Alternative Pistol Draw 1.5
54,870
346
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February 26, 2025
V1.5
About:
This mod simply allows you to grab your pistol with a simple animation.
since version (V1.2), is the mod no longer assigned on a specific key.
The mod now works whenever you're grabbing a pistol
Enable/Disable specific pistols:
By default as of version 1.2 and up, all the weapons in the INI file list are using the animation.
You can simple edit which one uses this mod by setting "true" to "false" in the INI file.
Bugs:
1. When restarting your scripts folder the outro animation might start.
2. You can shoot while still grabbing the pistol. (will be fixed soon)
Requirements:
1. ScripthookV
2. ScripthookV.NET
(Since the last update you might need the nightly version of scripthookvdotnet)
Install:
Place the all the files (except for the readme) into your "scripts" folder.
If you don't have a "scripts" folder. Make sure to create one in your gtav directory.
Changelogs:
V1.0 (small): Released the mod
V1.1 (small): Added a new option to choose
V1.2 (big):
1. Removed the "new option" from V1.1.
2. Rewrote the entire script.
3. Made the transition from grabbing a pistol to aiming shorter/smoother.
4. Removed the hotkey and made sure the mod works whenever grabbing your gun (weaponwheel etc).
5. Changed the INI so you can edit which pistols uses the mod.
6. Changed the name of the mod.
V1.3 (big):
1. You can now edit every pistol and a few SMG's in the INI:
2. Change wether a specific pistol/SMG uses the mod
3. Change the Draw Time to make the animation longer/shorter
4. Change the Draw Speed to change the speed of the animation
(You can combine 2 and 3 to edit the overall animation speed.
5. Change wether the Double Action Revolver uses the default holster animation.
V1.4
1. Upgraded to SHVDN 3
2. Completely removed NativeUI dependency
3. Fixed slight chance of crash when entering vehicle while switching weapon.
4. New options in INI, you can now choose wether you want to enable the mod in missions or not.
5. You can also now disable or enable the mod in vehicles.
V1.5
1. Cleaned the script a bit
2. The gun now stays hidden for a specific amount of time when grabbing it, you can customize the duration in the INI.
Credits: OneMinuteYT AKA ShadoFax
My discord server
My YouTube channel
Check out my other mods!
First Uploaded: January 01, 2022
Last Updated: February 25, 2025
Last Downloaded: 1 hour ago
All Versions
214 Comments
More mods by OneMinuteYT:
- .Net
- .Net
- .Net
V1.5
About:
This mod simply allows you to grab your pistol with a simple animation.
since version (V1.2), is the mod no longer assigned on a specific key.
The mod now works whenever you're grabbing a pistol
Enable/Disable specific pistols:
By default as of version 1.2 and up, all the weapons in the INI file list are using the animation.
You can simple edit which one uses this mod by setting "true" to "false" in the INI file.
Bugs:
1. When restarting your scripts folder the outro animation might start.
2. You can shoot while still grabbing the pistol. (will be fixed soon)
Requirements:
1. ScripthookV
2. ScripthookV.NET
(Since the last update you might need the nightly version of scripthookvdotnet)
Install:
Place the all the files (except for the readme) into your "scripts" folder.
If you don't have a "scripts" folder. Make sure to create one in your gtav directory.
Changelogs:
V1.0 (small): Released the mod
V1.1 (small): Added a new option to choose
V1.2 (big):
1. Removed the "new option" from V1.1.
2. Rewrote the entire script.
3. Made the transition from grabbing a pistol to aiming shorter/smoother.
4. Removed the hotkey and made sure the mod works whenever grabbing your gun (weaponwheel etc).
5. Changed the INI so you can edit which pistols uses the mod.
6. Changed the name of the mod.
V1.3 (big):
1. You can now edit every pistol and a few SMG's in the INI:
2. Change wether a specific pistol/SMG uses the mod
3. Change the Draw Time to make the animation longer/shorter
4. Change the Draw Speed to change the speed of the animation
(You can combine 2 and 3 to edit the overall animation speed.
5. Change wether the Double Action Revolver uses the default holster animation.
V1.4
1. Upgraded to SHVDN 3
2. Completely removed NativeUI dependency
3. Fixed slight chance of crash when entering vehicle while switching weapon.
4. New options in INI, you can now choose wether you want to enable the mod in missions or not.
5. You can also now disable or enable the mod in vehicles.
V1.5
1. Cleaned the script a bit
2. The gun now stays hidden for a specific amount of time when grabbing it, you can customize the duration in the INI.
Credits: OneMinuteYT AKA ShadoFax
My discord server
My YouTube channel
Check out my other mods!
First Uploaded: January 01, 2022
Last Updated: February 25, 2025
Last Downloaded: 1 hour ago
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@OneMinuteYT If you want to give me some way to contact you, I can show you how the files in my GTA are set up.
March 09, 2026 -
works on enhanced as of today. However I keep pulling out my whip everytime i exit a vehicle how do i fix it
June 10, 2026 -
@gamingarfftre did you mess around with the disable in vehicle setting in the ini file?
June 11, 2026 -
@OneMinuteYT nope, theyre on default. (false) on both. even with the mod removed, by default my chars hold their gun the moment they leave any vehicle.
June 11, 2026 -
@gamingarfftre just a base gsme function, you gotta equip fist while in car
June 12, 2026 -
@OneMinuteYT Yeah figured. havent played SP for awhile. great mod! looking forward to see more cool stuff from ya.
June 13, 2026 -
@gamingarfftre don't know if I'll still release new stuff in the future but appreciate it!
June 16, 2026 -
@OneMinuteYT i tried adding rifles and sniper in the .ini but it doesnt working. im guessing the .dll logic is just only around pistols/sidearms?
June 16, 2026 -
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There are unused dialogues for each protagonist for drawing a gun. can you activate them in this mod? IT ROCKS BTW!
September 12, 2026 -
@Isomeric oh wow i never realized that, do you know the names of these dialogues?
September 13, 2026 -
For sure! It's called DRAW_GUN from 1 to 8. and they're located in the S_MISC.rpf for michael for example they're located in michael_1_normal.awc
September 13, 2026 -
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@Thatguyreally444 I honestly can't promise you that as I'm rarely making mods for gtav anymore nowadays
September 19, 2026 -
@OneMinuteYT hopefully this dosent come out as me pressuring you but why?
September 19, 2026 -
@Thatguyreally444 just lost interest in it, i also didnt used to work as much as i do now
September 19, 2026 -

Make sure you have installed the *LATEST* version of scripthookvdotnetnightly!