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Scenario Groups 1.4

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INFORMATION
This script enables various (disable by default) scenario groups. You will now find NPCs inside the Blaine County Savings & Loan, the Paleto Bay and Sandy Shores police stations, cops at the towing impound in South LS,
guards at the scrapyard from the "Big One" preparation mission

Current Scenarios (v1.4)
NPCs "doing shopping" inside AmmuNation stores
NPCs inside the Blaine County Savings & Loan (Paleto Bay bank)
NPCs and cops inside the Paleto Bay and Sandy Shores police stations
Cops at the (Franklin's) towing impound
Police vehicles at the South LS police station (the one next to the Franklin's towing impound) parking lot
Security guards at the scrapyard from the "Big Score" preparation mission
Prison bus randomly spawning around the map
NPCs inside the player Facility (MP map)
Lost MC members inside the East Vinewood clubhouse (MP map)
NPCs inside the Pacific Standard bank (MP map)
NPCs and cops inside the Mission Row police station (MP map)

More pics here

REQUIREMENTS
Script Hook V NET
OpenIV.asi
Mods folder

INSTALLATION
Move ScenarioGroups.cs in the scripts folder

Import the content from the scenario_SP&MP folder in mods/update/update.rpf/x64/levels/gta5/scenario
SP&MP = scenarios that work with the SP and MP map

Import the content from the scenario_MP folder in mods/update/update.rpf/x64/levels/gta5/scenario
MP = scenarios that require the MP map to work
Note: do not import these if you don't use the MP map

Import the content from the scenario_SP2MP folder in mods/update/update.rpf/x64/levels/gta5/scenario
SP2MP = SP map scenarios enabled for the MP map
Note: do not import these if you don't use the MP map or else you will loose the scenarios on the SP map

SPECIAL THANKS
dav90 for the decompiled PSO files
dexyfex for Codewalker

CHANGELOG v1.4
Edited vinewood.ymt. Now NPCs spawn inside the Pacific Standard bank (MP)
Edited lost_mc.ymt. Now the scenarios inside the East Vinewood Lost MC clubhouse are enabled (MP)
Edited east_vinewood.ymt. Now the bikes at the Lost MC clubhouse parking lot spawn when using the MP map (SP & MP)
Edited rancho.ymt. Now police vehicles spawn at the police station next to the (Franklin's) towing impound (SP & MP)
Edited military_base.ymt. Enabled two Mesa (SP & MP)
Enable some more scenarios at the Mission Row police station (MP)
Removed the npc at the facility that spawned on top of the seat
Removed the fib_group_1 and fib_group_2 groups (these where the NPCs that spawned outside the FIB building during the "Bureau Raid")
Removed the cinema_downtown, cinema_morningwood and cinema_textile groups (as these ones are used inside the cinema interiors and are handled already by the game)
Removed the vagos_hangout group (these are supposed to spawn inside an interior that it's not available)
Removed the bikers, cops, hookers and vagos groups (these are set by default to be MP only and require the flag value to be changed in order to work in SP too). Might get re-added at a later time (don't know if and when)
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First Uploaded: June 01, 2018
Last Updated: June 13, 2018
Last Downloaded: 2 hours ago

All Versions

 1.4 (current)

1,108 downloads , 128 KB
June 13, 2018

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