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  • @andre500
    Sorry, just one last thing about script. Normally in Legacy version, after traveling to LC, map of Los Santos should be unloaded and water are placed instead. For now, it is a gaping hole in ocean and if I fly in that zone - aircraft engine shuts down and I start falling. Seems like not only water not loaded properly, but also bounds switching is bugged.

    4 hours ago
  • @andre500
    > fixed the issue with license plates
    Great, thanks.
    > the other crashes are directly related to the mod itself, not the program, if they also occur in Legacy, because the program installs LCPP on Legacy as-is.
    Yes, all of those errors and problems are major «legacy bugs» from Legacy version, currently not fixed by anyone and should not be seen as MDV issue, mentioned them precisely as that statement. Exception - flooded tunnels, as water quads are handled by WorldTravel script. You already mentioned, that you will fix all encountered issues with script later, so not a problem, I guess.
    Now I will stop nagging and bothering you. Sorry for too many messages, very excited for this generational leap.
    Big Thank You.

    10 hours ago
  • @andre500
    Briefly tested LCPP on latest game version. Briefly - because new MDV update was rolled out right after I finished installation process, so I will try tomorrow with new version.

    Test setup:
    - clean game folder, latest build, no hooks, no scripts, no adjusters, no patches
    - anticheat turned off
    - 100% Save File
    - LCPP December 2024, 11GB
    - MDV 1.2.0
    Started MDV, selected game folder for Enhanced, dropped .7z-archive with all mods .OIV-files into the MDV window, waited for unpacking, clicked «Install» 2 times. After 20 minutes process is finished. All adjusters was installed. Since MDV not installed .asi-loader and SHV, WorldTravel scripts was not loaded on first game start. Not a problem, just observation, I simply downloaded SHV July build from official website.
    No changes in .ini-files was made, everything «as is» after installation by MDV 1.2.0.

    Little bug that I found, it was not present in Legacy version - vehicles license plates not loading correctly, like central part of the plate number covered by black rectangle (maybe it is related to conversion process).
    Otherwise, this build is almost fully playable - traveling by airport and docks, teleporting by trainer, traffic and peds spawning, death and respawn in hospital, police chases, radio stations, etc.
    Only bugs in Enhanced that I encountered was also present in Legacy at some point:
    - flooded car and metro tunnels (probably script-related);
    - crash to desktop in Upper Manhattan (area from bridge to Alderney and to North Holland Police Station) and China Town (near bridge to Broker) when police cars are present and police sirens active (don’t even know what can cause this, some are saying it’s defective car models);
    - crash to desktop with MPMaps enabled near Fish Market and Poop Deck restaurant and in the sea near Pegorino’s Mansion (separate game run after installing Simple Trainer to enable MPMaps).
    - some vehicle models (brioso from lcpack, for example) are bugged, some can’t be entered (I see changelog for MDV 1.2.1 and maybe new features can fix those issues).
    Those errors I was able to reproduce every time.
    Error that I can’t reproduce - «ERR_GFX_STATE» and crash to desktop once, maybe it’s something related to my PC.
    Again, thank you very much for your work.

    Expand to read the full comment
    19 hours ago
  • @andre500
    > I’ll take a closer look at everything else as well
    Understood, thank you. No pressure, just being curious.

    in urma cu 1 zi
  • @andre500
    Interesting. Briefly tested and yes, seems like all assets are properly converted, game is loading and I can travel to Liberty City by plane, not tested Docks. However, I tested it very briefly and on outdated game version - Mansion in the Hills and as soon as I leave Liberty City Airport by teleportation somewhere in the city with trainer or heading to the city in a car, game crashes. Again, not tested it properly on latest game version, that I suppose you are using and towards what building your .asi. Will run more tests tomorrow, thanks for a great tool.

    Couple questions:
    - Original WorldTravel scripts have ability to choose in .ini-file environment that LCPP will be loaded in - SP or MP (there is different .rpf-archives for SP and MP). For example, it grants ability to use LCPP with activated MPMaps - .asi-file loads/unloads assets defined by strings of names of .ymap-files in .txt-files located in «game folder/Levels». Since there is more assets in Los Santos with active MPMaps, if WorldTravel scripts set to handle SP environment - those MP assets will not unload and may cause issues. In your Enhanced version there is no such settings, only ability to set Decals Limits and StreamerVariable. May I ask why? And what environment is set to default for now?
    - About those .txt-files in «game folder/Levels». As I see, MDV replaces only script part, .txt-files stays untouched. Is there a way to automatically modify them upon installation and adding all missing entries by scanning game archives? LCPP was released in times of Money Fronts update, so .txt-files contain only entries of .ymap-files dated to this update. Since Money Fronts, multiple new .ymap-files was added to base game and currently not handled by WorldTravel script. Just asking, can be done manually by lurking some FiveM forums for entries.

    in urma cu 1 zi
  • @andre500
    Oh, sorry, missed your message about slow hard drive, so half of my next questions overlapping your answers.

    in urma cu 3 zile
  • @andre500
    Understood, thanks. There is currently fork on GitHub by Splatcrafter for lastest Legacy version - may be you consider sharing workarounds or forking his branch.
    Also, about installation of map mods - seems like every map installation (MLO resources, for example) through this tool makes dlc.rpf/setup2.xml with entries related to loading upon MPMaps activation - argument MAP_UPDATE. Maybe you can implement ability to choose to which enviroment (MPMaps - MAP_UPDATE, SPMaps - MAP_UPDATE_SP) installed maps will be related?

    in urma cu 3 zile
  • @5kY1iN3
    Thanks for clarification, will try to unpack all LCPP .rpf-archives and convert assets preserving folder structure, maybe it works out.

    @andre500
    Tried to install LCPP using this tool - as I expected, the tool only copies dlc.rpf archives to mods folder without unpacking them and converting assets. I suppose, since conversion is not some unicorn-grade technology, those archives can be opened manually, assets converted and packed back to work on Enhanced. Please, correct me if I’m wrong, previously used to modify only Legacy version

    in urma cu 3 zile
  • @5kY1iN3
    > It's not the scripts that are incompatible with Legacy, it's the shaders and meta files
    You mean, with Enhanced? Because LCPP currently only available on Legacy version of the game. And, if I understand it right - you tested LCPP on Enhanced and .asi-scripts works fine?

    in urma cu 3 zile