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NOTE: this is the only MOD on gta5-mods.COM that changes the clarity of the water when viewed from above.
PLEASE do NOT copy it. If you do then it will be obvious where the source material came from...HERE!
NOTE: this is the only MOD on GTA5.COM that changes the clarity of the water when viewed from above.
PLEASE do NOT copy it. If you do then it will be obvious where the source material came from...HERE.
Hi, if it is too clear for you, there are 3 clarity options if you want the water less clear, or you can tailor your own clarity manually.
Hi, this MOD does NOT have an effect on the clarity of the water when you are submerged. The MOD you need for that is: https://www.gta5-mods.com/misc/new-under-water-experience. Have fun.
Excellent, thanks very much.
I don't think MVGA touches the water.xml file(the ONLY file changed in THIS mod), so you should be ok.
Thanks. Yes I would like a Demo 8 too, but I don't have any 3D modelling experience unfortunately.
You could try asking these guys if they fancy making a Demo 8, as they seem to have the necessary skills:
"Imitation is the sincerest form of flattery".
Glad you liked my Indian Ocean MOD.
I've wondered that myself. The weather.xml resides in common.rpf as default, but it can be added to update.rpf also(like a lot of other files). From what I've read, update.rpf has less chance of being over-written when Rockstar release a new update OR if the files are deemed as 'changed/corrupt' and therefore in need of re-downloading, which is more likely to happen to the files in common.rpf. In which case the mods have to be re-applied after the update from Rockstar. This leaves the question: What happens if you have the SAME file in both update.rpf AND common.rpf? Which one takes priority?
I don't know, but I would recommend having all the changes in ONE file only and putting it in the update.rpf. If anyone wants to correct me then feel free.
Yes there is, but you don't change the water.xml file!!!...you have to change the weather.xml file, which is found in mods\common.rpf\data\levels\gta5. You have to change it for each weather type that you want no foam for, but it's really easy.
Simply scroll down the weather.xml file and find the section named <WeatherTypes>. In there you will find all the weather types i.e. EXTRASUNNY, CLEAR, SMOG etc etc. Then look for the item named "OceanFoamIntensity" within EACH weather type you want to change. Change the value to ZERO ie. 0.000000 for NO foam, or increase it slightly to get the foam amount you are happy with.
Hope this helps.