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  • 13:09:04.072 EyefindOverlay 4 (built Oct 29 2026 23:54:09), process 9392
    13:09:04.073 Module d3d12.dll: -
    13:09:04.073 Module D3D12Core.dll: -
    13:09:04.073 Module dxgi.dll: D:\Grand Theft Auto V Legacy\dxgi.dll
    13:09:04.075 Module sl.interposer.dll: -
    13:09:04.075 Module sl.dlss_g.dll: -
    13:09:04.075 Module nvngx_dlssg.dll: -
    13:09:04.076 Module amd_fidelityfx_dx12.dll: -
    13:09:04.076 Module GameOverlayRenderer64.dll: -
    13:09:04.076 Module DiscordHook64.dll: -
    13:09:04.076 Module RTSSHooks64.dll: -
    13:09:04.078 Module ReShade64.dll: -
    13:09:04.078 Module ScriptHookV.dll: D:\Grand Theft Auto V Legacy\ScriptHookV.dll
    13:09:04.078 Module d3d11.dll: C:\WINDOWS\SYSTEM32\D3D11.DLL
    13:09:04.153 Direct3D 11 (GTA V Legacy). Present: dxgi.dll+0x14C140 | Present1: dxgi.dll+0x14CEF0
    13:09:04.154 Hooked Present (was dxgi.dll+0x14C140)
    13:09:04.154 Hooked CreateTexture2D (was dxgi.dll+0xF3C10)
    13:09:04.154 Hooked Present1 (was dxgi.dll+0x14CEF0)
    13:09:04.184 Hooks installed, waiting for the game's frames
    13:09:04.610 Swap chain 000002031582A4B0 (vtable ScriptHookV.dll+0x7510): window class 'grcWindow', 3440x1440, format 87, 1 buffers, swap effect 0, flags 0x0, windowed 1, thread 5492 -> game, will draw on it
    13:09:09.186 Status: presents 174, game presents 87, shown 0, drawn 0, skipped 0, no target yet
    13:09:14.190 Status: presents 730, game presents 365, shown 0, drawn 0, skipped 0, no target yet
    13:09:17.187 Renderer created (Direct3D 11)
    13:09:17.189 Texture 1: 46x68
    13:09:17.424 Texture 0: 590x1180
    13:09:17.427 Target: 3440x1440 format 87, Direct3D 11, output SDR
    13:09:17.427 First frame drawn (Direct3D 11): back buffer 3440x1440, quad 590x1180 px at (2644, 203)
    13:09:19.191 Status: presents 1323, game presents 661, shown 117, drawn 107, skipped 0, 3440x1440 format 87, Direct3D 11, output SDR
    13:09:24.193 Status: presents 1924, game presents 962, shown 418, drawn 408, skipped 0, 3440x1440 format 87, Direct3D 11, output SDR
    13:09:29.194 Status: presents 2519, game presents 1259, shown 715, drawn 705, skipped 0, 3440x1440 format 87, Direct3D 11, output SDR
    13:09:34.195 Status: presents 3100, game presents 1550, shown 1006, drawn 996, skipped 0, 3440x1440 format 87, Direct3D 11, output SDR
    ich spiele Legacy danke für deine Hilfe😉

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    3 minuter sen
  • @Tenvo Nach der Istallation von deiner Mod Absturz des systems Nicht Gut👎

    6 timmar sedan
  • @meumeuh007 Danke für deine Schnelle Rückmeldung, aber ich muss dir leider sagen das die Mod immer noch Chrasd ich habe es sxchon versucht und bin enteuscht weil es nicht funktioniert. Es war so genjal! Wie kann ich dazu noch beitragen das du es hinbekommst ,was kann ich tun? Danke für dein Interesse 👍👌

    9 timmar sedan
  • Subject: Complete Setup Report & Bug Analysis: WebView2 mouse coordinate overflow on 21:9 UltraWide (3440x1440)

    Hi meumeuh007,

    I am writing to report a scaling/input bug in Eyefind+ v0.3 that completely freezes the browser instance under specific conditions. Below is the full step-by-step chronology from my setup and testing log:

    ### 1. Environment & Base Setup
    * **Game Version:** GTA V Legacy (Build v3889.0)
    * **Script Engine:** ScriptHookV (v3889.0), ScriptHookVDotNet Enhanced (v3.9.0.6)
    * **Graphics / Interceptors:** ReShade active (dxgi.dll), but fully isolated via BlockedExecutableNames=msedgewebview2.exe inside ReShade.ini (disabling/renaming ReShade did not resolve the issue).
    * **Hardware:** Xbox Controller (freshly synced) & Mouse/Keyboard
    * **Monitor:** 21:9 UltraWide Monitor running at native 3440x1440px.

    ### 2. The Chronology of the Bug
    * **Initial State:** On first install, the mod worked beautifully. StartMode was set to Phone. Google Maps worked, and Google Login was completely successful.
    * **The Trigger:** After a reinstall, changes were made to the .ini. Whenever the browser interactions became more complex (specifically trying to navigate or click elements inside YouTube), or when resizing/scaling came into play, the entire web view completely froze or turned into a blank white/gray screen.
    * **The Error Logs:** The underlying SHVDN.log states that EyefindPlus.EyefindPlusScript instantiates and starts perfectly. However, the EyefindPlus.log reveals that the moment a click is registered on YouTube, it throws the following critical error in a non-stop loop:
    [ERROR] Input.dispatchMouseEvent failed: Der Wert liegt außerhalb des erwarteten Bereichs. (Value out of expected range)

    ### 3. Troubleshooting Steps Attempted (All Failed)
    1. **WebView2 Reset:** Completely cleared %LOCALAPPDATA%\EyefindPlus and the local browser-data / cache folders.
    2. **ReShade Bypass:** Fully blocked ReShade from hooking into msedgewebview2.exe.
    3. **INI Tweaks:** Changed [Icon] Custom=false to stop artificial overlay scaling.
    4. **Coordinate Shifting:** Tweaked PhoneHeightPercent and PhoneRightMarginPercent to shift the phone bounding box away from the screen margins.
    5. **Result:** Shifting the values eventually broke the UI layout entirely (app design failed to render, apps stopped responding), forcing a full .ini deletion to generate a fresh one.

    ### 4. Technical Conclusion
    The embedded Microsoft Edge WebView2 control throws a hard coordinate exception (Input.dispatchMouseEvent failed) because the mod's internal math miscalculates mouse screen space coordinates when translating them into the virtual phone space on an UltraWide 21:9 screen resolution (3440x1440). While static apps like Maps tolerate this, YouTube's strict interface elements/security triggers cause the whole handler to crash instantly when an out-of-bounds mouse event value is processed.

    Could you please implement a native scaling/viewport compensation check for 21:9 aspect ratios so that dispatchMouseEvent safely maps coordinates within the browser boundaries on widescreen monitors?

    Thank you for your incredible work and for creating such an exceptional mod!

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    1 dag sedan
  • Die Fakten liegen bereits vor. Die ScriptHookVDotNet3.dll wird innerhalb der Enhanced-Laufzeitumgebung (v3.9.0.6) absolut standardkonform angesprochen. Komplexe v3-Skripte wie Benny's Motorworks Revamped oder EyefindPlus kompilieren dort fehlerfrei, lösen sauber auf die API-Version 3.9.0 auf und instanziieren ohne eine einzige Code-Ausnahme.

    Ich bin für meine Bewertung nicht darauf angewiesen, Ihnen über Logdateien eine Fehlerdiagnose zu liefern, die Sie als Autor selbst in Ihrer Entwicklungsumgebung durchführen müssten. Wenn die Mod fehlerfrei funktionieren würde, gäbe es auch nichts zu bemängeln. Die Kommentare anderer Nutzer zeigen jedoch deutlich, dass die Mod auch auf anderen Systemen erhebliche Streaming-Probleme hat. Das Problem liegt also nachweislich in Ihrem Paket und nicht an den Setups der Spieler.

    Der Kommentarbereich ist genau für diese Art von ehrlicher Rückmeldung da. Die 2.5-Sterne-Bewertung bleibt bestehen, solange das Paket out-of-the-box fehlerhaft ist. Sobald Sie die Mod auf einen zeitgemäßen v3-Standard bringen, wird die Bewertung angepasst.

    3 dagar sen
  • Hallo Dave,
    Lassen wir die Ablenkungsmanöver beiseite und schauen Sie sich die tatsächlichen Laufzeittelemetriedaten an.

    3 dagar sen
  • Hey Dave, thanks for the reply.

    Don't worry about my prerequisites—my setup is rock-solid. I am running the latest ScriptHookVDotNet Enhanced, custom gameconfig, Heap Adjuster, and Packfile Limit Adjuster. My engine handles heavy map/vegetations flawless at a stable 60 FPS.

    The issue here isn't a conflict on my end; it's a structural error in your .OIV installer. It packages script files (.dll and .ini) but tries to inject them into the 'mods' folder instead of the root 'scripts' folder where the SHVDN runtime actually loads them. On top of that, forcing an outdated, hardcoded LemonUI framework (v2.2) inside the dependencies completely bricks modern SHVDN environments. Manually extracting the OIV and placing the files where they belong proves the script itself has massive hook errors with newer SHVDN versions.

    I shouldn't need a Discord troubleshooting session for an OIV that is supposed to automate a clean install. The 2-star rating reflects the broken installation path and compatibility, not the showcase video. Fix the installer path and update the framework dependencies, and I'll gladly update the review. Cheers!

    3 dagar sen
  • @DaveModsGTA Sorry Mann du hast dir mühe gegeben dein Video ist eine tolle Arbeit ,aber deine Mod funktioniert nicht ich erfülle alle Voraussetzungen aber da ist nix Keine Insel !!! nach mehreren Versuchen abgebrochen !!! Sorry!

    4 dagar sen
  • @LionMods Hey man, this mod works great with every app on PC. Tested with Legacy. Thanks for your work!!😊👍👍👍

    19 oktober 2026
  • @meumeuh007 Hey Man absolut Cool ,funktioniert in Legacy sehr gut Youtube auf GTA ich werd verrückt 👍👍👍👍👍😊 Danke fur die gute Arbeit

    14 oktober 2026