included, because they can still usually causes a game memory error/crash.
9. The V10.7.8a updates the readme, in V10.7.8 it doesn't save the readme (it still uses the old readme), which can confuse some users of the mod.
First Uploaded: October 13, 2015
Last Updated: October 30, 2016
Last Downloaded: 8 hours ago
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775 Comments

  • 51851f gta5mods
    Jonathan6506
    Pinned Comment

    New update: Re-fixed the fatal bug found in the VEH_RICH section of the mod. There is a section which causes the mod-breaking bug which had been fixed.

    September 15, 2016
  • Default

    Hey thanks for this mod but i am looking for a mod that all cars will be replaced with exotic cars can you please tell me how to do that and as fast as possible thanks@Jonathan6506

    November 07, 2016
  • 51851f gta5mods
    Jonathan6506

    @Damsco You can always remove the regular cars from traffic on this mod if you want exotic cars only.

    November 07, 2016
  • Default
    November 07, 2016
  • 51851f gta5mods
    Jonathan6506

    @Damsco There's an instruction regarding those in the readme.

    November 07, 2016
  • Default

    yeah i understand it but should i remove the old cars or something or is there any easy way?

    November 07, 2016
  • 51851f gta5mods
    Jonathan6506

    @Damsco Here's an example: If you don't want Stanier in traffic, look for lines containing this: <Item><Name>stanier</Name><Variations type="NULL"/></Item> Erase that line.

    Or if you only want to remove traffic from certain areas (e.g. you want to remove Asea from medium class areas), just look for this line in the VEH_MID group: <Item><Name>asea</Name><Variations type="NULL"/></Item> and erase it. Keep the line in the VEH_POOR group. That's pretty simple, right?

    November 08, 2016
  • Default

    @Jonathan6506 under the vehiclemodelsets.meta for the mods section under certain cars the modindex=1 etc how do i know what values to change the numbers to if say i wanted the 2nd or 3rd bumper choices from lsc customs? would it just be modindex=2 or 3??

    November 08, 2016
  • 51851f gta5mods
    Jonathan6506

    @Willief23 Try not to change modindex value immediately without consent, if you got the wrong value, that particular pre-modded car won't spawn. First, you need to know the modification parts on the said car first. Here's a clue of the coding: -1: Stock part, 0: First part, 1: Second part, and so on.

    Here's an example of how the code would look like:
    <Item>
    <ModType>VMT_BUMPER_F</ModType>
    <ModIndex value="0" />
    </Item>
    That means the pre-modded car with that code would spawn with the first front bumper modification from Los Santos Customs. If you change the value to 1, it will spawn with the second bumper, and so on.

    November 08, 2016
  • Default

    thanks bro@Jonathan6506

    November 08, 2016
  • 51851f gta5mods
    Jonathan6506

    @Willief23 You can also look for mod parts here: x64i.rpf\levels\gta5\vehiclemods (for stock non DLC cars) and (dlcname)\dlc.rpf\x64\levels\(dlcname)\vehiclemods\(modkit name)_mods.rpf. For DLC modkits, you can also look on their carcols.meta to see the list of modkits' names (they were usually located in (dlcname)\dlc.rpf\common\data),.

    November 08, 2016
  • 51851f gta5mods
    Jonathan6506

    @Willief23 These also include bike parts, in case you want to spawn pre-modded bikes instead. Also works even on DLC cars with tuning parts, if you install vehicle add-on mods.

    November 08, 2016
  • Default

    @Jonathan6506 thanks for the quick and detailed responses! the rims and bumpers are the only things i wanted to change around.

    November 08, 2016
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    Hi your mod looks awesome but it seems like it doesn't work for me. I changed the 2 files (popgroups.ymt and vehiclemodelsets.meta) but my traffic is still the same, no DLC cars are spawning. I tried all popgroups.ymt files. Also i have only one addon car (wich i don't care if it's in the traffic or not but maybe it can creates some problems). Help me please !

    November 13, 2016
  • 51851f gta5mods
    Jonathan6506

    @ardak_one Spawning traffics were picked by the game. You cannot always expect a car to spawn right now, but don't worry, they'll spawn as long as you had put them into traffic. Traffic that'll spawn is completely random.

    November 15, 2016
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    @Jonathan6506 Thanks for your answer, i played like about 3 hours and the only unusual car i saw was a customised rat loader. I was hopping at least to see one or two dlc cars. But i'll wait more. Maybe i don't see these cars in the traffic because i never save when i play (i only play to have fun with mods)

    November 15, 2016
  • Default

    Is mpbiker the same as mpstunt?

    November 16, 2016
  • 51851f gta5mods
    Jonathan6506

    @xryoox It's not the same DLC.

    November 18, 2016
  • Default

    do i still need mpstunt thing ?

    5 days ago
  • 51851f gta5mods
    Jonathan6506

    @rmc273 You will need the latest update (including mpstunt) for this mod to work.

    2 days ago
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    Can you even get mpstunt anymore? Its mpbiker now

    8 hours ago
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