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@5kY1iN3
> It's not the scripts that are incompatible with Legacy, it's the shaders and meta files
You mean, with Enhanced? Because LCPP currently only available on Legacy version of the game. And, if I understand it right - you tested LCPP on Enhanced and .asi-scripts works fine?
@andre500
Thank you.
@andre500
Currently - don’t know if there is anything wrong, only started downloading 2 Enhanced builds to try and see. I thought maybe you already tested it yourself - LCPP conversion to Enhanced will be, how they say: «Hit is a hit».
I suppose, if resource conversion will be successful, LCPP .asi-files (WorldTravel/WorldTravelPatches) that loads Liberty City and unloads Los Santos, patches radio stations, traffic, water quads, etc… still may be incompatible with Enhanced version (hope you find time to look into it too).
@andre500
Thanks for the tool, very promising. By any chance, will be this tool able in the future to convert and install LCPP (Liberty City map) on Enhanced version of the game?
@KroniC00
Huh, that’s interesting. I experienced similar problem with World of Variety that has similar functional to CBotB. Will look into it, thank you for the information. Glad that you resolved your issue.
@KroniC00
Answer to the question from LSLife thread.
Problem: cops not spawning after entering/exiting stash house, Pull Me Over coupled with Cops Back on the Beat.
Hello there.
May be it is BetterChases? Is there a chance that you are using this mod? I’ve encountered similar bug on earlier builds of my mod pack and it’s stopped since I removed Better Chases ~6 months ago.
When I think about this - Pull Me Over should not be the reason behind that bug because mod only take control over already spawned cops. But BetterChases take control over whole cops spawning system, so it may be the reason. Cops Back on the Beat is basically modified in-game files that adds cops vehicles to in-game spawn pool so, obviously, they can spawn naturally, as any other vehicle in traffic. By that logic, if pedestrians and vehicles are still spawning after entering/exiting stash house - in-game spawn mechanism is working as intended and it SHOULD spawn cops. Seems like something is interfering directly with cops part.
Test it properly. As always, delete all scripts, start game, test problem, close game, add 1 script and start game again to test. And so on.
@MaxLuk
That’s will be awesome. Mod works fine on Legacy if you change reference version of SHVDN to 3.6.0 with HEX-editor.
Very strange, one year ago this mod has problem that everyone describes - crash on maxed sniper scope. Today I tested it and using game version 1.0.3274/1.69 (same as year ago) and ScriptHookVDotNet-v3.7.0-nightly.81 (year ago it was early versions of v3.7.0-nightly) this mod does not have this problem and working as intended.
Good day, sir.
Is there some downsides from multiple SHVDN references? And if that is possible - how can I delete them and leave only 1 reference? Changing reference version is not that hard, but cutting out whole line is beyond my comprehension.
@thalilmythos
Oh, wonderful, thank you.