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VAutodrive 6.11.0

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V6.11.0
IMPORTANT! You need to install the new version of VCommonFunctions as well (part of this download)!
NEW FEATURES
- Vautodrive also works with Boats, submersibles, Blimps and the Hydra now.
Note there is no autoland feature for Blimps and the Hydra yet as no native function has yet been found for this.
- updated the guide with interesting information regarding the special helipads and the new supported vehicle types.

V6.10.0
NEW FEATURES (IMPORTANT: You need to install VCommonFunctions V2.3.0 as well (part of this download)!)
- The roof of convertibles is now locked in it's actual state while the autopilot is engaged.
- The maximum speed preset was raised to 120mph. However, only a few supercars can make it there. Others still cut at 95mph. This is due to restrictions in the game and not caused by VAutodrive.
- The helicopter autopilot now recognizes the Z-value (height) of ANY blip. So it will make a safe approach to whichever blip is under the waypoint marker.
- The helipad blips are now saved in a file on your harddrive. It's going to be automatically generated when you press the ToggleBlipMap key while you sit in a Helicopter. You find the file in Documents\Rockstar Games\GTA V\ModSettings and the name is VAutodriveHelipads.xml. Please read the guide for information on how to edit this file for additional helipads of your own choice.
- Updated the guide to reflect the changes.

Preface
This mod has a long development history already as it all began with GTA IV. The GTA V version is a migration and has gotten a lot of improvements.

Description
VAutodrive (say "Five Autodrive") equips vehicles with an autopilot and more. No need to press and hold keys for minutes in order to drive. Enjoy the view and your dinner with your hands free.
- Drives/flies you to a waypoint or cruise around aimlessly by not setting a waypoint.
- Works with cars, motorbikes, bicycles, helicopters, airplanes and on foot.
- Does NOT support Blimps, the Hydra and submersibles
- Select any of several speed presets with a simple keystroke
- fine tune the speed up and down
- select from 4 different driving styles, from obeying all traffic laws to reckless and change them anytime during the ride.
- Let your character do the driving or get a driver spawned.
- You can work the gun of the Insurgent, the Karin technical, the armored limo or the Valkyrie helicopter while a driver/pilot gets you to your destination.
- in-game configuration menu for all configurable things, even all the key bindings.
- Abandoned vehicle movers
- make other drivers flee from you to resolve traffic jams
- Advanced component software architecture (see Codemap picture). This is no simple script.
- All key bindings are fully customizable.
- Detailed PDF guide with pictures, so you get the most out of this mod.

You need
- the most recent version of GTA V. This mod gets always updated as soon as the updated Scripthook is available.

- Microsoft .net framework 4.5.2 or above ( http://www.microsoft.com/en-us/download/details.aspx?id=42643 )

- Visual C++ Redistributable Packages for Visual Studio 2013 ( https://www.microsoft.com/en-us/download/details.aspx?id=40784 )

- Alexander Blade's ScripthookV ( http://gtaforums.com/topic/788343-script-hook-v/page-1 )

- ScripHooktVDotnet V2.9.3 or V2.9.4 ( https://github.com/crosire/scripthookvdotnet/releases )

- My VCommonFunctions.dll (included in this download)

- Guad's NativeUI V1.7(included in this download)

- Adobe Acrobat Reader for the PDF guide ( https://get.adobe.com/reader/ ) (not necessary on Windows 10, as long as you haven't uninstalled the Windows Edge browser).

Installation
Installation instructions and more detail information in the Guide (included in this download).

SPECIAL NOTE for LSPDFR users: Better set the KillEnemies property in the config to false or you might face that VAutodrive kills suspects!
First Uploaded: July 06, 2015
Last Updated: February 05, 2017
Last Downloaded: 2 minutes ago
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1,317 Comments

  • Default
    Pinned Comment

    @Cyron43 Sorry for not introducing my self in the beginning and thanks for detailed explanation of how the code works. I am a researcher at KAIST in South Korea. Our research lab is recently beginning to use GTA V as a virtual environment to train and test self-driving-AI. To do this we need "verified" driving data, that drives like human in the real world. For example, if we could generate 10 hours length of driving data in GTA V that behaves similar to human, we could feed this data to our AI (neural net) to train it. Now that I know that the core function of this program is "DriveTo" thanks for you kind explanation, we can try to work on it by ourselves. Still, it would be a great help if I could take a look at your code, to get a head start and learn how to use the function. Following is my GitHub account. https://github.com/gnsrla12. Thank you.

    February 05, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @tall70 Well it's just a basic implementation yet. Don't expect too much.

    February 06, 2017
  • Gtao01

    very fun mod

    February 08, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @airness Thank you :)

    February 08, 2017
  • Default

    @Cyron43
    Hi, Can I auto drive only on shoulder of the road?
    If I try to do automatic drive on the shoulder, the car slips off the shoulder.
    Help me :)

    February 10, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @invicredible What is a shoulder of the road? I have never heard that before.

    February 10, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @invicredible Oh now I got it. Sorry but English is not my native language. No you cannot automatically drive on the emergency lane the whole time. However, if you change the driving style to AvoidTrafficExtremely the autopilot can take that to get past the traffic in front.

    February 10, 2017
  • 1a2dfb 2015 08 23 213939

    @Cyron43 I really enjoy this mod. Instead of pausing to go grab a soda or something I just toggle this on. Its great to sit back and admire all the HD textures i've added to the game from various mods here.

    7 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @Weirdoutworld Thank you very much. That's what I had in mind with this mod. :)

    7 days ago
  • Default

    Unfortunately, if the road gets blocked, no matter what driving style I choose, the driver isn't smart enough to drive around the obstacle, they just reverse and drive into it over and over.

    6 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @Gaffa Have you tried to make the NPC drivers flee from you or what about the vehicle movers? These are all options VAutodrive provides. Read the guide. If nothing goes - well this is an autopilot and no magic spell.

    6 days ago
  • Default

    That was actually for a vehicle that had blocked the way which had gotten into a conflict with the police, I guess it just didn't know to use the oncoming lane to get around it?
    You obviously saw the thread on GTA Forums about driving styles, just wondering if there's anything in there that can be done to possibly help it - then again you've probably already done the relevant bits. I'll try and find what it was that did avoid cars and objects, although it could've been Menyoo's built-in Auto-Drive.

    5 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @Gaffa Yes I know the driving style bitmask and it's optimized in VAutodrive. Of course you cannot run two autopilots simultaneously. Also the efficiency of the AvoidTrafficExtremely mode depends highly on the vehicle. Try the Shotaro for instance. You will be amazed.

    5 days ago
  • Default

    Cool, thanks for the tips.

    5 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    I am in day 3 of my spike project (research) for moving target following/chasing. Making good progress. The spike is working great for ground vehicles and helicopters. Next things are making it work for boats and planes and the integration w/o destroying anything of the production code. Hooray for git.

    4 days ago
  • 2c38b7 1239897 10154011360665385 1840893239 n

    @Cyron43 is it possible to have a autodrive "road speed" feature so u flow with traffic alot better? ie it updates for the road that you are on so if you go from Trevor's to Paleto Bay it auto adjust speed to match ai?

    1 day ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @SnHxFirefighter Currently it only adapts in cruise mode (no waypoint set). The code which is responsible for the speed limit under the hood has not yet been found. I mean, somewhere in the gigabytes of code must be something that represents the current speed limit but no one knows where.

    1 day ago
  • Default

    I can't get someone to drive for me, when I turn always drive yourself off and press the key it says: "no driver" Can you help with this?

    1 day ago
  • Default

    how do i use this its so confusing ???

    19 hours ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @ABuzzedWhaler When you get the "no driver" message it's either one of these issues:
    1. The driver cannot be spawned due to an insufficient amount of free memory. Lower the graphics settings or deactivate some mods which eat up a lot of memory.
    2. Other script mods are eating up too much processor time. The driver request in VAutodrive is coupled with a timeout. If no driver was spawned within 1 second you get this "No Driver" message.
    3. You provided an invalid ped model name. Double-check the ped model name or allow a random driver.
    4. You try to have a driver in a vehicle with no passenger seat (free).

    @Aydan1019 Very nice of you to give my mod a bad rating because you are too lazy to read the guide. I worked my butt off for this. So RTFM!

    15 hours ago
  • Default

    what guide i changed the rating too

    5 hours ago
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