Crash Analyzer [Enhanced / Legacy] 1.0.0
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GTA V Crash Analyzer is an ASI plugin that stays in the background while you play. If the game crashes, it opens a window that tells you:
What it detects
Installation
You need an ASI Loader. You already have one if OpenIV.asi or ScriptHookV work.
Copy CrashAnalyzer.asi, CrashAnalyzer.exe and CrashAnalyzer.ini into the game folder.
Supports both versions: Legacy and Enhanced
Settings (CrashAnalyzer.ini)
Enabled=1: turns the plugin on or off.
WriteMinidump=1: writes a .dmp file for each crash.
ChainToGameHandler=0: passes the exception on to the game's own handler after analysis (usually not needed).
Language=auto: report language. auto uses the game's language; you can also set en-US, ru-RU, de-DE and so on.
- Where it crashed
- The probable cause, with a confidence level
- What to do: concrete steps based on what you already have installed (gameconfig, Packfile Limit Adjuster, Heap Adjuster, game version)
- Other problems found in your mods, even if they didn't cause this particular crash
- Technical details for mod authors: exception code, faulting module and offset, call stack, memory, and the archives and files opened last
What it detects
- Exceeded game limits: no extended gameconfig.xml, or the original encrypted Rockstar one, while add-on DLCs are installed.
- Packfile limit: the number of mounted archives (from OpenIV.log) compared with the limit from Packfile Limit Adjuster.
- Damaged archives: bad RPF7 header, truncated or incompletely downloaded archives, broken nested .rpf files, damaged compressed resources (.yft, .ytd. etc.).
- Config errors inside RPFs: XML errors with line numbers in setup2.xml, content.xml, .meta and .xml; content.xml entries pointing to missing files; two packs with the same deviceName; errors, duplicates and missing packs in dlclist.xml; a damaged gameconfig.
- Crashes in mods: .asi plugins, mod DLLs, ScriptHookV, ReShade/ENB, including a mod that appears in the call stack.
- Graphics drivers and overlays: NVIDIA/AMD/Intel drivers, RTSS, Discord, Steam overlay and others, including instant "fail-fast" crashes (read from the Windows event log).
- Game errors ERR_*: ERR_MEM_*, ERR_GFX_*, ERR_FIL_PACK, ERR_STR_*, ERR_SYS_INVALIDRESOURCE and more, each with an explanation.
- Other: out of memory, disk read errors, ScriptHookV not supporting your game version, modified original archives, a mods folder without OpenIV.asi.
Installation
You need an ASI Loader. You already have one if OpenIV.asi or ScriptHookV work.
Copy CrashAnalyzer.asi, CrashAnalyzer.exe and CrashAnalyzer.ini into the game folder.
Supports both versions: Legacy and Enhanced
Settings (CrashAnalyzer.ini)
Enabled=1: turns the plugin on or off.
WriteMinidump=1: writes a .dmp file for each crash.
ChainToGameHandler=0: passes the exception on to the game's own handler after analysis (usually not needed).
Language=auto: report language. auto uses the game's language; you can also set en-US, ru-RU, de-DE and so on.
First Uploaded: 1 day ago
Last Updated: 1 day ago
Last Downloaded: 8 minutes ago
20 Comments
More mods by andre500:
GTA V Crash Analyzer is an ASI plugin that stays in the background while you play. If the game crashes, it opens a window that tells you:
What it detects
Installation
You need an ASI Loader. You already have one if OpenIV.asi or ScriptHookV work.
Copy CrashAnalyzer.asi, CrashAnalyzer.exe and CrashAnalyzer.ini into the game folder.
Supports both versions: Legacy and Enhanced
Settings (CrashAnalyzer.ini)
Enabled=1: turns the plugin on or off.
WriteMinidump=1: writes a .dmp file for each crash.
ChainToGameHandler=0: passes the exception on to the game's own handler after analysis (usually not needed).
Language=auto: report language. auto uses the game's language; you can also set en-US, ru-RU, de-DE and so on.
- Where it crashed
- The probable cause, with a confidence level
- What to do: concrete steps based on what you already have installed (gameconfig, Packfile Limit Adjuster, Heap Adjuster, game version)
- Other problems found in your mods, even if they didn't cause this particular crash
- Technical details for mod authors: exception code, faulting module and offset, call stack, memory, and the archives and files opened last
What it detects
- Exceeded game limits: no extended gameconfig.xml, or the original encrypted Rockstar one, while add-on DLCs are installed.
- Packfile limit: the number of mounted archives (from OpenIV.log) compared with the limit from Packfile Limit Adjuster.
- Damaged archives: bad RPF7 header, truncated or incompletely downloaded archives, broken nested .rpf files, damaged compressed resources (.yft, .ytd. etc.).
- Config errors inside RPFs: XML errors with line numbers in setup2.xml, content.xml, .meta and .xml; content.xml entries pointing to missing files; two packs with the same deviceName; errors, duplicates and missing packs in dlclist.xml; a damaged gameconfig.
- Crashes in mods: .asi plugins, mod DLLs, ScriptHookV, ReShade/ENB, including a mod that appears in the call stack.
- Graphics drivers and overlays: NVIDIA/AMD/Intel drivers, RTSS, Discord, Steam overlay and others, including instant "fail-fast" crashes (read from the Windows event log).
- Game errors ERR_*: ERR_MEM_*, ERR_GFX_*, ERR_FIL_PACK, ERR_STR_*, ERR_SYS_INVALIDRESOURCE and more, each with an explanation.
- Other: out of memory, disk read errors, ScriptHookV not supporting your game version, modified original archives, a mods folder without OpenIV.asi.
Installation
You need an ASI Loader. You already have one if OpenIV.asi or ScriptHookV work.
Copy CrashAnalyzer.asi, CrashAnalyzer.exe and CrashAnalyzer.ini into the game folder.
Supports both versions: Legacy and Enhanced
Settings (CrashAnalyzer.ini)
Enabled=1: turns the plugin on or off.
WriteMinidump=1: writes a .dmp file for each crash.
ChainToGameHandler=0: passes the exception on to the game's own handler after analysis (usually not needed).
Language=auto: report language. auto uses the game's language; you can also set en-US, ru-RU, de-DE and so on.
First Uploaded: 1 day ago
Last Updated: 1 day ago
Last Downloaded: 8 minutes ago








This file has been approved automatically. If you think this file should not be here for any reason please report it.
Enhanced or legacy?
@Enzo95 Supports both versions
mod seems great, surprised that nobody has made something like this before
So far. So great!!! The level of detail is insane. Reviewing the error report. Will let you know if it works.
@andre500 great, thanks mate!
@andre500 can you make a new tool mod for gta v enhanced pc like openiv but updated version to support enhanced pc
Hi. does this tool work with game version 1.0.1180.1 ?
Can this detect crashes the mod itself causes? Couldn't even load into game on a working mod folder. Anyone who knows gta knows detecting crashes is almost impossible except the obvious ones. But this exe looks at the openiv log to determine crash problems. My log said the crash was found in last opened rpf patchday9 which I know isn't modded. Then the log went on to give errors on missing content.xml files, currupted ytyps, missing dlcpacks that were there such as dlc1, basically the log gave every error possible on a working version. This was entirely written by AI with %100 confidence it could find errors and it's obvious this was rushed and not tested.
@InfiniteQuestion Fair enough.
ill put my resources to some other use for the time being.
@InfiniteQuestion Even the most obvious crashes aren't obvious at all to many players :)
You have no idea how many times I’ve had to explain to players that they need to increase the game limits, set up gameconfig, and install the appropriate plugins...
But the fact that your program threw all sorts of errors at once — well, that certainly shouldn’t happen. Do you know what caused the actual crash?
@andre500 It does do what it says it does, so I'll give a good rating for the attempt. Not sure why it caused the crash as I do have lots of mods installed, top likely cause in the report is my white street lights, but it also listed almost every dlc mod I have. Last entry was patchday9 which makes no sense but openiv.log only lists the last rpf opened, not the one that actually causes the crash so that part is useless.
@InfiniteQuestion Thank you for the positive rating. I'll tweak the plugin so that it doesn't list every possible reason in a row if it's not entirely sure about something.
Does it include the functions in PoolManager?
Strangely enough starts my game 5 times and throws loads of error that causes my PC to get bricked..I like the idea though. (Enhanced)
@Enzo95 Do you remember what kind of errors they were, roughly?
same for me but no errors unfortunatly
CrashAnalyzer.exe keeps launching my game over and over, opening a bunch of windows, which makes my computer really slow. Unfortunately, there aren't any error reports.
@Moxii Same thing!