script_rt_dials_race [Template] 2.0
3,089
42
3,089
42
i'm posting the script_rt_dials_race template because they have use a blank black texture and you can't really map that! (you can but you have to open the game 20 times)
The purpose of my template is a screenshoted .png with roughly the race dials so it can be used on a material inside Zmodeler and then switched to the game untouched script_rt_dials_race.dds
Just use the template as a texture and when you done mapping replace it with gta's texture.
Note: I have already rotated 180 so if you mapped it on a surface just rotate it 180 degrees.
Changelog:
1.0
- Initial release
2.0
- Higher res screenshots taken from 1920x1080 exported video.
The purpose of my template is a screenshoted .png with roughly the race dials so it can be used on a material inside Zmodeler and then switched to the game untouched script_rt_dials_race.dds
Just use the template as a texture and when you done mapping replace it with gta's texture.
Note: I have already rotated 180 so if you mapped it on a surface just rotate it 180 degrees.
Changelog:
1.0
- Initial release
2.0
- Higher res screenshots taken from 1920x1080 exported video.
First Uploaded: August 19, 2016
Last Updated: August 21, 2016
Last Downloaded: 19 hours ago
18 Comments
More mods by PetrosGR:
i'm posting the script_rt_dials_race template because they have use a blank black texture and you can't really map that! (you can but you have to open the game 20 times)
The purpose of my template is a screenshoted .png with roughly the race dials so it can be used on a material inside Zmodeler and then switched to the game untouched script_rt_dials_race.dds
Just use the template as a texture and when you done mapping replace it with gta's texture.
Note: I have already rotated 180 so if you mapped it on a surface just rotate it 180 degrees.
Changelog:
1.0
- Initial release
2.0
- Higher res screenshots taken from 1920x1080 exported video.
The purpose of my template is a screenshoted .png with roughly the race dials so it can be used on a material inside Zmodeler and then switched to the game untouched script_rt_dials_race.dds
Just use the template as a texture and when you done mapping replace it with gta's texture.
Note: I have already rotated 180 so if you mapped it on a surface just rotate it 180 degrees.
Changelog:
1.0
- Initial release
2.0
- Higher res screenshots taken from 1920x1080 exported video.
First Uploaded: August 19, 2016
Last Updated: August 21, 2016
Last Downloaded: 19 hours ago
You destroyed the alpha map!
@MrGTAmodsgerman huh? the original texture had nothing in it... check for yourself i have included it in the archive.
I have opened the original texture with gimp and a dds viewer all the channels (R, G, B and Alpha) are blank. How you suppose to map that script dials?
@PetrosGR You must edit DDS Textures for V with the Photoshop plugin like every tutorial shows! For thos alpha channels you need DXTBump
@MrGTAmodsgerman I don't know if you are telling that i have meshed up the original .dds or my template, because i have opened the original script_rt_dials_race.dds (location: \Grand Theft Auto V\update\x64\dlcpacks\mpstunt\dlc.rpf\x64\levels\gta5\vehicles\mpstuntvehicles.rpf\vehicles_race_generic.ytd)
with all the programs you have mentioned plus Gimp and WTV and the original texture is "empty", or my template. Again the purpose of my template is a screenshoted .png with rouphly the race dials so it can be used on a material inside Zmodeler and then switched to the game untouched script_rt_dials_race.dds
@PetrosGR This useful, thanks!
How did you make that video??
@DonFelipé i made a square in zmodeler, mapped the race dials and attached it in the chassis of a car, and with the Rockstar editor i set a rigited free camera... and voila
@PetrosGR All dials worked?
@DonFelipé as you can see the 3 needles at the bottom doesn't seem to move, maybe they are vacuum, or turbo i don't know i don't have time to test it more. Perhaps they are similar with the script_rt_dials_duke for the muscle cars take a look i bet they are similar
Hello! Thank you so much man, would you be able to tell me the location in openiv you find these? As i need the other ones too aswell
@Alexlyn1 I just saw your post sorry for the delay the path is: \Grand Theft Auto V\update\x64\dlcpacks\mpstunt\dlc.rpf\x64\levels\gta5\vehicles\mpstuntvehicles.rpf\
and isnide that rpf is a vehicles_race_generic.ytd wich contains the race dials and varius vehshare for that dlc.
@PetrosGR
it's very nice Template for moder ^^b
@PetrosGR great! only if it support km not only mph
Very helpfull, save me a lot of time ! Thanks
How can i use this ?
The dds file has been blank black, i can't see anything to mapping it into my Bike mod.
I can sleep peacefully now
Life saver!