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  • v2.0.0 Update is here!
    Version 2.0.0 brings major improvements to the system (more focused on making the weapon system simpler for everyone).
    New improvements include:
    - Weapon Customization Auto-Saving
    - Improved weapon attachment names in the shop for both Story Mode and Online weapons
    - Simple vehicle adoption for Persistent vehicles on game start
    - Bug fixes
    - And more...

    Please check the latest changelog and the updated Usage Guide (v2) in the description for all the changes you need to know.

    20 hours ago
  • Quick update! I've updated the Usage Guide in the description right below 'How To Install', including the new Persistent File personal vehicles update added in v1.1 thanks to @ComeFlyWithMe for the suggestion.

    Thank you for trying out the mod! Your feedback is always appreciated.

    25 octombrie 2026
  • @Mrhaqqim2 Thank you for your rating! To answer your question: yes, the mod uses LumonUI which fully supports both keyboard and controllers for navigating the menus once it is open, but the menu open key can only be configured for keyboard (default is F10, but you can change it from the Config.ini file inside the WeaponVehicleSavingSystem folder).

    18 octombrie 2026
  • @rzishhh Thanks for the feedback!

    If you are using the Enhanced version of the game, you should install Script Hook V .NET Enhanced [Legacy and Enhanced] latest (1.1.0.6) along with mod version 1.0.1. Also, make sure to install the latest version of LemonUI (SHVDN3).

    If you are already set up correctly, then I'm afraid the mod might not currently work for the Enhanced version of the game, as I haven't tested it on that version myself.

    30 septembrie 2026
  • @ComeFlyWithMe I appreciate the suggestion. The reason I choose temporary persistence is the flexibility to drop a saved vehicle anywhere at any time. However, adding permanent persistence as a configurable option in a future update is a great idea, and I can definitely do that.

    30 septembrie 2026
  • Few Mod Usage Guide

    Saving All Weapons
    * Use "Save New Weapons" to save all new weapons to the current active profile.
    * Use "Update Saved Weapons" to re-save all your saved weapons. *(Very important if you customized any of your saved weapons, as it will not be automatically saved).*

    Saving Current Weapon (Single Weapon)
    * use "Save Selected Weapon" to save the currently active weapon if it hasn't been saved already.
    * use "Update Selected Weapon" to save or update the currently active weapon *(important after customizing the weapons)*.

    Giving Weapons
    * Use "Select" to select the weapon or give it if the player does not already have it.
    * Use "Give" to give or replace the weapons even if the player already has it.
    * To have your loadout replace your current weapons, add weapons to a "Favorite Weapons" group, then give them from the "Favorite Weapons" menu.

    Ammo Reserving (Note: this feature will seem to behave unexpectedly at first until you get used to it)
    * Use "Save Weapons Ammo" to save all saved weapons' ammo to reserve. *(Note: All weapons within all profiles share the same ammo pool)*
    * You can use the "Manage" menu to change how much percentage of ammo to give based on the weapons' full capacity while giving weapons.
    * Ammo reserving is supposed to prevent having free unlimited ammo.

    * Feel free to let me know if there is a better way to implement/manage ammo without breaking the game economy.

    Spawning Vehicle (Any Vehicle)
    * Use "Summon" to spawn the vehicle instantly in front of the player.

    Persistent Vehicles (Note: vehicle persistence is only temporary until the game is closed or the script is unloaded)

    Persistent Vehicle (Cars and Boats)
    * Use "Drop Nearby" to spawn the vehicle on the nearest vehicle node.

    Persistent Vehicle (Helicopter)
    * "Drop Nearby" will spawn the helicopter on some of the in-game helipads if the player is close to any; otherwise, it works like a car with a slight safety check.

    Persistent Vehicle (Plane)
    * "Drop Nearby" only works if you are inside any of the in-game airfields.

    Persistent Vehicle (Random/Ambient Vehicle)
    * Get to the driver's seat of any ambient vehicle and use "Owner" to claim the vehicle as your own to make it persistent.

    Claimed Or Non-Personal Vehicle Drop (Shows default blip named "My Vehicle")
    * Each character has 1 vehicle persistence for vehicles you claim or drop nearby; claiming or dropping another one will remove the oldest one.

    Personal Vehicle Drop (Shows vehicle type blip named "Personal Vehicle")
    * Each character can drop 3 personal vehicles; dropping another one will remove the oldest one.

    * Feel free to let me know if there should be more persistent vehicles allowed.*

    Expand to read the full comment
    29 septembrie 2026
  • @ComeFlyWithMe "Save New Weapons" saves all new weapons.
    "Update Saved Weapons" re-saves all your saved weapons in case you customized weapons after saving.
    Check out the pinned comment for usage guide on the vehicle persistence and more...

    29 septembrie 2026
  • @ComeFlyWithMe Thank you for letting me know. I tested it with Script Hook V .NET Enhanced [Legacy and Enhanced], and it wasn't working for me either. I have now updated the mod to v1.0.1 to work with Script Hook V .NET Enhanced [Legacy and Enhanced], but I still cannot test it on the enhanced version of the game since I only have the legacy version. I hope it works for Enhanced users now.

    28 septembrie 2026
  • @ComeFlyWithMe F10 is the default hotkey, but you can customize it via the Config.ini file.

    27 septembrie 2026
  • Hi mod lovers! Welcome to my first release of Weapon & Vehicle Saving System! Let me know if you run into any bugs. Enjoy the mod!

    25 septembrie 2026