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LCD Vehicle Info [.NET/Arduino] (OUTDATED) 0.3.1

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FIFASam

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LCD Vehicle Info (for Arduino) v0.3

Speed Only for now, more being added later!

Requirements:
- ScriptHookV
- ScriptHookVDotNet (v2.4)
- Arduino (UNO,Nano,MEGA,Due,etc)
- Arduino IDE
- LCD Screen (I2C or Regular)

How to Use:
  • First hookup the LCD to your Arduino then upload the Arduino sketch to your Arduino

    • Simply open the .ino in the Arduino IDE
    • Select your arduino in Tools -> Port
    • I2C:

      • Connect the headers to the pins specified in the code (I2C VCC -> 5v, I2C GND -> GND, I2C SDA -> A4, I2C SCL -> A5)
      • Verify & Upload
    • Regular / Self Soldered

      • Connect headers to pins (in order): 12, 11, 5, 4, 3, 2
      • Comment out "LiquidCrystal_I2C lcd(0x3F, 2, 1, 0, 4, 5, 6, 7, 3, POSITIVE); "
      • Remove "//" comment: "LiquidCrystal lcd(12, 11, 5, 4, 3, 2);"
      • Verify & Upload
    • Be sure to change lcd.begin(20, 4); to your LCD dimensions! Also, in the INI please make sure to set to your LCD's dimensions!!!
      (i.e 16x2 LCD -> lcd.begin(16,2);)
  • Next, place ArduinoLCD.dll & LCDVehicle.ini in GTAV/scripts/
  • Edit "COMPort" in LCDVehicle.ini to the correct Arduino COMPort
  • Set BAUD to 9600 (unless changed in .ino)
  • If you are unsure about your COMPort, enable "ShowAvailablePorts", go in game and press the specified key for "ShowAvailablePortsKey"
  • Open GTA V & Use!


Default Keys
Toggle: L
Show Available Ports: O

Changelog
-v0.1: Test/alpha (not released)
-v0.2: First release
-v0.3: Added current vehicle to the LCD screen.
-v0.3.1: Added 2 values in INI (LCDColumn, LCDRow), please make sure to set to your LCD's dimensions!!!

More Info on Arduino: www.arduino.cc

Enjoy!
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First Uploaded: January 09, 2016
Last Updated: January 10, 2016
Last Downloaded: 5 days ago

All Versions

 0.3.1 (current)

337 downloads , 6 KB
January 09, 2016

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