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Hoodcore 2.3

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26.058

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IMPORTANT - READ THIS BEFORE YOU INSTALL
THE NEXT GEN UI NEEDS "WINDOWED BORDERLESS"
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Hoodcore 2.x draws its menus, editors and the in-world deal panel as a next gen overlay on top of the game.
That overlay cannot be shown in exclusive fullscreen. If you run fullscreen you will see no menu at all - the mod is loaded and running, you just cannot see any of it.

Set this before you launch:
  • GTA V - Settings - Graphics - Screen Type: Windowed Borderless
  • Plain "Windowed" also works. Fullscreen does not.


If the menu does not appear, this is almost always the reason. Check your Screen Type first.

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Description

Hoodcore turns Los Santos into a living gang map. Claim turf, run product on the corner, build a crew, fight rival sets for their blocks, and climb from a corner kid to someone the neighborhood answers to.
Every gang in the game is yours to rebuild - members, vehicles, weapons, relationships and the territory they hold - from editors inside the game, with no file editing.

Home page: https://kassiter-mods.com/hoodcore

Full feature list
  • Gang territories across Los Santos:
    • Claim and hold turf, with territory blips on your radar
    • Visual Zone Editor - drag, resize and rotate territories on the map
    • Create, rename and delete your own zones
    • Separate gang territories and drug territories, kept in step

  • Turf wars:
    • Fight rival sets block by block for their territory
    • AI gangs push back and attack turf you hold
    • Configurable hold mechanics, wave sizes and difficulty

  • Drug dealing:
    • Live in-world deal panel that floats over your customer - no menu freeze, the world keeps moving
    • Five products, per-drug pricing, supply and demand
    • Bulk buying and selling, with roaming bulk vans you can hijack
    • Ambient NPC dealers working their own corners - and cops who bust them
    • Heat and notoriety: dealing where a rival crew can see you raises your profile
    • Rival retaliation drive-bys when you push your luck on their block

  • Your crew:
    • Recruit gang members into your crew - they stick with you across sessions
    • Call for backup when a block turns hostile
    • Give orders on the fly from the crew wheel

  • Reputation and ranks - climb your set's ladder and unlock what the higher tiers allow
  • Full gang building, in-game:
    • Gang editor for all 20 bundled gangs, plus your own custom gangs
    • Ped creator - build new members into a gang from the menu
    • Vehicle variant editor - colors, mods, plates, per-gang rides
    • Weapons configurator - decide exactly what a gang carries
    • Copy ped, car and weapon variation sets between gangs
    • Per-gang relationships - who a set tolerates and who it shoots on sight

  • Killstreak anti-farm, so rival kills cannot be ground for free reputation
  • Partial controller support across the main menu
  • Almost every system is configurable from Hoodcore.ini


Installation
Place Hoodcore.dll, Hoodcore.ini and the Hoodcore folder into your "scripts" folder.
You'll need Script Hook V and Script Hook V .NET (v3).
Remember to set Screen Type to Windowed Borderless - see the top of this page.

Updating from 1.10
This is a large jump. Back up your scripts/Hoodcore/ folder once before launching, then let the mod run - it migrates your save forward on first start.
The bundled gang data was corrected in 2.1, so replacing your scripts/Hoodcore/ folder with the new one is recommended. If you customized any gangs, back that folder up first, because replacing it overwrites your changes.

Changelog
This page covers Hoodcore up to 2.3, the free release. Newer versions and their changelogs: https://kassiter-mods.com/hoodcore/whats-new

2.3
  • Live in-world deal panel: drug deals now play out on a panel that floats over your customer - drug icons, what they want versus what you're offering, the running cash total, and live gauges for how happy the buyer is and how risky the deal is. No menu freeze or darkened screen, and the controls are exactly as before. Can be switched back to the classic centered menu with [General] DEAL_HUD_ENABLED=false
  • Dealing in plain sight draws heat: slinging product on a rival crew's turf where they can see you raises your notoriety - a rival dealer who clocks you bumps it hard, a regular member might. Each onlooker only counts once, so a lone lookout cannot endlessly stack heat, and leaning to attract customers without an actual sale won't set them off
  • Killstreak anti-farm: chained rival kills now pay a shrinking reward within a short window, so reputation cannot be farmed by grinding rival spawns. A brief pause cools the streak back to full reward. Fully configurable under [Killstreak]
  • Zone respawn breather: after a firefight a zone no longer instantly trickles in replacements - repopulation pauses for around 20 seconds so reinforcements don't pop in moments after the fight ends
  • Faster, lighter territory blips - they now refresh a few times a second instead of every frame, cutting wasted work and smoothing out high frame rates
  • Fixed being able to lock onto and swing at drug customers, especially while crouched or sneaking. Customers stay off-limits as targets while a deal is in play
  • Fixed customers standing frozen on the spot once a sale wrapped up - they now head back to their day and wander off
  • Rival drive-bys are paced properly: they never trigger on friendly or your own turf, the gap between them grows the longer you push your luck in one spot, and there's a grace period after each so they cannot instantly chain. The "becoming notorious" warning also stops repeating on screen
  • Fixed roaming bulk-dealer logic running far more often than intended - both a correctness and a performance fix
  • Fixed a crash that could happen if a looted ped despawned or died during the short delay before loot is collected
  • New settings: [General] DEAL_HUD_ENABLED, NOTORIETY_SPOTTED_DEALER_PERCENT, NOTORIETY_SPOTTED_DEALER_CHANCE, NOTORIETY_SPOTTED_MEMBER_PERCENT, NOTORIETY_SPOTTED_MEMBER_CHANCE, NOTORIETY_SPOTTED_DEAL_WINDOW_SECONDS, DRIVEBY_COOLDOWN_BASE_SECONDS, DRIVEBY_COOLDOWN_STEP_SECONDS, DRIVEBY_GRACE_SECONDS, and [Killstreak] ENABLED / WINDOW_SECONDS / FALLOFF_PERCENT / MIN_PERCENT


2.2
  • Visual Zone Editor: drag, resize and rotate gang and drug territories right on a Los Santos map from the main menu - create new zones, rename them, and delete them, with separate viewer and editor modes. Edits sync back to your save and keep gang and drug territories in step
  • First-run installs now seed a default Los Santos territory map, so the editor starts populated
  • Cops bust NPC dealers: a cop within range of a dealer mid-transaction can now bust them, split 50/50 between an arrest and a shootout. Busted dealers stop taking clients
  • Per-gang ambient dealer pools: each gang can define its own dealer ped appearances for its territory, with a toggle to either mix them with the default dealers or use only the gang's own
  • Partial controller support: D-pad and stick navigation across the main menu - A to confirm, B to back out, the right stick drives the radial, the left stick scrolls


2.1
  • Per-gang weapons configurator in the gang editor, plus a per-gang "ignore common weapon pool" flag that controls whether the shared firearm pool mixes in when members spawn - so you decide exactly what a gang carries. Existing saves get a migration prompt on first run
  • Prop randomization for non-MP peds: gangs spawning from non-MP models now randomize their component variations correctly, with a migration prompt to flip it on for pre-existing gangs
  • Copy car, weapon and ped variation sets from one gang to another
  • Sticky side-nav in the gang builder that highlights the current section as you scroll, and a Relationships table that now lists every loaded gang, stock and custom
  • Fixed save data wiping on locales that use a comma as the decimal separator (fr-FR, de-DE and similar) - numbers are now read and written consistently regardless of region
  • Corrected mistakes in the default gang relationships and ped variation sets that shipped with 2.0. The corrected data is bundled - see "Updating from 1.10" above before replacing your folder
  • Fixed Force Voice overriding the preset voice in advanced member config
  • Fixed hired random gang members staying persistent forever after being disbanded
  • Members now fall back to the configured handgun pool 100% of the time when no other handguns are set


2.0
  • Near-total UI rework - almost the entire interface rebuilt from the ground up. This is the release that requires Windowed Borderless
  • Ped creator and vehicle variant editor: build new gang members and vehicle variants directly into a gang from the menu, with no hand-editing of files
  • Set-based default gangs: the bundled gangs now ship as sets rather than a single uniform crew. Ballas and Families come with several new members built on MP ped bases, Vagos starts with two


1.10
  • Internal improvements and stability fixes

1.9
  • Added roaming bulk vans: gang-owned transport vans carrying 0.5–2kg of cargo, manned by a driver, 1–2 passengers, and 0–3 escort vehicles.
    • Van locations intercepted as phone messages with accept/ignore UI
    • Crew defends the van and escorts pursue if you take the cargo
    • 50% chance of a follow-up gang ambush 30–60 seconds later

  • Added interaction-system toggle (Aim + Vehicle Duck) that instantly clears active dialogues and restores ped targeting
  • Added on-character-switch gang reload: when IdentiSwitch swaps characters, saved gang relationship is re-applied immediately
  • Added gang-member visual variety: 20 random micro-morphs plus randomized ageing and complexion overlays so members of the same gang no longer look identical
  • Fixed cops ignoring the player while in a gang — Hate relationship now mirrored between Cops and player's gang group when wanted; cleared to Neutral once no longer wanted
  • Fixed dealers stacking on top of each other — spawning now skips spots within 50 units of an existing dealer
  • Fixed bulk-dealing payment briefcase occasionally failing to spawn — creation now retries up to 5 times with a clear error subtitle if it ultimately fails
  • Fixed persistent-member cleanup despawning nearby dealers and peds in vehicles — cleanup now skips dealers within 100m and skips any ped inside a vehicle
  • Improved turf war balance: attacker spawn multiplier now uses full configured value when down to a single sector; perimeter spawning suppressed during victory-hold timer to prevent ping-pong recapture loops
  • Improved radial menu feedback: audio cue on category change and on slot wrap-around
  • Performance improvement


1.8
  • Added member variation randomizer (configurable):
    • Saved member variations with same model can shuffle: haircuts, chains, legs + shoes, hats, glasses

  • AI gangs can now attack player turf (tunable in config)
  • Improved gang member in-place replacement (e.g. on Grove St)
  • Changed turf war mechanics:
    • Player can now leave/die without automatically losing the war
    • After capturing all sectors, gang must hold them for a configurable period



1.7
  • Custom member & vehicle variations
  • When saving freemode preset, mod automatically determines current player model's race and spawns peds with random face blend accordingly
  • Reworked gang war spawns & UI
  • Updated backup menu
  • Performance improvements
  • Added "Hide Turf Zones" option to main menu
  • When capturing turf, attacked gang automatically becomes hated


1.6
  • Persistence, garbage collection & spawn rate limit improvements
  • Added "backmeup" cheatcode to call backup even if player has max companions
  • GTA V Enhanced compatibility
  • Redesigned companion wheel
  • Added "Territory Capture" icon
  • Clear error messages if turf capturing is impossible
  • Added options to choose vehicle type when calling backup
  • Improved package/money case spawn positions
  • Fixed driveby vehicles spawning on friendly gang territories
  • Added relationship viewer (Alpha version)
  • Added driveby vehicles when player is dealing for too long or in large amounts on rival territory
  • Two versions available:
    • Hoodcore_1-6.zip — Regular version, all standard gangs
    • Hoodcore_1-6_Sets.zip — Families & Ballas divided in gang sets



1.5
  • Completely reworked turf war mechanics:
    • Added option to capture territory from main menu
    • Turf is randomly divided into sectors the player needs to capture
    • Allies and enemies spawn in their sectors
    • Backup vehicles arrive for both gangs

  • Decreased chance of drive-by vehicle spawn on drop off
  • Added support for addon vehicles for gangs (edit in Hoodcore/Gangs/<gang>.json)
  • Fixed rep & rank bar glowing issue
  • Fixed a bug that caused flatlines


1.4
  • Moved gang data to separate folder (Hoodcore/Gangs)
  • Improved customizability for gangs: vehicles, ped models, etc.
  • Introduced possibility to create custom gangs (text form; UI coming later)
  • Gang relationships (hate/like/etc.) now customizable per gang config file
  • Ped replicas now take relationship into account (friendly gangs won't threaten player on sight)
  • Fixed friendly gang members attacking player
  • Improved territory blip displaying on radar
  • Fixed dead dealer looting mechanic
  • Stabilized ambient gang member activities
  • Drive-by vehicle chance when player drops package in enemy territory
  • Fixed rank & reputation bars staying after closing menu
  • Game tracks and updates HUD colors based on player gang change (IdentiSwitch compatibility)
  • Less invasive ambient members, dealers & vehicle spawning
  • Moved data to JSON architecture (auto-migrates from HoodcoreData.xml)
  • Fixed mod-flatlining internal bug
  • Ambient gang vehicles spawn with engine on by default
  • Added icons for Bulk Purchase and Bulk Dealing options
  • Added TERRITORY_BLIPS_BRIGHT config var
  • Removed dependency on NewtonsoftJson.dll
  • New bulk dealing system:
    • Set a stash vehicle from main menu
    • Select Bulk Purchase and desired amounts
    • Go to marked location and commit transaction
    • Two delivery types: dead drop and vehicle delivery

  • Dynamic gang member weapon system from Immersify now managed by Hoodcore
  • Added Rednecks gang
  • Added BULK_SALE_DISCOUNT_PERCENT and BULK_PURCHASE_DISCOUNT_PERCENT config vars


1.3
  • Reputation system:
    • Reputation increases/decreases based on player actions (configurable)
    • Number of hireable members limited by reputation
    • Rank — major milestone unlocking new abilities (bar above radar)
    • Reputation bar — progress to next rank (bar below radar)
    • Reputation affected by: rival/friendly kills, territory capturing/abandoning, drug trading

  • Added cheat codes: repup, repupx10, repdown, repdownx10
  • Backup & companion driving logic:
    • Call backup vehicles (availability based on reputation)
    • Backup peds automatically have armor
    • Backup vehicle follows player's vehicle
    • 30 second cooldown between backup vehicle calls
    • Max 4 street companions + up to 3 backup = 7 total
    • Companions that don't fit your vehicle jack nearby cars and follow (Beta)

  • Turf captures require rank 2; backup requires rank 3
  • Fixed ped stuttering on sidewalks
  • Added configurable drug prices
  • Fixed inability to purchase from other dealers
  • Reputation-influenced client attracting while dealing
  • Backup vehicles no longer use random colors
  • Fixed companion blip staying on radar after releasing ped

1.2.1
  • Reworked transactions UI (For now selling only)
    • Amounts can now be selected individually for each drug and then bulk-sold
    • Added control hints

  • Added "Request a stash" option to the main menu:
    • A player will send a text requesting dead drop after which stash location will appear on map

  • Improved gamepad compatibility
  • Fixed an issue causing mod to crash on startup
  • Fixed possible issue with UI elements saving


1.2
  • Added Main Menu Containing
    • Gang selector
    • Gang territory customization
    • Dealing options
    • Open with: Shift + G

  • Drug Dealing System:
    • Each gang has its own set of drugs
    • Ambient Dealer Spawning:
      • Some dealers are gang members, others are not
      • Items can be purchased or looted from dealers
      • Focus on dealer ped to show control prompts
      • Blips indicate ongoing deals while dealing

    • Player Dealing System:
      • Select "Start dealing" from the main menu
      • Approach a wall and lean (prompt appears)
      • Leaning attracts customers
      • After the first transaction, staying in the area passively attracts more clients
      • Drug inventory is available via the main menu
      • Police may arrest the player if caught dealing




1.1
  • Release Scripthook .Net 3.6.0 compatibility
  • Gang members will threaten player when walking in unfriendly neighborhood.
  • Added icons and ped pictures to companion management wheel.
  • Added Give/Take current weapon to companion management wheel.
  • Changed companion blips.
  • Fixed a bug where peds would stay in place after shooting.
  • Added companion armor bar.
  • Added possibility to heal/add armor to companions.
  • If ActionGear installed (please make sure to use version 1.5.1 or newer) it will use items from player inventory (Medkits/Armors) to give to
  • companions.
  • Fixed a bug when management wheel would stay open after companion is dead.
  • Added flashing to companion blips who are currently selected via wheel.
  • Improved gamepad compatibility.
  • Changed war zone blip flashing to more smooth.
  • Active war will track new appearing enemies (i.e if enemy backup arrives the war won't finish until it's dealt with)
  • Improved detection of eligible members to hang out with.
  • Improved interaction feedback (Camera focus & target search).
  • Controls:
  • Gang selection menu - Sprint (Shift) + Detonate (G)
  • Companion wheel - Sprint (Shift) + Headlights (H)
  • Recruit/Interact - Aim (RMB)


1.0
  • Release ScriptHook .Net compatibility
  • Gang wars (Configurable)
  • In order to start a gang war shoot into the air
  • Gang territory blips no longer overflow minimap when far away
  • Female gang members
  • Selected gang persists between gaming sessions
  • Added voice lines to some companions commands
  • Added color filter when selecting a gang
  • Changed key combinations for companion/gang wheels
  • Sprint + Detonate [Shift + G on PC]: Gang selection menu
  • Sprint + Vehicle headlights [Shift + H on PC]: Companion menu
  • Changed gang selection wheel icons
  • Introduced new config vars
  • ENABLE_TERRITORY_CAPTURING - Enable/disable gang wars
  • ENABLE_TERRITORY_BLIPS - Show/hide territory blips
  • TERRITORY_BLIP_ALPHA - Transparency of territory blips on map [0 - 255]
  • PROCESS_EACH_NUMBER_OF_TICKS - Script updates each N ticks. Increasing this value might improve performance but reduces accuracy of detected events (default is 10)
  • PROCESS_TIME_EQUALS_FPS - Setting this to true overwrites PROCESS_EACH_NUMBER_OF_TICKS with your current FPS resulting in single update per irl second.


0.2 Alpha
  • Added more territories
  • Added configurable territory owners (XML)
  • Added ability to hang out with other homies
  • Added a new option for companion idling - "Wait with action"
  • Companion will use nearest available scenario while waiting
    • Added config file with these vars:
    • MOD_ENABLED
    • MOD_TOGGLE_KEY



  • 0.1 Alpha
  • Introduced companion recruitment and advanced management of group members
  • Configurable controls will be available in next versions.
  • Show Full Description

    Првпат Додадено: Март 29, 2025
    Последно Ажурирање: пред 2 саати
    Последно Симнување: пред 2 минути

    All Versions

     2.3 (current)

    55 симнато , 10,1 MB
    пред 3 саати

     1.10

    6.059 симнато , 6,81 MB
    Јуни 27, 2026

     1.2.1

    11.866 симнато , 5,95 MB
    Август 1, 2025

     1.1

    2.658 симнато , 4,21 MB
    Јуни 16, 2025

     1.0

    5.424 симнато , 840 KB
    Март 29, 2025

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