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    Tell me I'm not the only one waiting a few days for all the dust to settle and the niggles to be ironed out? Stable and working 1493.1 backup FTW!

    December 18, 2018
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    This is what I mean, I get stuck in a loop between these two screens..
    https://i.imgur.com/X7q4sit.jpg
    https://i.imgur.com/sptLqlA.jpg

    if you need a log let me know which one and I'll pastebin it for you

    December 15, 2018
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    V1.1 changelog?

    Not sure if this addressed an issue I was having where I got stuck in an endless loop of hitting escape to exit and being told something along the lines of "invalid amount" and being forced back to the window where you again enter an amount (to either transfer or withdraw). I expect it was probably a mod conflict but I only had a very short time to test it.

    December 15, 2018
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    This is an absolutely pointless (pun intended) feature to have in SP......

    Good job INM, I shall enjoy pointlessly pointing from this moment on, downloading now... XD

    December 06, 2018
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    @HKH191 thanks for your help :)

    November 25, 2018
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    I'm missing something here, I take on a mission whether it's a supply run or even selling stock and it gives me the start vehicle location but I don't know what I'm meant to do then, I get in the vehicle a the marker whether it's a Mule or a plane but it doesn't then tell me where I'm meant to go :S

    November 24, 2018
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    Just an idea to make this mod usable and fun to use.

    Your money ticks down (reduces) by $1000 (configurable in the .ini) every X amount of minutes (again configurable) until you find, catch and kill the hacker, he could be working from a specific vehicle that you'd have to look for.

    I have absolutely no scripting knowledge but hopefully someone could help you figure out the details.

    Good luck with it either way.

    Have 5* to help against the negativity :)

    November 24, 2018
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    @LtFlash Thanks. it works perfectly! I'd drop you another 5* if I could :)

    July 05, 2017
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    @LtFlash @quent86 Yep the truck/trailer missions work just fine if using the existing spawned trailers as quent86 suggested.

    July 04, 2017
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    @quent86 Oh ok, I assumed that any trailer spawned at a marker (which is created by the mod) would have also been classed as a trailer spawned by the mod

    I will try that trailer later and see how I get on.

    July 04, 2017