Loading...

The Stealth (continued from CPRE) [+ OIV] 2.1a

Download
!!!! REMEMBER !!!!

Being stealthy is careful planning. Using a silencer doesn't grant you invisibility. Not seeing a witness doesn't make the stealth in this mod broken.


Also, a silenced shot is different from the stealth kill (melee from behind in stealth mode), bullets flight and impact can be noticed by peds at short range, this can't be changed without game breaking bugs.

- - - - - - - - - - - - - - - - -

NOW WITH AN OPTIONAL RIPPLERS REALISM PACKAGE! Baka's Sounds required (I don't use it, no problem).

- - - - - - - - - - - - - - - - -

THE STEALTH IS A DIRECT CONTINUATION OF CPRE, with revised, fixed, and added features. I genuinely don't think there's a more complete stealth mod out there, well, that's why I created it back then.
______

1. Quick About
2. Disclaimer
3. Incompatibilities
4. Installation
5. Full Description (mod used)
6. Features
7. Changelog
______

1. === QUICK ABOUT ===

The ultimate stealth experience. Fair, realistic, challenging, and fun. Longer and tougher on foot chase. 1 star cops don't shoot as soon as they see your ass. You can hide in unidentified cars (grey blip) and escape if you don't come too close to investigating cops. Silenced and melee weapons act as such, no surprises. Cops will now search the crime scene for longer if they lose sight of you, for better hidden escapes.


2. === DISCLAIMER ===

The mods have been carefully merged and troubleshot from day one of The Stealth development. This is a stable version compatible with 944.1. The Stealth might be incompatible with scripts modifying AI behavior, such as KeepCalm and Arrest & Warrant.

If you have any problem, carefully and patiently explain the conditions in which the problem occurred. You might just have other files on your install, incompatible with The Stealth.

It is highly recommended to have backup files before modding GTA V. I have full backups of over 5 versions.


3. === INCOMPATIBILITIES ===

- KeepCalm (script)

- Arrest and Warrant (Apparently, reported from @Bass75, this script is compatible with FTFR if you disable the Lethal Force Authorization. I haven't tested this though. I invite you to test it out.)


4. === INSTALLATION ===

You'll need Script Hook V, an ASI loader (provided with Script Hook V), and OpenIV.asi (provided with OpenIV).

- Open game archives with OpenIV.
- Drag and drop the mod content into its respective game archives.
- Full file locations inside the FTFR mod folder.

OR

- Go into OpenIV
- Tools > Package Installer
- Install the first .oiv provided (and if you want Ripplers Realism, install the second after the first)

OIV THANKS TO MANAV121


5. === DESCRIPTION ===

This is a direct copy of my other mod Fine-Tuned Felony & Response. Difference being, it only uses the files that affect stealth.

Here's a list of the mods originally used:

- Crime & Police Rebalance and Enhancement by BobJaneTMart

- Realism Dispatch Enhanced by Dilapitated and mkeezay30

- Ripplers Realism by Rippler (only non DLC weapons are modified in the first .oiv package)


6. === FEATURES ===

Stealth is a fully functional and fair feature
- silenced and melee weapons act as such, no surprises no bullshit,
- only witnessed and reported crimes will grant you a wanted level
- when out of sight you have a chance to hide in vehicles (and not be spotted from far away, à la Watch Dogs)
- Cop despawning has been revised so when you become hidden and leave an area, cops keep searching the said area

Cop and enemy AI refined for a smarter and more challenging approach
- better flanking, climbing and overall investigating from cops
- specific behavior for the different branch of the police/military forces
- same for gangs, they will be more reckless and offensive than a trained FIB agent for example
- AI view cones are extended to emulate real life sighting
- wanted timer and out of sight timer have been fine tuned for each different classes of cops, aiming for a more fair and balanced experience

The whole world feels more realistic
- people aren't focused on your every move, you feel like a citizen among citizens
- cops won't necessarily be called for a fist fight in the hood for example
- people carry on with their lives for tiny events that don't matter to them


7. === CHANGELOG ===

The Stealth - v2.1a

- Entirely rewritten relationship.dat, tension is here, but no more random hate


The Stealth - v2.1 - Ganon Is Dead Update

- Toned down sound witnessing radius for explosions
- Switched back all ammo capacity to vanilla amount
- Fixed the utter mess that was relationship.dat
*Deers now flee
*FIB isn't hated by other forces


The Stealth - v2.0a

- OIV Hotfix


The Stealth - v2.0

* Updated my game to 944, old LUAs are all working fine, therefore I'm trying to update all the mods, RWG DLCs crashes the game at this very point
- Tweaked cop spawning values when wanted to compensate for the far car sense range (vision cone)
- Doubled sniper range, you can now hit every ped you see on screen
- Provided Ripplers Realism for The Stealth (optional), except for AI & health files, aswell as some values for Carbine, Sniper, and Stun Gun (my 3 go-to weapons)
- Therefore removing/replacing Refine Weapons & Gameplay
- Tweaked yet again the evasion timers, I'm reaching a middle ground, soon I'll stop messing with those
- Tweaked the number of cops spawning for 3 stars (tweaked 2 stars aswell back in v1.2 and forgot to mention it)
- Decreased evasion timer for 1 star
- Changed the accuracy for the snipers (the Franklin's bridge sniping heist part was unplayable)
- Decreased Stungun damage time and hit force
- For mission compatibility purposes, stun gun returned to default damage, and apparently electric damage is a kill by default
- Added Streets of Rage Brawling and parts of Euphoria Ragdoll Overall, I realize it goes in pair with the damages data in The Stealth


The Stealth - v1.1

- Doubled ammo for pistols, rifles, and snipers, tripled for uzis
- Decreased sniperrifle values (recoil etc) to make rapid scope targeting quicker/easier
- Fixed an issue where an empty car would be dispacthed when dialing the cops
- Reduced timer for known position after being reported and going out of sight
- Increased required evasion time for 1, 2, and 3 stars (don't even know if it does anything at this point)
- Increased cop despawing distance to emulate a still on going search after you leave the area you disapeared in
- Somehow and somewhat increased the on foot pursuit proficiency of cops


The Stealth - v1.0a

- Longer evasion time (out-of-sight to 0 star) for 1 star
- Fixed hearing range of non silenced firearms
- Provided an optional (buggy) file, making all silenced bullet impacts completely silent, but making ~1/5 of witnesses not reacting to people dying around them (still haven't figured out why)


The Stealth - v1.0

- Initial release of stealth only version of FTFR


Fine-Tuned Felony & Response - v1.1b

- OIV hotfix


Fine-Tuned Felony & Response - v1.1a

- Longer ambulance dispatch time
- Pursuing cops (1 star) will wait longer before starting to shoot (2 star)
- Longer evasion time (out-of-sight to 0 star) for 1 and 2 star
- Added unmarked police car to traffic and police spawns


Fine-Tuned Felony & Response - v1.1

- Decreased ambulance dispatch time to emulate a better immersion after silencing peds
- Perfected stealth attributes of melee kills/stun gun (only med/close range visual witnesses can be alerted)
- Pinpointed how to make silencers completely silent (close range hearing) through scenariotriggers, unfortunately every config I tried was bugged, still progress I guess


Fine-Tuned Felony & Response - v1.0

- Initial release


Felony Project - Prerelease Polishhhhhh

- Decreased identification range for all AI to emulate realistic hiding in cars during out-of-sight timer
- Fixed an issue with navcapabilities tied to slope pathfinding that caused some AI to ignore scenarios/pathfinding in some missions
- Fixed some values within \tune that caused random crashes
- Modified pedhealth to increase fist fight durability and change ped response to being shot
- Troubleshot a bunch of files that caused weird behavior from peds
- Decreased time-out timer (wanted to out of sight)
- Increased amnesty timer (out of sight to not wanted)
- Fixed some stability issues tied to wantedtuning.ymt
- Fixed a problem between damages.meta and pedhealth.meta that prevented (knife) stealth kills
- Ajusted stungun values, acts as suppressed (sound range), 6 sec recharge, 12 sec damage duration (stunned)


Felony Project - Alpha Testing

- First comparison and selection of the original files (5 major mods involved + wallets)
- Rebranded every file because it's extremely important to brand files that existed before you even thought of modding them, so people know it's YOU and only YOU who changed some values in a chunk of text
- Got to know the files, took em on a date or two, went to the 3rd base pretty quick, got butterflies up my colon, though when I think of it, it could've been that kebhap from the other night
- First fine-tunes and stability tests
- Increased cop AI sense range and vision cone angle
- Modified combatbehavior to increase efficiency of cops
- Fine-tuned stuff here and there to test ped response to different events
First Uploaded: July 31, 2016
Last Updated: April 15, 2017
Last Downloaded: 4 hours ago
3,048
Def4ba the stealth
Def4ba stealth preview
Def4ba identification range preview
4918b2 16eea7 gta5 2017 01 07 17 51 45 78
4918b2 gta5 2017 01 08 22 46 57 40
4918b2 16eea7 gta5 2017 01 07 17 04 04 00
Def4ba vlc 2016 07 10 15 45 09 67

Sponsored Link

154 Comments

  • 601f71 13551768 856255471145491 710850173 n
    The_XXI
    Pinned Comment

    19/05: My play sessions are stable just like before, no more crashes, I do not understand what happened nor how it resolved itself. FTFR is as stable as when I released the last version, and shouldn't cause any stability problems.

    Again: "I've tried many different setup to remove the empty army truck and mesa spawns, all in vain, even when totally removing the trucks from spawning, they keep spawning, might have something wrong in my install."

    4 days ago
  • Trevor2
    lucasjoseph

    @Bass75 eh bien je ne sais pas beaucoup parler anglais quand je parle, je jure tout le monde

    April 21, 2017
  • Bugstars

    Hey, can you tell me whats the files for that: (shockingevents?)

    **The whole world feels more realistic
    - people aren't focused on your every move, you feel like a citizen among citizens
    - cops won't necessarily be called for a fist fight in the hood for example
    - people carry on with their lives for tiny events that don't matter to them**

    thanks!

    April 21, 2017
  • 601f71 13551768 856255471145491 710850173 n
    The_XXI

    @yeahmantiptap Hm yup that's it. Plus agitatedtriggers. On top of that scenariotriggers affect AI behavior but I haven't been able to mod it without immersion breaking bugs. (It's the key file to have perfectly silenced weapons for example.)

    April 22, 2017
  • 601f71 13551768 856255471145491 710850173 n
    The_XXI

    @lucasjoseph Tu sais ni parler français ni anglais, supprime ton compte et arrête de venir emmerder les gens.

    April 22, 2017
  • Bugstars

    @The_XXI alright thanks dude! I have a question, is there a way to make the AI exit their vehicles if their car is damaged ? like in GTA 4.

    April 23, 2017
  • 601f71 13551768 856255471145491 710850173 n
    The_XXI

    @yeahmantiptap You should read through scenariotriggers, there is just too much of thel for me to know. Search accident or car etc in scenariotriggers.

    April 23, 2017
  • Bugstars

    @The_XXI right will do!

    April 23, 2017
  • 601f71 13551768 856255471145491 710850173 n
    The_XXI

    29/04 : I'VE ENCOUNTERED MY FIRST RECURRENT CRASHES SINCE MANY MONTHS.

    I can no longer assure you that this mod is compatible with the current versions (944.1 and above). I don't know why what how, but I encounter crashes after playing for 5-10 mins, I believe it's linked to cop spawning/behavior, not sure. Before that I could play for hours, on any star level, in any area, no problem, complete stability.

    I've got other shit going on and don't know if or when I'll do extensive testing on an fully updated version of the game, it's so much hassle, I might aswell downgrade and use a crack (fuck your DRM R*, I bought the game on three plaftorms, your offline option should be fully offline, one activation and that's it).

    Cheers.

    April 29, 2017
  • Default

    When I installed this and the addon for Rippler's Realism, my weapon modifications don't show up. I can't equip silencers, scopes, and the sniper is even missing it's scope. Any help?

    April 30, 2017
  • 52de55 3431059 122401521

    "I don't know why what how, but I encounter crashes after playing for 5-10 mins, I believe it's linked to cop spawning/behavior, not sure."

    @The_XXI You are probably right with this assumption. It´s not this or any other mod that crashes the game but the original popcycle or popgroups file. Don´t know which or if both crash the game to dektop. I tell you why. After i installed you´re mod fully via oiv., it works perfectly. After uninstalling the following mod, it crashes after a couple of minutes. It was not my Intention. Had enough from cops everywhere in the streets. lol

    http://www.lcpdfr.com/files/file/11793-freddieshow-police-on-the-streets/

    It replace the two files. I reinstalled it and the game worked perfectly again. Try it.:)

    May 01, 2017
  • 52de55 3431059 122401521

    Well, my game crashed now after three hours of gameplay. But it crashes faster if the original popcycle and groups files are installed.:/

    May 01, 2017
  • Default

    @The_XXI - when out of sight you have a chance to hide in vehicles (and not be spotted from far away, à la Watch Dogs)
    - Cop despawning has been revised so when you become hidden and leave an area, cops keep searching the said area
    Well cops seem to still come find me even when i have left the search area :/

    May 02, 2017
  • 601f71 13551768 856255471145491 710850173 n
    The_XXI

    @Desamus When will you guys understand that some stuff are hardcoded and not modifiable? There's only so much modders can do. Play vanilla, compare it to my mod. Select which ever you prefer.

    May 02, 2017
  • Default

    @The_XXI Ya i suppose cause Rockstar feels the need to make GTA cops unrealistic :( bleh

    May 02, 2017
  • 601f71 13551768 856255471145491 710850173 n
    The_XXI

    @Desamus Take it this way... Because of this magic sense the cops have to know in which direction you are, I once had a pretty intense moment, I was hiding behind the corner of a house, a cop went my way because fuck this game, but at the very last moment right when he was about to see me, he stopped and went back, it was pretty cool, it wouldn't have happened without this shitty mechanic.

    BTW, when you have around 1-2 stars and all the cops are spawned, if you're hidden and leave the area they do stay searching the area, of course they have a sense of your general direction but if they will remain on foot where you were last seen.

    May 02, 2017
  • Default

    @The_XXI Hehe its cool it is very much better than vanilla GTA 5 :)

    May 03, 2017
  • A72d17 images

    Great mod, thanks for sharing. I see that this mod have conflicts with arrest warrant mod, I guess it also have conflicts with Better chases + arrest warrant even if the scripts is rewritten from arrest warrant?

    May 03, 2017
  • E304d5 kimo slice by spenceair

    @yeahmantiptap if you figure it out holler at me i want peds to hop out talkin shit in my game lol

    May 07, 2017
  • 601f71 13551768 856255471145491 710850173 n
    The_XXI

    29/04 : I'VE ENCOUNTERED MY FIRST RECURRENT CRASHES SINCE MANY MONTHS.

    I can no longer assure you that this mod is compatible with the current versions (944.1 and above). I don't know why what how, but I encounter crashes after playing for 5-10 mins, I believe it's linked to cop spawning/behavior, not sure. Before that I could play for hours, on any star level, in any area, no problem, complete stability.

    I've got other shit going on and don't know if or when I'll do extensive testing on an fully updated version of the game, it's so much hassle, I might aswell downgrade and use a crack (fuck your DRM R*, I bought the game on three plaftorms, your offline option should be fully offline, one activation and that's it).

    Cheers.

    UPDATE: BTW I've tried many different setup to remove the empty army truck and mesa spawns, all in vain, even when totally removing the trucks from spawning, they keep spawning, might have something wrong in my install.

    May 07, 2017
Join the conversation! Log In or register for an account to be able to comment.