Urban Frontier - SP Gameplay Overhaul v0.4
122
11
122
11
An overhaul/feature pack made by stitching together multiple systems, some of them with quite radical gameplay changes, in attempt to make single player more enjoyable and realistic.
Most of the stuff is pretty "done", though there is loads of fixing to be done and overly ambitious features to be implemented. Still, had fun playing last weeks so I figure the mods good to go as preview.
Developed and tested on Legacy 1.70 version. Untested on Enhanced, let me know in comments. Thanks.
--FEATURES--------------------------------------------------
Identity System
• Citizens now react and usually rat you out for everything illegal, sometimes even suspicious things such as wearing a mask or carrying large weapon.
• Aim at witnesses to intimidate them
• Wear mask to conceal your identity to avoid being terrorised by police on every other street
• Higher reward, higher the chance police recognizes you on the street
• Pay off your wanted reward at FIXER
Police & Wanted System Rework
• Police now roams world, scanning for wanted cars and people
• If identified, police response force will be according to characters wanted level
Vehicle Ownership
• Most of vehicles now locked, some using alarm immobiliser, purchase
HOTWIRE KITS and CODEBREAKERS to steal cars
• Stolen vehicles will be reported and have their plate marked by police scanners
• Vehicle now need keys
• Pay off vehicle wanted plate at FIXER
• Owned vehicles can be delivered for a fee from personal menu
Dealership
• Two car dealerships (for now) with rotating inventories and sometimes pre-customized vehicles
• Destroyed vehicles are lost forever
• Last used unowned vehicle should stay saved even after reloading the game.
Inventory System
• Carry weapons, ammo, tools, and consumables with weight limits and stacking.
• Replenish health, armor and energy using items.
• Purchased weapons and gear in this form have to be unpacked in personal menu. Can be packed back.
Faction Events
• Drug dealer
• Gear and weapons dealer
• Stolen items buyout fence
• Gang meet
• Weapons and drugs buyout at premium price
Activities
• Chop Shops - deliver stolen vehicles to shops for some money, long cooldowns
• Bounty Hunting - killing characters with bounty can earn you loads of cash but is also quite risky with new systems and police is much harder to lose.
• Robbery - Hold characters at gunpoint to steal their stuff. Quite intuitive.
World
• Characters now have names, traits, inventories and randomized vitality and combat skills - full on Rimworld style, stuff implemented from unfinished game I was developing.
• Various time limited events such as Drug Deal, Discount Seller or Buyout, Gear Dealer and Gathering.
• Race for money and pink slips at Racing League
Survival Elements
• You now lose everything on death, weapons, money and inventory
• Characters need to sleep, if they run out of energy they faint. Sleep in car or vehicle. Sleep option avalible in personal menu, Skyrim style. System checks out how populated the area is. Chance for being attacked.
Hideout
• Garage at Strawberry with STASH and WEAPONS WORKSHOP can be rented at FIXER
• If rent is not paid, garage will not unlock after player returns.
--CONTROLS--------------------------------------------------
[T] - Open personal menu UI
[J] - Open Social Network UI
[B] - Toggle character and vehicle tags ON/OFF
[TAB] - Hold to view remaining gear, quickmenu coming later
[1] - put on/off a mask - while weapon wheel is open.
[2] - store current held weapon - while weapon wheel is open.
[F10] - DebugMenu
--REQUIREMENTS--------------------------------------------------
SCRIPTHOOKV
SHVDN3 (Developed on 1.1.0.6)
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Also probably MP vehicles in SP otherwise DLC vehicles may despawn ( SHVDN3 alone should solve this though)
Installation
1. Place SCRIPTHOOKV and SHVDN3 to your GTAV root folder.
2. Place UrbanFrontier.dll to scripts folder
Have Fun!
--PATCH NOTES---
v0.4 - Factions Update
-Added factions: Vagos, Aztecas, Lost, Triad, Mafia
-Factions trader inventory and vehicle pool changes
-Factions now react to actions of player, kill too many members and they now attack you on sight everywhere. Kill squad event on extremly low standing.
-Entering events while masked now warrants hostile reaction, usually ends in combat
-Runing events and killing members lowers faction´s force, causing less events by this faction
-Bounty hunters event chance if Wanted Reward is too high
-NPC behaviour balance, more unpredictable situations.
-Minor UI changes, making UI less intrusive, especially during combat
-New options in ModSettings.ini (simulation quality settings)
-7 new shops, 7 new event placement locations
v0.3
-UI rework, LemonUI no longer required.
-bugfix, performance optimisation
-7 new event placement locations
-debug menu option [GENERATE VEHICLE KEY], gives you key to current vehicle, for mod compatibility
Followers
-fixed followers system, option to give and change follower´s weapon, behaviour (Follow and Fight)
-added checkbox option "Driver" to interaction menu, makes follower drive you to waypoint, driving style/speed adjustable
Inventory
-added option to "Pack" current weapon to store in inventory (so player can sell, store or gift such item, also can be "unpacked" back from inventory)
-rebalanced prices, increased items weight to limit carry capacity.
-after half capacity is reached, characters equips a bag
-consumable items added, replenish food, health, and energy
Shops
-reworked 24/7 shops (two for now), player can purchase consumable items there
Events
-new event type "Weapon Buyout". Buyer pays premium for weapons.
Wanted System
-equipping mask in front witnesses now adds NOTORIETY, if it reaches full bar your real identity is revealed, your masked actions are assigned to your personal identity. Player will carry consequences for actions done while wearing a mask.
-current number of witnesses can be seen while weapon wheel is open.
Vehicles
-added a chance characters have keys from nearby parked vehicles in their inventory
--UPCOMING--------------------------------------------------
• Racing league rework
• Adding Bed to hideout
• Social Network rework
• More personal events - Revenge events, Hitman event.
Most of the stuff is pretty "done", though there is loads of fixing to be done and overly ambitious features to be implemented. Still, had fun playing last weeks so I figure the mods good to go as preview.
Developed and tested on Legacy 1.70 version. Untested on Enhanced, let me know in comments. Thanks.
--FEATURES--------------------------------------------------
Identity System
• Citizens now react and usually rat you out for everything illegal, sometimes even suspicious things such as wearing a mask or carrying large weapon.
• Aim at witnesses to intimidate them
• Wear mask to conceal your identity to avoid being terrorised by police on every other street
• Higher reward, higher the chance police recognizes you on the street
• Pay off your wanted reward at FIXER
Police & Wanted System Rework
• Police now roams world, scanning for wanted cars and people
• If identified, police response force will be according to characters wanted level
Vehicle Ownership
• Most of vehicles now locked, some using alarm immobiliser, purchase
HOTWIRE KITS and CODEBREAKERS to steal cars
• Stolen vehicles will be reported and have their plate marked by police scanners
• Vehicle now need keys
• Pay off vehicle wanted plate at FIXER
• Owned vehicles can be delivered for a fee from personal menu
Dealership
• Two car dealerships (for now) with rotating inventories and sometimes pre-customized vehicles
• Destroyed vehicles are lost forever
• Last used unowned vehicle should stay saved even after reloading the game.
Inventory System
• Carry weapons, ammo, tools, and consumables with weight limits and stacking.
• Replenish health, armor and energy using items.
• Purchased weapons and gear in this form have to be unpacked in personal menu. Can be packed back.
Faction Events
• Drug dealer
• Gear and weapons dealer
• Stolen items buyout fence
• Gang meet
• Weapons and drugs buyout at premium price
Activities
• Chop Shops - deliver stolen vehicles to shops for some money, long cooldowns
• Bounty Hunting - killing characters with bounty can earn you loads of cash but is also quite risky with new systems and police is much harder to lose.
• Robbery - Hold characters at gunpoint to steal their stuff. Quite intuitive.
World
• Characters now have names, traits, inventories and randomized vitality and combat skills - full on Rimworld style, stuff implemented from unfinished game I was developing.
• Various time limited events such as Drug Deal, Discount Seller or Buyout, Gear Dealer and Gathering.
• Race for money and pink slips at Racing League
Survival Elements
• You now lose everything on death, weapons, money and inventory
• Characters need to sleep, if they run out of energy they faint. Sleep in car or vehicle. Sleep option avalible in personal menu, Skyrim style. System checks out how populated the area is. Chance for being attacked.
Hideout
• Garage at Strawberry with STASH and WEAPONS WORKSHOP can be rented at FIXER
• If rent is not paid, garage will not unlock after player returns.
--CONTROLS--------------------------------------------------
[T] - Open personal menu UI
[J] - Open Social Network UI
[B] - Toggle character and vehicle tags ON/OFF
[TAB] - Hold to view remaining gear, quickmenu coming later
[1] - put on/off a mask - while weapon wheel is open.
[2] - store current held weapon - while weapon wheel is open.
[F10] - DebugMenu
--REQUIREMENTS--------------------------------------------------
SCRIPTHOOKV
SHVDN3 (Developed on 1.1.0.6)
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Also probably MP vehicles in SP otherwise DLC vehicles may despawn ( SHVDN3 alone should solve this though)
Installation
1. Place SCRIPTHOOKV and SHVDN3 to your GTAV root folder.
2. Place UrbanFrontier.dll to scripts folder
Have Fun!
--PATCH NOTES---
v0.4 - Factions Update
-Added factions: Vagos, Aztecas, Lost, Triad, Mafia
-Factions trader inventory and vehicle pool changes
-Factions now react to actions of player, kill too many members and they now attack you on sight everywhere. Kill squad event on extremly low standing.
-Entering events while masked now warrants hostile reaction, usually ends in combat
-Runing events and killing members lowers faction´s force, causing less events by this faction
-Bounty hunters event chance if Wanted Reward is too high
-NPC behaviour balance, more unpredictable situations.
-Minor UI changes, making UI less intrusive, especially during combat
-New options in ModSettings.ini (simulation quality settings)
-7 new shops, 7 new event placement locations
v0.3
-UI rework, LemonUI no longer required.
-bugfix, performance optimisation
-7 new event placement locations
-debug menu option [GENERATE VEHICLE KEY], gives you key to current vehicle, for mod compatibility
Followers
-fixed followers system, option to give and change follower´s weapon, behaviour (Follow and Fight)
-added checkbox option "Driver" to interaction menu, makes follower drive you to waypoint, driving style/speed adjustable
Inventory
-added option to "Pack" current weapon to store in inventory (so player can sell, store or gift such item, also can be "unpacked" back from inventory)
-rebalanced prices, increased items weight to limit carry capacity.
-after half capacity is reached, characters equips a bag
-consumable items added, replenish food, health, and energy
Shops
-reworked 24/7 shops (two for now), player can purchase consumable items there
Events
-new event type "Weapon Buyout". Buyer pays premium for weapons.
Wanted System
-equipping mask in front witnesses now adds NOTORIETY, if it reaches full bar your real identity is revealed, your masked actions are assigned to your personal identity. Player will carry consequences for actions done while wearing a mask.
-current number of witnesses can be seen while weapon wheel is open.
Vehicles
-added a chance characters have keys from nearby parked vehicles in their inventory
--UPCOMING--------------------------------------------------
• Racing league rework
• Adding Bed to hideout
• Social Network rework
• More personal events - Revenge events, Hitman event.
Dodano: 12 września 2026
Ostatnia aktualizacja: 14 hours ago
Last Downloaded: 32 minuty temu
5 Komentarzy
An overhaul/feature pack made by stitching together multiple systems, some of them with quite radical gameplay changes, in attempt to make single player more enjoyable and realistic.
Most of the stuff is pretty "done", though there is loads of fixing to be done and overly ambitious features to be implemented. Still, had fun playing last weeks so I figure the mods good to go as preview.
Developed and tested on Legacy 1.70 version. Untested on Enhanced, let me know in comments. Thanks.
--FEATURES--------------------------------------------------
Identity System
• Citizens now react and usually rat you out for everything illegal, sometimes even suspicious things such as wearing a mask or carrying large weapon.
• Aim at witnesses to intimidate them
• Wear mask to conceal your identity to avoid being terrorised by police on every other street
• Higher reward, higher the chance police recognizes you on the street
• Pay off your wanted reward at FIXER
Police & Wanted System Rework
• Police now roams world, scanning for wanted cars and people
• If identified, police response force will be according to characters wanted level
Vehicle Ownership
• Most of vehicles now locked, some using alarm immobiliser, purchase
HOTWIRE KITS and CODEBREAKERS to steal cars
• Stolen vehicles will be reported and have their plate marked by police scanners
• Vehicle now need keys
• Pay off vehicle wanted plate at FIXER
• Owned vehicles can be delivered for a fee from personal menu
Dealership
• Two car dealerships (for now) with rotating inventories and sometimes pre-customized vehicles
• Destroyed vehicles are lost forever
• Last used unowned vehicle should stay saved even after reloading the game.
Inventory System
• Carry weapons, ammo, tools, and consumables with weight limits and stacking.
• Replenish health, armor and energy using items.
• Purchased weapons and gear in this form have to be unpacked in personal menu. Can be packed back.
Faction Events
• Drug dealer
• Gear and weapons dealer
• Stolen items buyout fence
• Gang meet
• Weapons and drugs buyout at premium price
Activities
• Chop Shops - deliver stolen vehicles to shops for some money, long cooldowns
• Bounty Hunting - killing characters with bounty can earn you loads of cash but is also quite risky with new systems and police is much harder to lose.
• Robbery - Hold characters at gunpoint to steal their stuff. Quite intuitive.
World
• Characters now have names, traits, inventories and randomized vitality and combat skills - full on Rimworld style, stuff implemented from unfinished game I was developing.
• Various time limited events such as Drug Deal, Discount Seller or Buyout, Gear Dealer and Gathering.
• Race for money and pink slips at Racing League
Survival Elements
• You now lose everything on death, weapons, money and inventory
• Characters need to sleep, if they run out of energy they faint. Sleep in car or vehicle. Sleep option avalible in personal menu, Skyrim style. System checks out how populated the area is. Chance for being attacked.
Hideout
• Garage at Strawberry with STASH and WEAPONS WORKSHOP can be rented at FIXER
• If rent is not paid, garage will not unlock after player returns.
--CONTROLS--------------------------------------------------
[T] - Open personal menu UI
[J] - Open Social Network UI
[B] - Toggle character and vehicle tags ON/OFF
[TAB] - Hold to view remaining gear, quickmenu coming later
[1] - put on/off a mask - while weapon wheel is open.
[2] - store current held weapon - while weapon wheel is open.
[F10] - DebugMenu
--REQUIREMENTS--------------------------------------------------
SCRIPTHOOKV
SHVDN3 (Developed on 1.1.0.6)
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Also probably MP vehicles in SP otherwise DLC vehicles may despawn ( SHVDN3 alone should solve this though)
Installation
1. Place SCRIPTHOOKV and SHVDN3 to your GTAV root folder.
2. Place UrbanFrontier.dll to scripts folder
Have Fun!
--PATCH NOTES---
v0.4 - Factions Update
-Added factions: Vagos, Aztecas, Lost, Triad, Mafia
-Factions trader inventory and vehicle pool changes
-Factions now react to actions of player, kill too many members and they now attack you on sight everywhere. Kill squad event on extremly low standing.
-Entering events while masked now warrants hostile reaction, usually ends in combat
-Runing events and killing members lowers faction´s force, causing less events by this faction
-Bounty hunters event chance if Wanted Reward is too high
-NPC behaviour balance, more unpredictable situations.
-Minor UI changes, making UI less intrusive, especially during combat
-New options in ModSettings.ini (simulation quality settings)
-7 new shops, 7 new event placement locations
v0.3
-UI rework, LemonUI no longer required.
-bugfix, performance optimisation
-7 new event placement locations
-debug menu option [GENERATE VEHICLE KEY], gives you key to current vehicle, for mod compatibility
Followers
-fixed followers system, option to give and change follower´s weapon, behaviour (Follow and Fight)
-added checkbox option "Driver" to interaction menu, makes follower drive you to waypoint, driving style/speed adjustable
Inventory
-added option to "Pack" current weapon to store in inventory (so player can sell, store or gift such item, also can be "unpacked" back from inventory)
-rebalanced prices, increased items weight to limit carry capacity.
-after half capacity is reached, characters equips a bag
-consumable items added, replenish food, health, and energy
Shops
-reworked 24/7 shops (two for now), player can purchase consumable items there
Events
-new event type "Weapon Buyout". Buyer pays premium for weapons.
Wanted System
-equipping mask in front witnesses now adds NOTORIETY, if it reaches full bar your real identity is revealed, your masked actions are assigned to your personal identity. Player will carry consequences for actions done while wearing a mask.
-current number of witnesses can be seen while weapon wheel is open.
Vehicles
-added a chance characters have keys from nearby parked vehicles in their inventory
--UPCOMING--------------------------------------------------
• Racing league rework
• Adding Bed to hideout
• Social Network rework
• More personal events - Revenge events, Hitman event.
Most of the stuff is pretty "done", though there is loads of fixing to be done and overly ambitious features to be implemented. Still, had fun playing last weeks so I figure the mods good to go as preview.
Developed and tested on Legacy 1.70 version. Untested on Enhanced, let me know in comments. Thanks.
--FEATURES--------------------------------------------------
Identity System
• Citizens now react and usually rat you out for everything illegal, sometimes even suspicious things such as wearing a mask or carrying large weapon.
• Aim at witnesses to intimidate them
• Wear mask to conceal your identity to avoid being terrorised by police on every other street
• Higher reward, higher the chance police recognizes you on the street
• Pay off your wanted reward at FIXER
Police & Wanted System Rework
• Police now roams world, scanning for wanted cars and people
• If identified, police response force will be according to characters wanted level
Vehicle Ownership
• Most of vehicles now locked, some using alarm immobiliser, purchase
HOTWIRE KITS and CODEBREAKERS to steal cars
• Stolen vehicles will be reported and have their plate marked by police scanners
• Vehicle now need keys
• Pay off vehicle wanted plate at FIXER
• Owned vehicles can be delivered for a fee from personal menu
Dealership
• Two car dealerships (for now) with rotating inventories and sometimes pre-customized vehicles
• Destroyed vehicles are lost forever
• Last used unowned vehicle should stay saved even after reloading the game.
Inventory System
• Carry weapons, ammo, tools, and consumables with weight limits and stacking.
• Replenish health, armor and energy using items.
• Purchased weapons and gear in this form have to be unpacked in personal menu. Can be packed back.
Faction Events
• Drug dealer
• Gear and weapons dealer
• Stolen items buyout fence
• Gang meet
• Weapons and drugs buyout at premium price
Activities
• Chop Shops - deliver stolen vehicles to shops for some money, long cooldowns
• Bounty Hunting - killing characters with bounty can earn you loads of cash but is also quite risky with new systems and police is much harder to lose.
• Robbery - Hold characters at gunpoint to steal their stuff. Quite intuitive.
World
• Characters now have names, traits, inventories and randomized vitality and combat skills - full on Rimworld style, stuff implemented from unfinished game I was developing.
• Various time limited events such as Drug Deal, Discount Seller or Buyout, Gear Dealer and Gathering.
• Race for money and pink slips at Racing League
Survival Elements
• You now lose everything on death, weapons, money and inventory
• Characters need to sleep, if they run out of energy they faint. Sleep in car or vehicle. Sleep option avalible in personal menu, Skyrim style. System checks out how populated the area is. Chance for being attacked.
Hideout
• Garage at Strawberry with STASH and WEAPONS WORKSHOP can be rented at FIXER
• If rent is not paid, garage will not unlock after player returns.
--CONTROLS--------------------------------------------------
[T] - Open personal menu UI
[J] - Open Social Network UI
[B] - Toggle character and vehicle tags ON/OFF
[TAB] - Hold to view remaining gear, quickmenu coming later
[1] - put on/off a mask - while weapon wheel is open.
[2] - store current held weapon - while weapon wheel is open.
[F10] - DebugMenu
--REQUIREMENTS--------------------------------------------------
SCRIPTHOOKV
SHVDN3 (Developed on 1.1.0.6)
https://www.gta5-mods.com/tools/script-hook-v-net-enhanced
Also probably MP vehicles in SP otherwise DLC vehicles may despawn ( SHVDN3 alone should solve this though)
Installation
1. Place SCRIPTHOOKV and SHVDN3 to your GTAV root folder.
2. Place UrbanFrontier.dll to scripts folder
Have Fun!
--PATCH NOTES---
v0.4 - Factions Update
-Added factions: Vagos, Aztecas, Lost, Triad, Mafia
-Factions trader inventory and vehicle pool changes
-Factions now react to actions of player, kill too many members and they now attack you on sight everywhere. Kill squad event on extremly low standing.
-Entering events while masked now warrants hostile reaction, usually ends in combat
-Runing events and killing members lowers faction´s force, causing less events by this faction
-Bounty hunters event chance if Wanted Reward is too high
-NPC behaviour balance, more unpredictable situations.
-Minor UI changes, making UI less intrusive, especially during combat
-New options in ModSettings.ini (simulation quality settings)
-7 new shops, 7 new event placement locations
v0.3
-UI rework, LemonUI no longer required.
-bugfix, performance optimisation
-7 new event placement locations
-debug menu option [GENERATE VEHICLE KEY], gives you key to current vehicle, for mod compatibility
Followers
-fixed followers system, option to give and change follower´s weapon, behaviour (Follow and Fight)
-added checkbox option "Driver" to interaction menu, makes follower drive you to waypoint, driving style/speed adjustable
Inventory
-added option to "Pack" current weapon to store in inventory (so player can sell, store or gift such item, also can be "unpacked" back from inventory)
-rebalanced prices, increased items weight to limit carry capacity.
-after half capacity is reached, characters equips a bag
-consumable items added, replenish food, health, and energy
Shops
-reworked 24/7 shops (two for now), player can purchase consumable items there
Events
-new event type "Weapon Buyout". Buyer pays premium for weapons.
Wanted System
-equipping mask in front witnesses now adds NOTORIETY, if it reaches full bar your real identity is revealed, your masked actions are assigned to your personal identity. Player will carry consequences for actions done while wearing a mask.
-current number of witnesses can be seen while weapon wheel is open.
Vehicles
-added a chance characters have keys from nearby parked vehicles in their inventory
--UPCOMING--------------------------------------------------
• Racing league rework
• Adding Bed to hideout
• Social Network rework
• More personal events - Revenge events, Hitman event.
Dodano: 12 września 2026
Ostatnia aktualizacja: 14 hours ago
Last Downloaded: 32 minuty temu














I play video games to escape reality. Why would I want it to be more realistic?
hey, i've made an account to comment on this site for the first time, because i want to commend your efforts and to beg !
love the attention to detail like chop shop blips showing up only when you're in a stolen car.
however, the mod is still rough around the edges for me.
first of all the interface is a little too intrusive for me, i'd prefer it to the side, under the wanted stars.
there is also to much going on with the info being displayed on the screen. maybe if it would fade in as you approach a person or a vehicle. the info box above the car honestly annoys me but i generally prefer kind of lore friendly interfaces like this mod (very crude example) has: https://www.gta5-mods.com/scripts/hungersleep
parked cars, like in large parking garages, should have a much longer timer for being reported stolen if you ask me. especially unwitnessed.
when the cops killed me my 200$ wanted reward persisted which i'd think would be charged when the cops take me out.
also, when i slept in like a little corner for two hours just to get some rest after being killed. i was woken up by two people, one with a hammer, and the other pulled a gun and started shooting. i don't think they should be that aggro.
another thing about the blips is that it would be awesome if you added a settings menu somewhere so we can customize the mod a little bit. like turning of cop blips and the notification that "a patrol car has been spotted"
thanks again for this amazing mod, looking forward to the polished thing!
hey, thank you for your feedback, will definitely take the notes into consideration.
About wanted reward - it is supposed to stay like that, would be too easy to just get killed to get rid of it. But I think up to $500 it should get removed automatically. Also the robbery while sleeping, they are supposed to be aggressive, they´re jumping you.
It´s possible UI will get another rework, was thinking about disabling it when moving fast in car for example but right now you can use [B] to toggle most of interface off.
oh, you didn't mention the binding in the description.
i got distracted and forgot to finish the first sentence: i beg for you to add controller support somehow
i didn't understand i was getting robbed. do i lose money? it would be cool if there was a chance for me waking up just without the money, and sometimes they wake you up and you have to defend yourself. maybe depending on how exhausted you were.
anyway, a config file with more editing options would be nice
@mrnjau they just kill you, you can rob people when you aim at them with gun.
Planning on controller support just not sure about key binding, would have to be combonation of buttons probably both for interact menu and social network.