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  • @lDracarys_ Thank you for your reply. Sorry for the long comments, some of them has been fixed already. See you in discord.

    2 hours ago
  • something else i have noticed in the gameplay: sometimes you hit a zombie to the ground, and you want to use the knife quickly to finish him without wasting ammo of the fire weapon. But because the script doesn't allow equiping more than 1 weapon you have to open the inventory to switch the weapon and it is slow. But why?
    The script should: for example if you have a pistol and a knife in the inventory, both weapons should be in the loadout, so you can switch weapons with the default weapon selector. And not using the inventory each time to switch weapons because it is slow.
    Please consider fixing these issues above, This will improve the gameplay of the mod. Do you discord or any platform i can contact you?

    17 hours ago
  • another thing: after killing an enemie survivor you can't take his weapon, even with the loot you get only knife, flashlight and a bandage. This just doesn't make any sense. If the script prevents getting weapons of dead ped to force the player to use the inventory, then at least he can get that weapon by looting.

    17 hours ago
  • another thing i have noticed is that when you kill a zombie by melee, the health of the player still gets affected even the zombie ped is already dead, you should fix this as well.

    18 hours ago
  • Script crashes after selecting the flashlight in the inventory to be used:

    [21:53:30] [ERROR] Caught unhandled exception:
    System.NullReferenceException: Object reference not set to an instance of an object.
    at JsonMain.get_HaveEmptySlot() in C:\Users\Haknu\source\repos\Zombimod\Zombimod_Json\JsonDatas.cs:line 306
    at BasicItem.Use() in C:\Users\Haknu\source\repos\Zombimod\Inventory\Inventory.cs:line 433
    at InventoryMenu.UseClick() in C:\Users\Haknu\source\repos\Zombimod\Menus\InventoryMenu.cs:line 590
    at InventoryMenu.<>c.<.cctor>b__34_5(Object a, EventArgs b) in C:\Users\Haknu\source\repos\Zombimod\Menus\InventoryMenu.cs:line 443
    at ModMenu.Button.Draw() in C:\Users\Haknu\source\repos\Zombimod\Menus\ModMenu.cs:line 166
    at InventoryMenu.Draw() in C:\Users\Haknu\source\repos\Zombimod\Menus\InventoryMenu.cs:line 549
    at MenusMain.OnTick(Object sender, EventArgs e) in C:\Users\Haknu\source\repos\Zombimod\Menus\MenusMain.cs:line 214
    at SHVDN.Script.DoTick()
    [21:53:30] [ERROR] The exception was thrown while executing the script MenusMain from "C:\Program Files\Rockstar Games\Grand Theft Auto V\scripts\Zombimod.dll".
    [21:53:30] [WARNING] Aborted script MenusMain.
    at System.Threading.Thread.AbortInternal()
    at System.Threading.Thread.Abort()
    at SHVDN.Script.Abort()
    at SHVDN.Script.DoTick()
    at SHVDN.Script.MainLoop()

    18 hours ago
  • When running and then pressing ALT the keyboard layout window pops up making the game uncontrollable. The mod is unplayable with this bug. I hope you can fix it.

    19 hours ago
  • @The_Little_Spyro yea i know it. But it has compatibility issues with The Battlefield mod. That's why we have made this one.

    20 hours ago