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VAutodrive 6.12.2

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V6.12.2
FIXED
- No reaction on Autoland key if the Autopilot wasn't used before.
- no release of the helicopter landing task at certain cases.
- VAutodrive can now fly the Avatar shuttle ( https://www.gta5-mods.com/vehicles/tav-37-valkyrie-ssto-shuttle-from-avatar#comment-891797 ). However, autoland is not yet possible.

Preface
This mod has a long development history already as it all began with GTA IV. The GTA V version is a migration and has gotten a lot of improvements.

Description
VAutodrive (say "Five Autodrive") equips vehicles with an autopilot and more. No need to press and hold keys for minutes in order to drive. Enjoy the view and your dinner with your hands free.
- Drives/flies you to a waypoint or cruise around aimlessly by not setting a waypoint.
- Works with cars, motorbikes, bicycles, boats, helicopters, airplanes, blimps, submersibles, on foot and (basically) the Hydra.
- Select any of several speed presets with a simple keystroke
- fine tune the speed up and down
- select from 4 different driving styles, from obeying all traffic laws to reckless and change them anytime during the ride.
- Let your character do the driving or get a driver spawned.
- You can work the gun of the Insurgent, the Karin technical, the armored limo or the Valkyrie helicopter while a driver/pilot gets you to your destination.
- in-game configuration menu for all configurable things, even all the key bindings.
- Abandoned vehicle movers
- make other drivers flee from you to resolve traffic jams
- Advanced component software architecture (see Codemap picture). This is no simple script.
- All key bindings are fully customizable.
- Detailed PDF guide with pictures, so you get the most out of this mod.

You need
- the most recent version of GTA V. This mod gets always updated as soon as the updated Scripthook is available.

- Microsoft .net framework 4.5.2 or above ( http://www.microsoft.com/en-us/download/details.aspx?id=42643 )

- Visual C++ Redistributable Packages for Visual Studio 2013 ( https://www.microsoft.com/en-us/download/details.aspx?id=40784 )

- Alexander Blade's ScripthookV ( http://gtaforums.com/topic/788343-script-hook-v/page-1 )

- ScripHooktVDotnet V2.9.4 or V2.9.5 ( https://github.com/crosire/scripthookvdotnet/releases )

- My VCommonFunctions.dll (included in this download)

- Guad's NativeUI V1.7(included in this download)

- Adobe Acrobat Reader for the PDF guide ( https://get.adobe.com/reader/ ) (not necessary on Windows 10, as long as you haven't uninstalled the Windows Edge browser).

Installation
Installation instructions and more detail information in the Guide (included in this download).

SPECIAL NOTE for LSPDFR users: Better set the KillEnemies property in the config to false or you might face that VAutodrive kills suspects!
First Uploaded: July 06, 2015
Last Updated: April 03, 2017
Last Downloaded: 34 minutes ago
38,743

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1,397 Comments

  • 3b3868 cyron43 in gallifreyan
    Cyron43
    Pinned Comment

    In case you wonder what to do once you landed on the rooftop of Lombank west (for example): Go get my new Teleportals mod over here -> https://www.gta5-mods.com/scripts/teleportals
    A note for users of Killatomate's Realistic Driving V2.0: I recommend you remove vehicleaihandlinginfo.meta from Grand Theft Auto V\mods\update\update.rpf\common\data. The autopilot is too slow around curves with this file.

    March 19, 2017
  • Gtao61

    Awesome mod!

    April 10, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @skelepap Thank you. :)

    April 11, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    THANK YOU ALL FOR OVER 38.000 DOWNLOADS! :D

    April 11, 2017
  • Gtao61

    @Cyron43 No problem bro you deserve it (:

    April 11, 2017
  • Gtao49

    @Cyron43 Added a short video, I hope got into the topic.

    April 14, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @bug_bug Thank you. :)

    April 14, 2017
  • Default

    Ola

    [pt]
    Seria uma boa também criar uma versao desse script para RPH

    [en]
    It would also be good to create a version of this script for RPH

    April 15, 2017
  • 74cdc8 images

    @Cyron43 I've seen to many people mentioning this mod to not download it. Looks like you did a spectacular job. Thanks for all your hard work.

    April 15, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @H3llo Thank you for the 5 stars. :)
    I know about those people. I have seen comments on YouTube. These are all people who never cared to try it. They rather stick with their prejudice of this being "just a taxi mod and we have that already in the game". There is a reason why VAutodrive is featured, has so many downloads and such a high rating. That wouldn't be the case if this would be just a Taxi mod. :)

    April 15, 2017
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @AlbertTI Sure, I could learn the RPH framework and re-develop the whole mod from scratch, which would take several month, just to please a single user! How about you install ScriptHookVDotNet, which just takes a minute?

    April 15, 2017
  • Default

    Hi cyron

    10 days ago
  • Gtao49

    @Cyron43 Your mod very helped me with camera settings. I was a forest man without him!

    9 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @bug_bug Not sure how VAutodrive helps with camera settings and what you mean with "forest man" but thank you. :)

    9 days ago
  • Gtao49

    @Cyron43 Camera settings from the first person. Forest man - Yeti!

    9 days ago
  • Default

    @Cyron43 -- Any idea why Ctrl+Shift+M would suddenly stop working? I can't for the life of me raise the configuration menu anymore. Only thing I can think of as a laymen would be, I dunno, too many mods/scripts running or something? I use a lot of mods...

    Every other feature of the mod seems to work fine, and I use it regularly. Just can't raise the menu anymore.

    4 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @SpacemanSpiff Could be any of the following:
    1. There is another mod conflicting with that key combination. Even if another mod just awaits the M key, it could lead to a conflict because most mod developers don't care for or know about proper key filtering. ~sigh~
    2. That particular key container in the configuration file got messed up.
    If you are a bit familiar with XML you could try to fix it manually. You can find the configuration file at Documents\Rockstar Games\GTA V\ModSettings. The name is VAutodriveConfig.xml. The name of the KeyContainer is OpenMenu. Also look for syntactical errors like a missing bracket. There should be no such errors if you have never touched this file.
    If looking at XML is like Egyptian Hiroglyphs for you, there are two things you can do:
    1. Delete VAutodriveConfig.xml and restart scripthookvdotnet by pressing the insert key while in game (or restart the whole game, your choice). The configuration will be rebuilt with default values.
    CAUTION: All changes you have done before will be lost!
    2. Or you could open the XML file with notepad, copy&paste the content to pastebin.org and give me the link. I will go look into it.

    4 days ago
  • Default

    @Cyron43 -- Wow, what a thorough response, thank you so much. I'm no expert, but I know my way around an XML so I'll check it out. I absolutely, unequivocally doubt it's an issue with your mod or the file specifically, because I actually grabbed your most recent update specifically to see if having the new files would fix it (it didn't), therefore I assume it's a conflict with another mod. I'll have to work at narrowing that down, because I actually have no idea which one it might be - I run over 30 scripts.

    Is it possible to remap the menu combination in that xml? I'm asking, but I'll probably know the answer myself in a few minutes when I open it up. Thanks again for such a great response, and the offer to look over it yourself. I doubt that'll be necessary.

    This mod is a personal Must Have of mine, I use it literally every single time I get in a vehicle at some point or another. If I could rate it better than 5, I would. It's a thorough, accessible, high quality, incredible quality of life improvement for the SP experience.

    Edit: I see that I can't change the menu combination in the xml. However since the XML *is* the menu, I'm content just editing that as necessary when I feel like changing something. Would you consider adding in the ability to customize the menu combination? Regardless, thanks again for your time and effort in the design and creation of this mod, for sharing it, and for your stellar support.

    4 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @SpacemanSpiff Thank you for the kind words. :)
    I am a tad confused by what you mean with "can't change the menu combination in the xml". You mean the key combination for the open menu command? You can easily change that manually in the XML. Just look at the structure. You have a Keys tag, which is a list container.
    <Keys xmlns:d2p1="http://schemas.datacontract.org/2004/07/Cyron43.GtaV.Common">
    ...
    </Keys>
    Inside this container you see many KeyContainer tags. A Key Container represents the key binding for a specific function of the mod. Just find the one where Name is OpenMenu. Here it is:
    <d2p1:KeyContainer>
    <d2p1:Alt>false</d2p1:Alt>
    <d2p1:Ctrl>true</d2p1:Ctrl>
    <d2p1:Key>M</d2p1:Key>
    <d2p1:Name>OpenMenu</d2p1:Name>
    <d2p1:Shift>true</d2p1:Shift>
    </d2p1:KeyContainer>
    Since you know XML this should be pretty self-explanatory. If not then just ask. :)
    For the Key-tag use any of these: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
    Please keep me updated with your progress. :)
    BTW if you create script mods yourself I'd like to show you what this all is based on. It's called XMLIO, which is a small tool library which I have written myself a long time ago (it's also part of my VCommonFunctions library because I use it in all of my mods). Here it is: https://www.gta5-mods.com/tools/xmlio

    4 days ago
  • Default

    @Cyron43 -- OH OH, I completely overlooked "OpenMenu". Pardon me, I was only on my first cup of coffee when I began this conversation with you LOL. I did easily understand the XML, but I (and probably others) appreciate the explanation regardless ---- Sure enough, I had changed the keys and forgotten what it was. Edited to revert to default, works like a charm. Thanks!

    In the interest of conversation, I discovered a very entertaining synergy with this mod and EddIm's Bodyguard Squads. I would use his mod to create four squads of mounted followers, set the followers from his mod to Escort my vehicle, and use this mod to lead the convoy on Autodrive. The two mods together brilliantly allow the player perfect control over a convoy of armed guards, which is highly entertaining for zombie mods, gang war mods, a good ol' RDE police battle. Having your mod Autodrive allows for some very cinematic camera angles!

    The problem is that AI followers are unable to self-assume the gunner position in the Armored Boxville (gunner position must be assumed from the roof first, and AI don't jump to a vehicle roof on their own). So I would use VAutodrive to force spawn a driver which would shove me into the passenger seat, and thus shove EddIm's bodyguards into any remaining vehicle seats - in this case, the previously unoccupied roof gunner. Normally, I'd set VAutodrive to keep my character in the driver seat, so I had set that as such. In wanting to experiment with the convoys this morning, I needed to change the config to create a driver for me (in order to shove me into a passenger and shove the AI followers into the gunner seat), but couldn't change it, LOL. That said, I'm happy to see that in the event of fully occupied seats, VAutodrive just leaves the player in the driverseat without issue, even if it's set to spawn a driver. This mod is *very* well done. I haven't found a way to make it falter yet!

    So thanks for the tech support today! You made my gaming morning come together.

    * I don't make any mods or scripts, I've literally never tried. It may be something I look into, however, so I've already bookmarked XMLIO, and I appreciate you mentioning it.

    Expand to read the full comment
    4 days ago
  • 3b3868 cyron43 in gallifreyan
    Cyron43

    @SpacemanSpiff it's good to hear that everything works great again. :)
    The way you come across makes me believe programming could be a thing for you. Just call me if you need any help from a pro (if your programming language is C#). My email address is cyron43@web.de
    Have a nice day. :)

    4 days ago
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