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Realistic Handling:
<handlingName>utopia</handlingName>
<fMass value="1280.000000"/>
<fInitialDragCoeff value="0.985000"/>
<fDownforceModifier value="1.550000"/>
<fPercentSubmerged value="85.000000"/>
<vecCentreOfMassOffset x="0.000000" y="-0.100000" z="-0.100000"/>
<vecInertiaMultiplier x="1.000000" y="1.600000" z="2.600000"/>
<fDriveBiasFront value="0.000000"/>
<nInitialDriveGears value="7"/>
<fInitialDriveForce value="0.930000"/>
<fDriveInertia value="0.670000"/>
<fClutchChangeRateScaleUpShift value="2.400000"/>
<fClutchChangeRateScaleDownShift value="2.200000"/>
<fInitialDriveMaxFlatVel value="250.000015"/>
<fBrakeForce value="0.300000"/>
<fBrakeBiasFront value="0.495000"/>
<fHandBrakeForce value="0.650000"/>
<fSteeringLock value="35.500000"/>
<fTractionCurveMax value="2.850000"/>
<fTractionCurveMin value="2.550000"/>
<fTractionCurveLateral value="27.500000"/>
<fTractionSpringDeltaMax value="0.150000"/>
<fLowSpeedTractionLossMult value="0.850000"/>
<fCamberStiffnesss value="0.000000"/>
<fTractionBiasFront value="0.460000"/>
<fTractionLossMult value="1.000000"/>
<fSuspensionForce value="2.650000"/>
<fSuspensionCompDamp value="0.550000"/>
<fSuspensionReboundDamp value="0.650000"/>
<fSuspensionUpperLimit value="0.060000"/>
<fSuspensionLowerLimit value="-0.120000"/>
<fSuspensionRaise value="0.020000"/>
<fSuspensionBiasFront value="0.500000"/>
<fAntiRollBarForce value="0.900000"/>
<fAntiRollBarBiasFront value="0.600000"/>
<fRollCentreHeightFront value="0.240000"/>
<fRollCentreHeightRear value="0.240000"/>
<fCollisionDamageMult value="0.700000"/>
<fWeaponDamageMult value="1.000000"/>
<fDeformationDamageMult value="0.700000"/>
<fEngineDamageMult value="1.500000"/>
<fPetrolTankVolume value="65.000000"/>
<fOilVolume value="5.000000"/>
<fSeatOffsetDistX value="0.000000"/>
<fSeatOffsetDistY value="-0.250000"/>
<fSeatOffsetDistZ value="0.050000"/>
<nMonetaryValue value="2341000"/>
<fRocketBoostCapacity value="1.250000"/>
<fBoostMaxSpeed value="70.000000"/>
<strModelFlags>00440040</strModelFlags>
<strHandlingFlags>00020003</strHandlingFlags>
<strDamageFlags>00000000</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.000000"/>
<fBackEndPopUpBuildingImpulseMult value="0.000000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.000000"/>
<fToeFront value="0.000000"/>
<fToeRear value="0.000000"/>
<fCamberFront value="0.000000"/>
<fCamberRear value="0.000000"/>
<fCastor value="0.000000"/>
<fEngineResistance value="0.000000"/>
<fMaxDriveBiasTransfer value="-1.000000"/>
<fJumpForceScale value="1.000000"/>
<fIncreasedRammingForceScale value="1.000000"/>
<strAdvancedFlags>14000000</strAdvancedFlags>
</Item>
</SubHandlingData>
enhanced ?
@South East Customs enhanced ?
this is the best handling for this car instead of arcade handling that come with it, enjoy:
CHandlingDataMgr>
<HandlingData>
<Item type="CHandlingData">
<handlingName>tw_bm2w4603</handlingName>
<fMass value="1570.000000"/>
<fInitialDragCoeff value="1.700000"/>
<fDownforceModifier value="0.030000"/>
<fPercentSubmerged value="85.000000"/>
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="0.170000"/>
<vecInertiaMultiplier x="1.200000" y="1.600000" z="2.700000"/>
<fDriveBiasFront value="0.000000"/>
<nInitialDriveGears value="6"/>
<fInitialDriveForce value="0.305000"/>
<fDriveInertia value="0.845001"/>
<fClutchChangeRateScaleUpShift value="2.100000"/>
<fClutchChangeRateScaleDownShift value="2.100000"/>
<fInitialDriveMaxFlatVel value="217.500046"/>
<fBrakeForce value="0.256001"/>
<fBrakeBiasFront value="0.500000"/>
<fHandBrakeForce value="0.600000"/>
<fSteeringLock value="42.000000"/>
<fTractionCurveMax value="2.399996"/>
<fTractionCurveMin value="2.150001"/>
<fTractionCurveLateral value="22.500000"/>
<fTractionSpringDeltaMax value="0.100000"/>
<fLowSpeedTractionLossMult value="0.250000"/>
<fCamberStiffnesss value="0.000000"/>
<fTractionBiasFront value="0.520000"/>
<fTractionLossMult value="0.850000"/>
<fSuspensionForce value="2.699974"/>
<fSuspensionCompDamp value="0.900010"/>
<fSuspensionReboundDamp value="1.400025"/>
<fSuspensionUpperLimit value="0.080000"/>
<fSuspensionLowerLimit value="-0.100000"/>
<fSuspensionRaise value="-0.020000"/>
<fSuspensionBiasFront value="0.500000"/>
<fAntiRollBarForce value="0.800000"/>
<fAntiRollBarBiasFront value="0.620000"/>
<fRollCentreHeightFront value="0.100000"/>
<fRollCentreHeightRear value="0.100000"/>
<fCollisionDamageMult value="1.200000"/>
<fWeaponDamageMult value="1.000000"/>
<fDeformationDamageMult value="1.200000"/>
<fEngineDamageMult value="1.500000"/>
<fPetrolTankVolume value="65.000000"/>
<fOilVolume value="5.000000"/>
<fSeatOffsetDistX value="0.000000"/>
<fSeatOffsetDistY value="-0.200000"/>
<fSeatOffsetDistZ value="0.000000"/>
<nMonetaryValue value="35000"/>
<fRocketBoostCapacity value="1.250000"/>
<fBoostMaxSpeed value="70.000000"/>
<strModelFlags>00440040</strModelFlags>
<strHandlingFlags>00000000</strHandlingFlags>
<strDamageFlags>00000020</strDamageFlags>
<AIHandling>AVERAGE</AIHandling>
<SubHandlingData>
<Item type="CCarHandlingData">
<fBackEndPopUpCarImpulseMult value="0.100000"/>
<fBackEndPopUpBuildingImpulseMult value="0.030000"/>
<fBackEndPopUpMaxDeltaSpeed value="0.600000"/>
<fToeFront value="0.000000"/>
<fToeRear value="0.000000"/>
<fCamberFront value="0.000000"/>
<fCamberRear value="0.000000"/>
<fCastor value="0.000000"/>
<fEngineResistance value="0.000000"/>
<fMaxDriveBiasTransfer value="-1.000000"/>
<fJumpForceScale value="1.000000"/>
<fIncreasedRammingForceScale value="1.000000"/>
<strAdvancedFlags>00000000</strAdvancedFlags>
</Item>
</SubHandlingData>
</Item>
</HandlingData>
</CHandlingDataMgr>
the best sound that matches this cars engine sound her : https://www.gta5-mods.com/vehicles/volkswagen-audi-rs6-ea825-v8-engine-sound
need video
Change ''audioNameHash'' its the same HashName for another sound mod for koenigsegg
wrong NameHash
Suspension are motionless man and its 2026 u should include Sound with it
we need video to install it correct