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Shrapnel 1.2

4,145

NOTE:
I ONLY UPLOAD TO 5MODS! IF YOU SEE MY MOD UPLOADED ON ANOTHER SITE, IT WAS NOT UPLOADED BY ME!

Overview:
This mod creates shrapnel around player owned weapon explosions. This means any grenade you throw can still hurt you and others from a distance. You can even change the shrapnel bullet type in the config to make things really interesting!

Bug Reporting:
If you have any bugs or requests, I'll be able to respond faster at:
Discord - IAmJFry#0097 OR Join my Discord server!
(If the mod "doesn't work", please do not contact me before making sure that you've properly installed/updated everything that is mentioned below in the "Requirements" section.

Requirements:
  • Requirements For ScriptHookVDotNet V3.1.0 (Microsoft .NET Framework 4.8 and the Microsoft Visual C++ Redistributable Package for Visual Studio 2019 (x64))
  • Script Hook V
  • ScriptHookVDotNet V3.1.0

    Installation:
  • Copy "Shrapnel.dll" to your "GTA V\Scripts\" folder
  • Copy "Shrapnel.ini" to your "GTA V\Scripts\" folder (If updating from an older version, check the changelog to see if any changes have been made to the config file. If not, then you don't need to do this step.)

    Changelog:
    V1.2:
  • Added the firework launcher as a usable weapon. (Using firework as the bullet type and setting the shrapnel speed to something low like 5 causes a nice little show)
  • Fixed a bug causing certain bullet types not to show. (This for some reason is caused by a player not having or have had that particular weapon. So if you picked flare gun and didn't have one, then no flares would appear as shrapnel)
  • Fixed a bug accidentally added in the last update causing projectiles like rockets to move slowly and turn. (This is actually an option that you can change in the .ini now that's mentioned below)
  • Added "Shrapnel Speed (Mainly for projectiles):" to the .ini. Default value is -1.0 but basically a value between 0 - whatever GTA V's max speed for projectiles is. So setting this to 5 will cause that slow projectile issue where as 5000 will make them extremely fast.
    V1.1:
  • Adjusted the random direction part of the shrapnel to make it a bit more consistent. (It is still COMPLETELY RANDOM)
  • Added "Minimum Amount Of Damage Caused By Shrapnel:" and "Maximum Amount Of Damage Caused By Shrapnel:" to the .ini. Before it was a set 45 but now it's set to randomly choose between 2 values that you set.
    V1.0:
  • Initial release
  • Show Full Description

    First Uploaded: March 26, 2021
    Last Updated: April 06, 2021
    Last Downloaded: 1 hour ago

    All Versions

     1.2 (current)

    3,491 downloads , 5 KB
    April 06, 2021

     1.1

    379 downloads , 5 KB
    March 31, 2021

    69 Comments