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@Roycettt means the one that you will give me on GitHub
Thank you so much, brother! 😊 I really appreciate it. I'll respect your rights and keep the recovered code for private learning only. I won't republish or distribute your code or the mod.
I'm mainly interested in understanding how you implemented the blips, map locations, menu navigation, and some of the gameplay systems. If you have any advice on where I should start studying the code, I'd really appreciate it. Thanks again! ❤️
for contact me use @shreonit at instagram
@Roycettt I also love to design mods and I think you can help me with somethings like how you manage blips and location of menu opening if you don't mind can I get source code of this mod on github . I'll just use it to understand how some features work nothing else also , I can assure you I will not use any of your code and also not republish anything anywhere , its just need to understand how this mod actually works
@Roycettt Thanks man 😊
CAN YOU PLEASE TELL ME HOW TO DISABLE THAT SPEEDOMETER AND GEAR SHIFTING REST IS PERFECT WORK
@MattyReady Maybe you should check I have .ini file for key binding so that it doesn't conflict with any other mod menu but may be let me try one time if , I could do it
Thank you so much for the feedback! I'm glad you're enjoying the mod. 🙌
I'm planning to add an INI configuration file in the next update so players can adjust vehicle prices and rewards for a more realistic experience. I'll also improve the vehicle spawn system with better spawn locations and correct vehicle headings to prevent vehicles from spawning in awkward locations such as roofs or unsuitable areas.
I'm currently busy with work, but I'm planning to work on these improvements and upload the next update sometime next week. Thanks again for the suggestions and support! @Myles12N @bobyeahbob
@bobyeahbob I really wanna solve that, but the problem is, the coordinates and direction are making a problem
@Myles12N Fixed added some features also different location to sell cars . and fixed that spwan problem
Changelog
Version 2.0 - Mission System Update
### New Features
- Added a **Multiple Buyer System** for normal vehicle theft missions.
- Vehicles can now be delivered to different buyers instead of always using the same location.
- Added **Simeon Yetarian** as a vehicle buyer using the dealership delivery location.
- Added a **Dock Buyer** with a separate delivery location.
- Added a **Sandy Shores Buyer** with a separate delivery location.
- Buyers can provide different payout multipliers.
### Mission Events
- Added **Random Mission Events** to make vehicle theft missions more dynamic.
- Added **Police Reinforcement** events that increase mission difficulty.
- Added **Bonus Buyer** events with increased vehicle payouts.
### Timed Delivery Bonus
- Added an **8-minute delivery bonus challenge** to every normal car and bike theft mission.
- Successfully selling the vehicle within the time limit awards an additional **$5,000 bonus**.
- The mission does not fail if the timer expires.
- Players can still deliver and sell the vehicle after the timer expires.
- Only the $5,000 delivery bonus is lost after the timer expires.
### Delivery Improvements
- Improved delivery destination handling for all buyers.
- Improved delivery markers and selling areas.
- Improved GPS routing to buyer locations.
- Added proper buyer-specific delivery destinations.
- Improved sell interaction detection when approaching delivery locations.
- Selling now works consistently across Simeon's dealership, Dock Buyer, and Sandy Shores Buyer locations.
### High-Value Mission Improvements
- Preserved the separate **High-Value Military Vehicle Theft** mission system.
- Improved separation between normal vehicle missions and military missions.
- Tank missions are not affected by the normal buyer system.
- Tank missions are not affected by the normal timed delivery bonus system.
### General Improvements
- Improved mission state handling.
- Improved mission reward calculations.
- Added support for buyer payout multipliers.
- Added support for mission event payout multipliers.
- Improved mission cleanup and mission progression.
- Improved overall mission variety and replayability.