The Stealth (continued from CPRE) [+ OIV] 3.0
11,486
230
11,486
230
THE STEALTH vs FINE-TUNED FELONY & RESPONSE
The Stealth = Stealth mod focusing on only that, it's basically an updated, fixed, and improved CPRE.
FTFR = The Stealth + euphoria, weapons, peds, and world improvements (see section 5 and 6 of FTFR description).
I'd go with FTFR if I were you.
- - - - - - - - - - - - - - - - -
!!!! REMEMBER !!!!
Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken.
Also, two things:
1. A silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this cannot be changed without game breaking bugs.
2. There's a hard coded sixth sense, cops will always have a tiny slight general idea of where you are, but not completely. That's why I've changed their despawn distance, so that sixth sense appears toned all the way down if you know how to hide. Also, sometimes they seem to know where you are, but they don't, just keep your cool, strategies, move and hide properly.
- - - - - - - - - - - - - - - - -
THE STEALTH IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. The Stealth has been created after FTFR. FTFR was my first vision of a complete realistic and stealth focused GTA V experience. The Stealth is a stripped down version of that, solely focused on stealth.
____________
1. QUICK ABOUT
2. DISCLAIMER / TROUBLESHOOTING
3. INCOMPATIBILITIES & KNOWN ISSUES
4. INSTALLATION
5. CONTENT (MOD USED)
6. FEATURES
7. CHANGELOG
____________
1. QUICK ABOUT
Crime & Police Rebalance and Enhancement, updated, fixed, and improved. Ultimate stealth, challenging but fair cops, unmarked detectives, FIB, and army spawn when wanted.
The Stealth exists for people who want a stripped down but complete stealth mod focusing solely on that and just that.
The Stealth v3.0 was last tested on GTA V v1604.1, combined with World of Variety v6.2.1. I consider The Stealth v3.0 to be a stable release, I've fixed every issue I was aware of. (The Stealth has been reported to work on the latest update as of 24/12/2020 and runs flawlessly with WOV 6.2.2, seems to have issues with WOV 9, as of 20/02/2021).
- - - - - - - - - - - - - - - - -
2. DISCLAIMER / TROUBLESHOOTING
Quick Troubleshooting Before Asking Me For Help:
- Remove any mods from GTA V (move all mods and scripts to a different folder)
- Restore vanilla update.rpf and/or verify integrity if need be (you essentially want to make sure to have a clean, vanilla install)
- Manually install The Stealth in the original game folder, not the OpenIV Mods folder
(Again, no other mods or scripts, solely just The Stealth, within the main GTA V install, not the Mods folder created by OpenIV)
- The issues are gone? Then The Stealth isn't the sole responsible for the bug, you can start cross testing
- Additionally, comment your mod list, their versions, how the problem occurs, and I might be able to help you
General Rule When You've PROVEN The Stealth Is Responsible For The Bug:
CAREFULLY AND PATIENTLY EXPLAIN THE CONDITIONS IN WHICH THE PROBLEM OCCURRED, as well as give a list of all your installed mods, their versions, and your GTA version.
I will have a very hard time wanting to help you if you don't even read my description, or help yourself nor myself a little.
- - - - - - - - - - - - - - - - -
3. INCOMPATIBILITIES & KNOWN ISSUES
The Stealth might be incompatible with anything modifying AI/cop behavior. Those issues aren't based on my own tests but on user reports, so those issues may not even be related to The Stealth.
(For example, Dispatch of Variety is obviously not compatible with The Stealth and will result in a good amount of issues and bugs when installed with The Stealth. Don't be dumb, know your shit.)
The Stealth's own issues:
- A black health bar might appear when using The Stealth's pedhealth.meta.
LSPDFR:
- Problems spawning cops properly, amongst other bugs. It heavily relies on vanilla cop values so I wouldn't bet on stability when used with The Stealth. Try it out and report.
KeepCalm:
- Potentially incompatible. Try it out and report.
Arrest and Warrant:
- Reported compatible by some, and incompatible by others. Try it out and report.
World of Variety:
- Install The Stealth after WOV to avoid issues (WOV v6.2.2 seems to be the last compatible version).
- Some versions of ped.ymt might cause crashes, my version is a modded WOV 6.2.1 file.
- Some versions of popcycle.dat have been reported to cause crashes around Downtown. (Reported by 1 user, and I did have that bug once, but couldn't pinpoint the file, WOV has been unstable in some versions. 6.2.1 seems fine so far.)
Realistic Gun Sounds:
- One report mentions it works as long as you don't use FTFR's pedhealth.meta.
- One report says it nullifies FTFR entirely, which I find very weird but I do see the potential incompatibilities with some files, not all though. So I'm assuming that RGS + The Stealth might unfortunately be a no go as well. You can always try it out and report.
- - - - - - - - - - - - - - - - -
4. INSTALLATION
You'll need Script Hook V, an ASI loader (provided with Script Hook V), and OpenIV.asi (provided with OpenIV).
My advise is to restore vanilla update.rpf to remove any previous The Stealth version before installing The Stealth 3.0.
BACKUP UPDATE.RPF, YOU HAVE NO EXCUSES, BACK THAT FILE UP
If you have any problem I'll be helpless if you don't have that file. I have 3 full vanilla backups, to tell you how precious backups are.
OIV INSTALLATION (OIV THANKS TO MANAV121)
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV
- Click on Tools and select Package Installer (or click on the dedicated icon)
- Select the The Stealth OIV archive
- Click on Install
- Play
MANUAL INSTALLATION
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV and open the update.rpf archive within /update, enable edit mode
- Navigate through The Stealth within /1. Main Files to /update.rpf
- Drag /common and /x64 from The Stealth inside the update.rpf in OpenIV
- Play
UNINSTALLATION
- Restore the update.rpf backup you've nicely made before installing (this will remove every mod in update.rpf along the way, know what you're doing)
You didn't make a backup? Oh would you look at that, a link for your lazy and careless ass. "-Thank you The XXI, you are very kind for having my back, without you I'd have to verify my files or reinstall my game. -Oh but it's my pleasure to assist people who don't read my description, dear ungrateful user."
- - - - - - - - - - - - - - - - -
5. CONTENT
There are no scripts in The Stealth.
Here's a full list of the mods originally used to compile the files:
- Crime & Police Rebalance and Enhancement by BobJaneTMart
- Parts of Realism Dispatch Enhanced by Dilapitated and mkeezay30 (And no added models.)
- - - - - - - - - - - - - - - - -
6. FEATURES
Stealth is a fully functional and fair feature
- Silenced and melee weapons act as such, no surprises no bullshit
- Only witnessed and reported crimes grant a wanted level (animals no longer witness and report crimes)
- Identification range decreased, when hidden in unidentified vehicles, cops need to be close to identify you (à la Watch Dogs)
- When no cops can see you, you become hidden more quickly, letting cops investigate your last known position
- Cops despawn at very high distance, they'll look as if they're still searching your last known position
Cop and enemy AI refined for a smarter and more challenging approach
- Better flanking, climbing and overall investigating from cops
- Specific behavior for the different branch of the police/military forces
- Same for gangs, they will be more reckless than trained officers
- AI view cones are extended to emulate real life sighting
- Longer and custom timers for each wanted levels
- Wanted level spawns diversified, female cops, unmarked cars with detectives, FIB, and army
- - - - - - - - - - - - - - - - -
7. CHANGELOG
The Stealth - v3.0 - Bitch You Thought Update
- Updated peds.ymt to WOV 6.2.1
- Updated dispatch.meta to 1604.1
- Removed dispatchtuning.ymt (WOV incompatible)
- Removed generaltasks.ymt (not relevant to stealth)
- Removed physicstasks.ymt (not relevant to stealth)
- Removed shockingevents.ymt (surplus)
- Removed pedhealth.meta (not relevant to stealth)
- Removed pedpersonality.meta (surplus)
- Removed damages.meta (surplus)
- Removed agitatedtriggers.meta (useless)
- Removed pedaccuracy.meta (surplus)
- Removed weapons.meta (surplus)
- Slightly reduced hidden evasion timers
- Tweaked navcapabilities.meta to further improve potentially buggy pathfinding in missions
- Further tweaked peds.ymt and dispatch.meta so everything works and spawns flawlessly
- Slightly adjusted overall wanted difficulty through wantedtuning.ymt and dispatch.meta
- Slightly increased known position timer after being seen (to better emulate on foot pursuits)
The Stealth - v2.4 - Ça passe ou ça Cass Update
- Fixed an issue where cops would stop spawning during wanted level 3
- Fixed the flashing red health bar (regen still is 25%, going back to default would mean losing the lasting fist fighting)
- Updated weapons.meta to 1180.2 vanilla, every weapon should work properly now
- Modified weapons.meta to match most of FTFRs and some of Ripplers values
*No bullet tracers, increased range, lowered reticule scale, less time between shots, lowered bullet speed
- Updated peds.ymt to WOV 2.0.2 compatible
- Removed Ripplers from The Stealth
- Reduced known position timer when seen and reported
- Slighlty increased on foot cops vision cone
- Reduced cop count for wanted level 3, 4, and 5 (lvl5 is still hell)
- Increased heli spawn rate (vanilla = 30, old FTFR = 200, new FTFR = 150)
The Stealth - v2.3 - Stripped & Dilapidated Update
- Toned down accuracy for deafault peds, cops and sheriffs
- Added FIBsec to FIB spawns at 4/5 stars (dudes with FIB vests)
- Created custom combat behavior/accuracy for detectives and FIB (replacing GRUNT & CAPTAIN CombatInfo; wasn't used?)
- Changed stungun damage so it insta kills (anim/ragdoll unchanged)
- Reduced even more stun gun sound range
- Rebalanced spawn count at 3, 4, and 5 stars
- Removed pedbrawlingstyle.meta (data)
- Removed peds.meta (data)
- Removed results.meta (data\action)
- Removed weaponanimations.meta (data\ai)
- Removed weaponcomponents.meta (data\ai)
- Removed explosionfx.dat (data\effects)
- Removed peddamage.xml (data\effects)
- Removed weaponfx.dat (data\effects)
The Stealth made sense when WOV was part of FTFR, but after its removal it made no sense. Stripping files down, creating a very light version of FTFR makes more sense now. All stealth and police features are here.
[...]
Continue Reading Changelog On Paste Bin
First Development: February 2016
The Stealth = Stealth mod focusing on only that, it's basically an updated, fixed, and improved CPRE.
FTFR = The Stealth + euphoria, weapons, peds, and world improvements (see section 5 and 6 of FTFR description).
I'd go with FTFR if I were you.
- - - - - - - - - - - - - - - - -
!!!! REMEMBER !!!!
Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken.
Also, two things:
1. A silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this cannot be changed without game breaking bugs.
2. There's a hard coded sixth sense, cops will always have a tiny slight general idea of where you are, but not completely. That's why I've changed their despawn distance, so that sixth sense appears toned all the way down if you know how to hide. Also, sometimes they seem to know where you are, but they don't, just keep your cool, strategies, move and hide properly.
- - - - - - - - - - - - - - - - -
THE STEALTH IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. The Stealth has been created after FTFR. FTFR was my first vision of a complete realistic and stealth focused GTA V experience. The Stealth is a stripped down version of that, solely focused on stealth.
____________
1. QUICK ABOUT
2. DISCLAIMER / TROUBLESHOOTING
3. INCOMPATIBILITIES & KNOWN ISSUES
4. INSTALLATION
5. CONTENT (MOD USED)
6. FEATURES
7. CHANGELOG
____________
1. QUICK ABOUT
Crime & Police Rebalance and Enhancement, updated, fixed, and improved. Ultimate stealth, challenging but fair cops, unmarked detectives, FIB, and army spawn when wanted.
The Stealth exists for people who want a stripped down but complete stealth mod focusing solely on that and just that.
The Stealth v3.0 was last tested on GTA V v1604.1, combined with World of Variety v6.2.1. I consider The Stealth v3.0 to be a stable release, I've fixed every issue I was aware of. (The Stealth has been reported to work on the latest update as of 24/12/2020 and runs flawlessly with WOV 6.2.2, seems to have issues with WOV 9, as of 20/02/2021).
- - - - - - - - - - - - - - - - -
2. DISCLAIMER / TROUBLESHOOTING
Quick Troubleshooting Before Asking Me For Help:
- Remove any mods from GTA V (move all mods and scripts to a different folder)
- Restore vanilla update.rpf and/or verify integrity if need be (you essentially want to make sure to have a clean, vanilla install)
- Manually install The Stealth in the original game folder, not the OpenIV Mods folder
(Again, no other mods or scripts, solely just The Stealth, within the main GTA V install, not the Mods folder created by OpenIV)
- The issues are gone? Then The Stealth isn't the sole responsible for the bug, you can start cross testing
- Additionally, comment your mod list, their versions, how the problem occurs, and I might be able to help you
General Rule When You've PROVEN The Stealth Is Responsible For The Bug:
CAREFULLY AND PATIENTLY EXPLAIN THE CONDITIONS IN WHICH THE PROBLEM OCCURRED, as well as give a list of all your installed mods, their versions, and your GTA version.
I will have a very hard time wanting to help you if you don't even read my description, or help yourself nor myself a little.
- - - - - - - - - - - - - - - - -
3. INCOMPATIBILITIES & KNOWN ISSUES
The Stealth might be incompatible with anything modifying AI/cop behavior. Those issues aren't based on my own tests but on user reports, so those issues may not even be related to The Stealth.
(For example, Dispatch of Variety is obviously not compatible with The Stealth and will result in a good amount of issues and bugs when installed with The Stealth. Don't be dumb, know your shit.)
The Stealth's own issues:
- A black health bar might appear when using The Stealth's pedhealth.meta.
LSPDFR:
- Problems spawning cops properly, amongst other bugs. It heavily relies on vanilla cop values so I wouldn't bet on stability when used with The Stealth. Try it out and report.
KeepCalm:
- Potentially incompatible. Try it out and report.
Arrest and Warrant:
- Reported compatible by some, and incompatible by others. Try it out and report.
World of Variety:
- Install The Stealth after WOV to avoid issues (WOV v6.2.2 seems to be the last compatible version).
- Some versions of ped.ymt might cause crashes, my version is a modded WOV 6.2.1 file.
- Some versions of popcycle.dat have been reported to cause crashes around Downtown. (Reported by 1 user, and I did have that bug once, but couldn't pinpoint the file, WOV has been unstable in some versions. 6.2.1 seems fine so far.)
Realistic Gun Sounds:
- One report mentions it works as long as you don't use FTFR's pedhealth.meta.
- One report says it nullifies FTFR entirely, which I find very weird but I do see the potential incompatibilities with some files, not all though. So I'm assuming that RGS + The Stealth might unfortunately be a no go as well. You can always try it out and report.
- - - - - - - - - - - - - - - - -
4. INSTALLATION
You'll need Script Hook V, an ASI loader (provided with Script Hook V), and OpenIV.asi (provided with OpenIV).
My advise is to restore vanilla update.rpf to remove any previous The Stealth version before installing The Stealth 3.0.
BACKUP UPDATE.RPF, YOU HAVE NO EXCUSES, BACK THAT FILE UP
If you have any problem I'll be helpless if you don't have that file. I have 3 full vanilla backups, to tell you how precious backups are.
OIV INSTALLATION (OIV THANKS TO MANAV121)
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV
- Click on Tools and select Package Installer (or click on the dedicated icon)
- Select the The Stealth OIV archive
- Click on Install
- Play
MANUAL INSTALLATION
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV and open the update.rpf archive within /update, enable edit mode
- Navigate through The Stealth within /1. Main Files to /update.rpf
- Drag /common and /x64 from The Stealth inside the update.rpf in OpenIV
- Play
UNINSTALLATION
- Restore the update.rpf backup you've nicely made before installing (this will remove every mod in update.rpf along the way, know what you're doing)
You didn't make a backup? Oh would you look at that, a link for your lazy and careless ass. "-Thank you The XXI, you are very kind for having my back, without you I'd have to verify my files or reinstall my game. -Oh but it's my pleasure to assist people who don't read my description, dear ungrateful user."
- - - - - - - - - - - - - - - - -
5. CONTENT
There are no scripts in The Stealth.
Here's a full list of the mods originally used to compile the files:
- Crime & Police Rebalance and Enhancement by BobJaneTMart
- Parts of Realism Dispatch Enhanced by Dilapitated and mkeezay30 (And no added models.)
- - - - - - - - - - - - - - - - -
6. FEATURES
Stealth is a fully functional and fair feature
- Silenced and melee weapons act as such, no surprises no bullshit
- Only witnessed and reported crimes grant a wanted level (animals no longer witness and report crimes)
- Identification range decreased, when hidden in unidentified vehicles, cops need to be close to identify you (à la Watch Dogs)
- When no cops can see you, you become hidden more quickly, letting cops investigate your last known position
- Cops despawn at very high distance, they'll look as if they're still searching your last known position
Cop and enemy AI refined for a smarter and more challenging approach
- Better flanking, climbing and overall investigating from cops
- Specific behavior for the different branch of the police/military forces
- Same for gangs, they will be more reckless than trained officers
- AI view cones are extended to emulate real life sighting
- Longer and custom timers for each wanted levels
- Wanted level spawns diversified, female cops, unmarked cars with detectives, FIB, and army
- - - - - - - - - - - - - - - - -
7. CHANGELOG
The Stealth - v3.0 - Bitch You Thought Update
- Updated peds.ymt to WOV 6.2.1
- Updated dispatch.meta to 1604.1
- Removed dispatchtuning.ymt (WOV incompatible)
- Removed generaltasks.ymt (not relevant to stealth)
- Removed physicstasks.ymt (not relevant to stealth)
- Removed shockingevents.ymt (surplus)
- Removed pedhealth.meta (not relevant to stealth)
- Removed pedpersonality.meta (surplus)
- Removed damages.meta (surplus)
- Removed agitatedtriggers.meta (useless)
- Removed pedaccuracy.meta (surplus)
- Removed weapons.meta (surplus)
- Slightly reduced hidden evasion timers
- Tweaked navcapabilities.meta to further improve potentially buggy pathfinding in missions
- Further tweaked peds.ymt and dispatch.meta so everything works and spawns flawlessly
- Slightly adjusted overall wanted difficulty through wantedtuning.ymt and dispatch.meta
- Slightly increased known position timer after being seen (to better emulate on foot pursuits)
The Stealth - v2.4 - Ça passe ou ça Cass Update
- Fixed an issue where cops would stop spawning during wanted level 3
- Fixed the flashing red health bar (regen still is 25%, going back to default would mean losing the lasting fist fighting)
- Updated weapons.meta to 1180.2 vanilla, every weapon should work properly now
- Modified weapons.meta to match most of FTFRs and some of Ripplers values
*No bullet tracers, increased range, lowered reticule scale, less time between shots, lowered bullet speed
- Updated peds.ymt to WOV 2.0.2 compatible
- Removed Ripplers from The Stealth
- Reduced known position timer when seen and reported
- Slighlty increased on foot cops vision cone
- Reduced cop count for wanted level 3, 4, and 5 (lvl5 is still hell)
- Increased heli spawn rate (vanilla = 30, old FTFR = 200, new FTFR = 150)
The Stealth - v2.3 - Stripped & Dilapidated Update
- Toned down accuracy for deafault peds, cops and sheriffs
- Added FIBsec to FIB spawns at 4/5 stars (dudes with FIB vests)
- Created custom combat behavior/accuracy for detectives and FIB (replacing GRUNT & CAPTAIN CombatInfo; wasn't used?)
- Changed stungun damage so it insta kills (anim/ragdoll unchanged)
- Reduced even more stun gun sound range
- Rebalanced spawn count at 3, 4, and 5 stars
- Removed pedbrawlingstyle.meta (data)
- Removed peds.meta (data)
- Removed results.meta (data\action)
- Removed weaponanimations.meta (data\ai)
- Removed weaponcomponents.meta (data\ai)
- Removed explosionfx.dat (data\effects)
- Removed peddamage.xml (data\effects)
- Removed weaponfx.dat (data\effects)
The Stealth made sense when WOV was part of FTFR, but after its removal it made no sense. Stripping files down, creating a very light version of FTFR makes more sense now. All stealth and police features are here.
[...]
Continue Reading Changelog On Paste Bin
First Development: February 2016
First Uploaded: July 31, 2016
Last Updated: May 13, 2019
Last Downloaded: 18 hours ago
367 Comments
More mods by The_XXI:
THE STEALTH vs FINE-TUNED FELONY & RESPONSE
The Stealth = Stealth mod focusing on only that, it's basically an updated, fixed, and improved CPRE.
FTFR = The Stealth + euphoria, weapons, peds, and world improvements (see section 5 and 6 of FTFR description).
I'd go with FTFR if I were you.
- - - - - - - - - - - - - - - - -
!!!! REMEMBER !!!!
Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken.
Also, two things:
1. A silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this cannot be changed without game breaking bugs.
2. There's a hard coded sixth sense, cops will always have a tiny slight general idea of where you are, but not completely. That's why I've changed their despawn distance, so that sixth sense appears toned all the way down if you know how to hide. Also, sometimes they seem to know where you are, but they don't, just keep your cool, strategies, move and hide properly.
- - - - - - - - - - - - - - - - -
THE STEALTH IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. The Stealth has been created after FTFR. FTFR was my first vision of a complete realistic and stealth focused GTA V experience. The Stealth is a stripped down version of that, solely focused on stealth.
____________
1. QUICK ABOUT
2. DISCLAIMER / TROUBLESHOOTING
3. INCOMPATIBILITIES & KNOWN ISSUES
4. INSTALLATION
5. CONTENT (MOD USED)
6. FEATURES
7. CHANGELOG
____________
1. QUICK ABOUT
Crime & Police Rebalance and Enhancement, updated, fixed, and improved. Ultimate stealth, challenging but fair cops, unmarked detectives, FIB, and army spawn when wanted.
The Stealth exists for people who want a stripped down but complete stealth mod focusing solely on that and just that.
The Stealth v3.0 was last tested on GTA V v1604.1, combined with World of Variety v6.2.1. I consider The Stealth v3.0 to be a stable release, I've fixed every issue I was aware of. (The Stealth has been reported to work on the latest update as of 24/12/2020 and runs flawlessly with WOV 6.2.2, seems to have issues with WOV 9, as of 20/02/2021).
- - - - - - - - - - - - - - - - -
2. DISCLAIMER / TROUBLESHOOTING
Quick Troubleshooting Before Asking Me For Help:
- Remove any mods from GTA V (move all mods and scripts to a different folder)
- Restore vanilla update.rpf and/or verify integrity if need be (you essentially want to make sure to have a clean, vanilla install)
- Manually install The Stealth in the original game folder, not the OpenIV Mods folder
(Again, no other mods or scripts, solely just The Stealth, within the main GTA V install, not the Mods folder created by OpenIV)
- The issues are gone? Then The Stealth isn't the sole responsible for the bug, you can start cross testing
- Additionally, comment your mod list, their versions, how the problem occurs, and I might be able to help you
General Rule When You've PROVEN The Stealth Is Responsible For The Bug:
CAREFULLY AND PATIENTLY EXPLAIN THE CONDITIONS IN WHICH THE PROBLEM OCCURRED, as well as give a list of all your installed mods, their versions, and your GTA version.
I will have a very hard time wanting to help you if you don't even read my description, or help yourself nor myself a little.
- - - - - - - - - - - - - - - - -
3. INCOMPATIBILITIES & KNOWN ISSUES
The Stealth might be incompatible with anything modifying AI/cop behavior. Those issues aren't based on my own tests but on user reports, so those issues may not even be related to The Stealth.
(For example, Dispatch of Variety is obviously not compatible with The Stealth and will result in a good amount of issues and bugs when installed with The Stealth. Don't be dumb, know your shit.)
The Stealth's own issues:
- A black health bar might appear when using The Stealth's pedhealth.meta.
LSPDFR:
- Problems spawning cops properly, amongst other bugs. It heavily relies on vanilla cop values so I wouldn't bet on stability when used with The Stealth. Try it out and report.
KeepCalm:
- Potentially incompatible. Try it out and report.
Arrest and Warrant:
- Reported compatible by some, and incompatible by others. Try it out and report.
World of Variety:
- Install The Stealth after WOV to avoid issues (WOV v6.2.2 seems to be the last compatible version).
- Some versions of ped.ymt might cause crashes, my version is a modded WOV 6.2.1 file.
- Some versions of popcycle.dat have been reported to cause crashes around Downtown. (Reported by 1 user, and I did have that bug once, but couldn't pinpoint the file, WOV has been unstable in some versions. 6.2.1 seems fine so far.)
Realistic Gun Sounds:
- One report mentions it works as long as you don't use FTFR's pedhealth.meta.
- One report says it nullifies FTFR entirely, which I find very weird but I do see the potential incompatibilities with some files, not all though. So I'm assuming that RGS + The Stealth might unfortunately be a no go as well. You can always try it out and report.
- - - - - - - - - - - - - - - - -
4. INSTALLATION
You'll need Script Hook V, an ASI loader (provided with Script Hook V), and OpenIV.asi (provided with OpenIV).
My advise is to restore vanilla update.rpf to remove any previous The Stealth version before installing The Stealth 3.0.
BACKUP UPDATE.RPF, YOU HAVE NO EXCUSES, BACK THAT FILE UP
If you have any problem I'll be helpless if you don't have that file. I have 3 full vanilla backups, to tell you how precious backups are.
OIV INSTALLATION (OIV THANKS TO MANAV121)
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV
- Click on Tools and select Package Installer (or click on the dedicated icon)
- Select the The Stealth OIV archive
- Click on Install
- Play
MANUAL INSTALLATION
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV and open the update.rpf archive within /update, enable edit mode
- Navigate through The Stealth within /1. Main Files to /update.rpf
- Drag /common and /x64 from The Stealth inside the update.rpf in OpenIV
- Play
UNINSTALLATION
- Restore the update.rpf backup you've nicely made before installing (this will remove every mod in update.rpf along the way, know what you're doing)
You didn't make a backup? Oh would you look at that, a link for your lazy and careless ass. "-Thank you The XXI, you are very kind for having my back, without you I'd have to verify my files or reinstall my game. -Oh but it's my pleasure to assist people who don't read my description, dear ungrateful user."
- - - - - - - - - - - - - - - - -
5. CONTENT
There are no scripts in The Stealth.
Here's a full list of the mods originally used to compile the files:
- Crime & Police Rebalance and Enhancement by BobJaneTMart
- Parts of Realism Dispatch Enhanced by Dilapitated and mkeezay30 (And no added models.)
- - - - - - - - - - - - - - - - -
6. FEATURES
Stealth is a fully functional and fair feature
- Silenced and melee weapons act as such, no surprises no bullshit
- Only witnessed and reported crimes grant a wanted level (animals no longer witness and report crimes)
- Identification range decreased, when hidden in unidentified vehicles, cops need to be close to identify you (à la Watch Dogs)
- When no cops can see you, you become hidden more quickly, letting cops investigate your last known position
- Cops despawn at very high distance, they'll look as if they're still searching your last known position
Cop and enemy AI refined for a smarter and more challenging approach
- Better flanking, climbing and overall investigating from cops
- Specific behavior for the different branch of the police/military forces
- Same for gangs, they will be more reckless than trained officers
- AI view cones are extended to emulate real life sighting
- Longer and custom timers for each wanted levels
- Wanted level spawns diversified, female cops, unmarked cars with detectives, FIB, and army
- - - - - - - - - - - - - - - - -
7. CHANGELOG
The Stealth - v3.0 - Bitch You Thought Update
- Updated peds.ymt to WOV 6.2.1
- Updated dispatch.meta to 1604.1
- Removed dispatchtuning.ymt (WOV incompatible)
- Removed generaltasks.ymt (not relevant to stealth)
- Removed physicstasks.ymt (not relevant to stealth)
- Removed shockingevents.ymt (surplus)
- Removed pedhealth.meta (not relevant to stealth)
- Removed pedpersonality.meta (surplus)
- Removed damages.meta (surplus)
- Removed agitatedtriggers.meta (useless)
- Removed pedaccuracy.meta (surplus)
- Removed weapons.meta (surplus)
- Slightly reduced hidden evasion timers
- Tweaked navcapabilities.meta to further improve potentially buggy pathfinding in missions
- Further tweaked peds.ymt and dispatch.meta so everything works and spawns flawlessly
- Slightly adjusted overall wanted difficulty through wantedtuning.ymt and dispatch.meta
- Slightly increased known position timer after being seen (to better emulate on foot pursuits)
The Stealth - v2.4 - Ça passe ou ça Cass Update
- Fixed an issue where cops would stop spawning during wanted level 3
- Fixed the flashing red health bar (regen still is 25%, going back to default would mean losing the lasting fist fighting)
- Updated weapons.meta to 1180.2 vanilla, every weapon should work properly now
- Modified weapons.meta to match most of FTFRs and some of Ripplers values
*No bullet tracers, increased range, lowered reticule scale, less time between shots, lowered bullet speed
- Updated peds.ymt to WOV 2.0.2 compatible
- Removed Ripplers from The Stealth
- Reduced known position timer when seen and reported
- Slighlty increased on foot cops vision cone
- Reduced cop count for wanted level 3, 4, and 5 (lvl5 is still hell)
- Increased heli spawn rate (vanilla = 30, old FTFR = 200, new FTFR = 150)
The Stealth - v2.3 - Stripped & Dilapidated Update
- Toned down accuracy for deafault peds, cops and sheriffs
- Added FIBsec to FIB spawns at 4/5 stars (dudes with FIB vests)
- Created custom combat behavior/accuracy for detectives and FIB (replacing GRUNT & CAPTAIN CombatInfo; wasn't used?)
- Changed stungun damage so it insta kills (anim/ragdoll unchanged)
- Reduced even more stun gun sound range
- Rebalanced spawn count at 3, 4, and 5 stars
- Removed pedbrawlingstyle.meta (data)
- Removed peds.meta (data)
- Removed results.meta (data\action)
- Removed weaponanimations.meta (data\ai)
- Removed weaponcomponents.meta (data\ai)
- Removed explosionfx.dat (data\effects)
- Removed peddamage.xml (data\effects)
- Removed weaponfx.dat (data\effects)
The Stealth made sense when WOV was part of FTFR, but after its removal it made no sense. Stripping files down, creating a very light version of FTFR makes more sense now. All stealth and police features are here.
[...]
Continue Reading Changelog On Paste Bin
First Development: February 2016
The Stealth = Stealth mod focusing on only that, it's basically an updated, fixed, and improved CPRE.
FTFR = The Stealth + euphoria, weapons, peds, and world improvements (see section 5 and 6 of FTFR description).
I'd go with FTFR if I were you.
- - - - - - - - - - - - - - - - -
!!!! REMEMBER !!!!
Being stealthy is careful planning. USING A SILENCER DOESN'T GRANT YOU INVISIBILITY. Not seeing a witness doesn't make the stealth in this mod broken.
Also, two things:
1. A silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this cannot be changed without game breaking bugs.
2. There's a hard coded sixth sense, cops will always have a tiny slight general idea of where you are, but not completely. That's why I've changed their despawn distance, so that sixth sense appears toned all the way down if you know how to hide. Also, sometimes they seem to know where you are, but they don't, just keep your cool, strategies, move and hide properly.
- - - - - - - - - - - - - - - - -
THE STEALTH IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. The Stealth has been created after FTFR. FTFR was my first vision of a complete realistic and stealth focused GTA V experience. The Stealth is a stripped down version of that, solely focused on stealth.
____________
1. QUICK ABOUT
2. DISCLAIMER / TROUBLESHOOTING
3. INCOMPATIBILITIES & KNOWN ISSUES
4. INSTALLATION
5. CONTENT (MOD USED)
6. FEATURES
7. CHANGELOG
____________
1. QUICK ABOUT
Crime & Police Rebalance and Enhancement, updated, fixed, and improved. Ultimate stealth, challenging but fair cops, unmarked detectives, FIB, and army spawn when wanted.
The Stealth exists for people who want a stripped down but complete stealth mod focusing solely on that and just that.
The Stealth v3.0 was last tested on GTA V v1604.1, combined with World of Variety v6.2.1. I consider The Stealth v3.0 to be a stable release, I've fixed every issue I was aware of. (The Stealth has been reported to work on the latest update as of 24/12/2020 and runs flawlessly with WOV 6.2.2, seems to have issues with WOV 9, as of 20/02/2021).
- - - - - - - - - - - - - - - - -
2. DISCLAIMER / TROUBLESHOOTING
Quick Troubleshooting Before Asking Me For Help:
- Remove any mods from GTA V (move all mods and scripts to a different folder)
- Restore vanilla update.rpf and/or verify integrity if need be (you essentially want to make sure to have a clean, vanilla install)
- Manually install The Stealth in the original game folder, not the OpenIV Mods folder
(Again, no other mods or scripts, solely just The Stealth, within the main GTA V install, not the Mods folder created by OpenIV)
- The issues are gone? Then The Stealth isn't the sole responsible for the bug, you can start cross testing
- Additionally, comment your mod list, their versions, how the problem occurs, and I might be able to help you
General Rule When You've PROVEN The Stealth Is Responsible For The Bug:
CAREFULLY AND PATIENTLY EXPLAIN THE CONDITIONS IN WHICH THE PROBLEM OCCURRED, as well as give a list of all your installed mods, their versions, and your GTA version.
I will have a very hard time wanting to help you if you don't even read my description, or help yourself nor myself a little.
- - - - - - - - - - - - - - - - -
3. INCOMPATIBILITIES & KNOWN ISSUES
The Stealth might be incompatible with anything modifying AI/cop behavior. Those issues aren't based on my own tests but on user reports, so those issues may not even be related to The Stealth.
(For example, Dispatch of Variety is obviously not compatible with The Stealth and will result in a good amount of issues and bugs when installed with The Stealth. Don't be dumb, know your shit.)
The Stealth's own issues:
- A black health bar might appear when using The Stealth's pedhealth.meta.
LSPDFR:
- Problems spawning cops properly, amongst other bugs. It heavily relies on vanilla cop values so I wouldn't bet on stability when used with The Stealth. Try it out and report.
KeepCalm:
- Potentially incompatible. Try it out and report.
Arrest and Warrant:
- Reported compatible by some, and incompatible by others. Try it out and report.
World of Variety:
- Install The Stealth after WOV to avoid issues (WOV v6.2.2 seems to be the last compatible version).
- Some versions of ped.ymt might cause crashes, my version is a modded WOV 6.2.1 file.
- Some versions of popcycle.dat have been reported to cause crashes around Downtown. (Reported by 1 user, and I did have that bug once, but couldn't pinpoint the file, WOV has been unstable in some versions. 6.2.1 seems fine so far.)
Realistic Gun Sounds:
- One report mentions it works as long as you don't use FTFR's pedhealth.meta.
- One report says it nullifies FTFR entirely, which I find very weird but I do see the potential incompatibilities with some files, not all though. So I'm assuming that RGS + The Stealth might unfortunately be a no go as well. You can always try it out and report.
- - - - - - - - - - - - - - - - -
4. INSTALLATION
You'll need Script Hook V, an ASI loader (provided with Script Hook V), and OpenIV.asi (provided with OpenIV).
My advise is to restore vanilla update.rpf to remove any previous The Stealth version before installing The Stealth 3.0.
BACKUP UPDATE.RPF, YOU HAVE NO EXCUSES, BACK THAT FILE UP
If you have any problem I'll be helpless if you don't have that file. I have 3 full vanilla backups, to tell you how precious backups are.
OIV INSTALLATION (OIV THANKS TO MANAV121)
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV
- Click on Tools and select Package Installer (or click on the dedicated icon)
- Select the The Stealth OIV archive
- Click on Install
- Play
MANUAL INSTALLATION
First: BACKUP VANILLA UPDATE.RPF (I'll be helpless if you don't have a backup)
Second: If you want to use WOV, install it now
Third: DO NOT USE THE OPENIV MODS FOLDER (Why? In the past it has shown to not fully apply the mod. If you test the mod and all the features seems to work, go ahead with the Mods folder. I don't recommend it.)
- Launch OpenIV and open the update.rpf archive within /update, enable edit mode
- Navigate through The Stealth within /1. Main Files to /update.rpf
- Drag /common and /x64 from The Stealth inside the update.rpf in OpenIV
- Play
UNINSTALLATION
- Restore the update.rpf backup you've nicely made before installing (this will remove every mod in update.rpf along the way, know what you're doing)
You didn't make a backup? Oh would you look at that, a link for your lazy and careless ass. "-Thank you The XXI, you are very kind for having my back, without you I'd have to verify my files or reinstall my game. -Oh but it's my pleasure to assist people who don't read my description, dear ungrateful user."
- - - - - - - - - - - - - - - - -
5. CONTENT
There are no scripts in The Stealth.
Here's a full list of the mods originally used to compile the files:
- Crime & Police Rebalance and Enhancement by BobJaneTMart
- Parts of Realism Dispatch Enhanced by Dilapitated and mkeezay30 (And no added models.)
- - - - - - - - - - - - - - - - -
6. FEATURES
Stealth is a fully functional and fair feature
- Silenced and melee weapons act as such, no surprises no bullshit
- Only witnessed and reported crimes grant a wanted level (animals no longer witness and report crimes)
- Identification range decreased, when hidden in unidentified vehicles, cops need to be close to identify you (à la Watch Dogs)
- When no cops can see you, you become hidden more quickly, letting cops investigate your last known position
- Cops despawn at very high distance, they'll look as if they're still searching your last known position
Cop and enemy AI refined for a smarter and more challenging approach
- Better flanking, climbing and overall investigating from cops
- Specific behavior for the different branch of the police/military forces
- Same for gangs, they will be more reckless than trained officers
- AI view cones are extended to emulate real life sighting
- Longer and custom timers for each wanted levels
- Wanted level spawns diversified, female cops, unmarked cars with detectives, FIB, and army
- - - - - - - - - - - - - - - - -
7. CHANGELOG
The Stealth - v3.0 - Bitch You Thought Update
- Updated peds.ymt to WOV 6.2.1
- Updated dispatch.meta to 1604.1
- Removed dispatchtuning.ymt (WOV incompatible)
- Removed generaltasks.ymt (not relevant to stealth)
- Removed physicstasks.ymt (not relevant to stealth)
- Removed shockingevents.ymt (surplus)
- Removed pedhealth.meta (not relevant to stealth)
- Removed pedpersonality.meta (surplus)
- Removed damages.meta (surplus)
- Removed agitatedtriggers.meta (useless)
- Removed pedaccuracy.meta (surplus)
- Removed weapons.meta (surplus)
- Slightly reduced hidden evasion timers
- Tweaked navcapabilities.meta to further improve potentially buggy pathfinding in missions
- Further tweaked peds.ymt and dispatch.meta so everything works and spawns flawlessly
- Slightly adjusted overall wanted difficulty through wantedtuning.ymt and dispatch.meta
- Slightly increased known position timer after being seen (to better emulate on foot pursuits)
The Stealth - v2.4 - Ça passe ou ça Cass Update
- Fixed an issue where cops would stop spawning during wanted level 3
- Fixed the flashing red health bar (regen still is 25%, going back to default would mean losing the lasting fist fighting)
- Updated weapons.meta to 1180.2 vanilla, every weapon should work properly now
- Modified weapons.meta to match most of FTFRs and some of Ripplers values
*No bullet tracers, increased range, lowered reticule scale, less time between shots, lowered bullet speed
- Updated peds.ymt to WOV 2.0.2 compatible
- Removed Ripplers from The Stealth
- Reduced known position timer when seen and reported
- Slighlty increased on foot cops vision cone
- Reduced cop count for wanted level 3, 4, and 5 (lvl5 is still hell)
- Increased heli spawn rate (vanilla = 30, old FTFR = 200, new FTFR = 150)
The Stealth - v2.3 - Stripped & Dilapidated Update
- Toned down accuracy for deafault peds, cops and sheriffs
- Added FIBsec to FIB spawns at 4/5 stars (dudes with FIB vests)
- Created custom combat behavior/accuracy for detectives and FIB (replacing GRUNT & CAPTAIN CombatInfo; wasn't used?)
- Changed stungun damage so it insta kills (anim/ragdoll unchanged)
- Reduced even more stun gun sound range
- Rebalanced spawn count at 3, 4, and 5 stars
- Removed pedbrawlingstyle.meta (data)
- Removed peds.meta (data)
- Removed results.meta (data\action)
- Removed weaponanimations.meta (data\ai)
- Removed weaponcomponents.meta (data\ai)
- Removed explosionfx.dat (data\effects)
- Removed peddamage.xml (data\effects)
- Removed weaponfx.dat (data\effects)
The Stealth made sense when WOV was part of FTFR, but after its removal it made no sense. Stripping files down, creating a very light version of FTFR makes more sense now. All stealth and police features are here.
[...]
Continue Reading Changelog On Paste Bin
First Development: February 2016
First Uploaded: July 31, 2016
Last Updated: May 13, 2019
Last Downloaded: 18 hours ago
Alright people. When you have ANY issue while playing with this mod installed, and you think this mod is the culprit, go to section 2. of the description (DISCLAIMER / TROUBLESHOOTING), read carefully, do every step, and only then will I provide help for a problem.
I do want to point out that throughout the history of the mod, I remember most often if not always, ending up not having to provide help because the issue didn't reoccur after going through the section 2 steps.
Additionally I'm slightly considering updating the mod (apparently it doesn't really need to in terms of compatibility) and providing different versions with lower wanted level timers for example, since a couple of people mentioned the length being tedious, which I understand.
@displicit Does suppressors work for you well? Firing on rooftops still grant a wanted level eventually. Is that just me? If not, would appreciate if you could send me a video of it working fine.
@The_XXI I noticed that this doesn't contain an edited "dispatchtuning.ymt" like CPRE provided, which changes some of the "uselastseenlocation" variables from "false" to "true" (I'm assuming this is so dispatched police go to the last location you were spotted, instead of dispatching directly towards your current location), as well as editing the heli spawn time so they don't respawn instantly after destroying one or killing the occupants.
Here is an edited one if anyone wants it. Should be compatible with the game's most recent version, since there's some stuff for dispatching "assassins" which I'm assuming was added and has something to do with GTAO.
Download: https://mega.nz/#!Z8gBVQYA!sDL4eksEep8Q-2dTDb7-wiHiccFtVyNo1Ue1-1uQpYA
Place dispatchtuning.ymt inside /mods/update.rpf/x64/data/tune/
@displicit The changes you made are interesting, possible that you share the edited wantedtuning.ymt, loadouts.meta, crimeinformation.meta?
Wanted to ask a small thng. CPRE was changing the number of police vehicle to respond at each wanted level (1 car at 1 star, 2 car at 2 star..). Is this mod doing the same as well? I couldn't have installed it myself yet as my mods folder is quite a mess right now since I'm modifying values from other mods to my liking. If anyone tested this, can you please let me know?
Also one more thing if I may. Anyone knows the file and the code/line that doing this change? I examined CPRE's files but couldn't find any related thing regarding to that :/
I have tested it, it works very nicely. Although I dont know is this a hardcoded thing or not but, there seems to be a difference with cars.
So I kill someone in a car with supressed micro smg, no problemo. if I shoot another car after a short time however I get instant wanted level (the second I shoot). I have tested this in a very very deserted area by disabling on foot peds with trainer. I'm quite sure there weren't any other vehicles around, tested multiple of times.
LOL, modders don't realize that most people pissing them off on the help section are probably other modders trying to rip their work apart by ripping him off.
The idiot above just pushed his buttons non-stop and he caved in. You should know the fights you pic, the guy probably succeeded in putting him out of competition.
@astolf_ziegler "competition" brrrruuuuh what do you even think this is? Don't know if we're lost in semantics or if there's an issue with your grasp on reality but most of us do this purely for free/fun because we have/had time on our hands. I'm no coder and boy, there is no competition when the market is literally free and doesn't produce any money.
Would I be an idiot chasing Patreon money because I made a huge mod from "open source" files that I do not own, and I'm way too dumb to put my skills towards becoming a senior dev with a +60k/y, sure... There would be competition to thin out.
The time spent for free for all the cunts unable to read a description and extrapolate a few things. I didn't need this. "Ur mOd nOt PeRfEcT, i KnOw bEtTeR cAuSe i KnOw u BaD mOdDer aNd mE gOoD" yo how would anyone need this? I understand uploaders barely replying. I was way too involved.
Thanks for the mod
@The_XXI Sad to hear everyone is so discrespectful. Your desciption is the most explaining description of a mod I've ever seen, people just don't notice that as they press download, and if mod doesn't auto install and auto fix all their problems they start complainig and/or asking for stuff which you wrote in the description like 10 times, just so they'd understand. You really put lots of work and energy into this, sad people don't notice. Hope you're doing okay tho :)
Works perfectly fine! I even used the mods folder to install and it still works.
@vilmisgaming Doing very well, and I appreciate the support, I too have never seen more thorough description on this website, thank you very much and have a nice end of the year!
@The_XXI You too!
Alright I cooled off and made grievances, I guess I'm kinda back.
Just a note to tell you the OIV may not be up to date, only the manual install seems to be up to date. Remember that the manual install is just a matter of entering update.rpf and drag/drop my respective folders in it, it should take only 2 clicks and 1 drag/drop.
I will consider doing a last update to clean things up.
I dont realy get why you removed shockingevents.meta since thats one of the biggest part of how stealth works. E.g you steath kill a ped and everyone can hear it though walls and people get scared when you run towards them when they dint witness anything. If your going to do one last update, edit that file. I can give the values that edit the stealth if you need them. Two for melee, one for silenced weapons. I mean no offence by this and i undrestand if the reason is justified or you knew of this and coudnt imploment it. But untill then, while good modifications, the stealth isnt fully fixed by this mod.
@sirben99 can u give me the values pls bro
@GFOLKS Sure. But before i do, PLEASE take backup. I dont mean to come off as rude but this is extremely important and i cant discress that enough. Also, if you have any question or dont undrestand how to proceed, STOP what ur doing, and ask for help. I will write clearer and easy to undrestand instructions for you, if you dint undrestand these ones.
KEEP IN MIND: These are my values that i determined work the best by testing it. These have not been tested with missions, only in freeroam. I am also not a modder in any way. I found these values since i was looking how to fix this annoying problem with the game. If any experienced modder says that im wrong and have no idea what im talking about, they are most likely right. So please take everything here as grain of salt.
Since im posting this here to anyone to read, this aplies to you too.
Im going to assume you already have OpenIV and know how open the file and edit it.
The file is in update.rpf/x64/data/tune. Youl see a file names shockingevents.ymt. The first thing you do is go to edit mode and drag it to your desktop. This is so you have a backup for it, and if anything goes wrong or you dont like it, you can just drag the original file back and everything is good.
So, the lines your looking for melee are: <Name>CEventShockingInjuredPed</Name> and <Name>CEventShockingSeenPedKilled</Name>.
For sileced weapons: <Name>CEventShockingPedShot</Name>
Now, youl see two important lines: <LifeTime value> and <AudioReactionRange value>
For all LifeTime lines, put that to 1. NOT 0.
For melee AudioReactionRange, put 7. Why? For my testing 5 is too low, 10 is too high.
For Silenced gun AudioReactionRange, put 13. Why? For balance.
I hope that helps you or anyone reading this. I dont mean to come off as a jerk, as meantioned above. I only shared my edits to the values. Thank you for reading this totaly unnessasery line of text that could have been compressed into two sencances.
@sirben99 thanks bro
Hey XXI, there's a little problem. I installed five tuned, CRPE as well as stealth and since then, all the peds that aren't walking in the steets (so the one that are just standing around, looking at their phones/journal ect) simply do not react to me shooting around. The walking peds do, on the other hand. The only way to make them move is to shoot them once, this occured as soon as I installed stealth, CPRE and Five Tuned. Of course, not saying you're at fault, but do you have an idea which file is responsible for those specific peds? Thank you, great mod btw
@GensokyoIsReal You installed the three together? You're not supposed to. If you read the description and carefully follow instruction, no issue should occur. If you also carefully follow my troubleshooting instructions you're able to know where the issue comes from.
Go to section 2 and follow all the instruction. Any help I would provide would be the same as what is already in the description.