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Thank you so much for the feedback! I'm glad you're enjoying the mod. 🙌
I'm planning to add an INI configuration file in the next update so players can adjust vehicle prices and rewards for a more realistic experience. I'll also improve the vehicle spawn system with better spawn locations and correct vehicle headings to prevent vehicles from spawning in awkward locations such as roofs or unsuitable areas.
I'm currently busy with work, but I'm planning to work on these improvements and upload the next update sometime next week. Thanks again for the suggestions and support! @Myles12N @bobyeahbob
@bobyeahbob I really wanna solve that, but the problem is, the coordinates and direction are making a problem
@Myles12N Fixed added some features also different location to sell cars . and fixed that spwan problem
Changelog
Version 2.0 - Mission System Update
### New Features
- Added a **Multiple Buyer System** for normal vehicle theft missions.
- Vehicles can now be delivered to different buyers instead of always using the same location.
- Added **Simeon Yetarian** as a vehicle buyer using the dealership delivery location.
- Added a **Dock Buyer** with a separate delivery location.
- Added a **Sandy Shores Buyer** with a separate delivery location.
- Buyers can provide different payout multipliers.
### Mission Events
- Added **Random Mission Events** to make vehicle theft missions more dynamic.
- Added **Police Reinforcement** events that increase mission difficulty.
- Added **Bonus Buyer** events with increased vehicle payouts.
### Timed Delivery Bonus
- Added an **8-minute delivery bonus challenge** to every normal car and bike theft mission.
- Successfully selling the vehicle within the time limit awards an additional **$5,000 bonus**.
- The mission does not fail if the timer expires.
- Players can still deliver and sell the vehicle after the timer expires.
- Only the $5,000 delivery bonus is lost after the timer expires.
### Delivery Improvements
- Improved delivery destination handling for all buyers.
- Improved delivery markers and selling areas.
- Improved GPS routing to buyer locations.
- Added proper buyer-specific delivery destinations.
- Improved sell interaction detection when approaching delivery locations.
- Selling now works consistently across Simeon's dealership, Dock Buyer, and Sandy Shores Buyer locations.
### High-Value Mission Improvements
- Preserved the separate **High-Value Military Vehicle Theft** mission system.
- Improved separation between normal vehicle missions and military missions.
- Tank missions are not affected by the normal buyer system.
- Tank missions are not affected by the normal timed delivery bonus system.
### General Improvements
- Improved mission state handling.
- Improved mission reward calculations.
- Added support for buyer payout multipliers.
- Added support for mission event payout multipliers.
- Improved mission cleanup and mission progression.
- Improved overall mission variety and replayability.
@Myles12N let me fix, it will take some time because the coordinates are pretty much hard to find , but I'll do something
@ALDAVCAR and @Myles12N, thank you for helping make Stay Parked better! And if you face any problem, let me know 😊😊
Version 2.0
- Added character-based vehicle blip colors.
Michael: Blue
Franklin: Green
Trevor: Orange
- Added protagonist switching support.
- Saved vehicles removed during character switching are automatically restored.
- Vehicle blips are automatically restored after character switching.
- Prevented duplicate vehicles during restoration.
- Improved saved vehicle tracking and recovery.
- Added a dedicated scripts/Saved Vehicles folder.
- Added SavedVehicles.json for vehicle data.
- Added StayParked.log for debugging and save/load information.
- Improved save path handling and persistence reliability.
- Various stability and restoration improvements.
Thanks to @ALDAVCAR and @Myles12N for sharing suggestions and feedback for Stay Parked.
@ALDAVCAR how much cars you have saved and let me fix it
@Myles12N ook I'll work on it in next update 🙂 thanks for suggestions
@chyhuongpro I never played the enhanced version because , I dont have much storage 🥲 soo when I create any script mode ,I test it in game multiple times with multiple test case . thats why the reson I can't say it will run on ehanced version