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- Vehicles
- .Net
- Enhanced
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1.1 (Enhanced)
By Brandini
@jinx3x I'll be uploading the new version tomorrow, I would wait and see if that one works for you
@SlouchingToast I misunderstood this initially. What do you mean change the player's vehicles? The current version uploaded(1.1) doesn't replace any cars
@SlouchingToast I hadn't considered it before and there is no way to fix it in the current version, it will be in the next update hopefully out within the next week.
@MateuszCOMPANY Could be significant depending on whether or not you have add-on models. The DLC cars are pretty optimized but adding a larger diversity of models is going to certainly increase the vram usage. You could always just lower the maximum amount of spawned vehicles if its a problem.
@kazmahtazz isn't working in what way? you mean from the update?
@SaulGoodman Hopefully before the end of the month. Was busy with other games and then GTA got updated and my install got totally broken but im back on it. Heres a peak at the current changes :)
-WORK IN PROGRESS NO PROMISES-
-Added parked car functionality;
percentage chance(configurable) for a parked car to be swapped to a vehicle from the vehicles.ini list.
There is a no-swap list consisting of emergency vehicles for immersion but it can be adjusted to user's liking
-Added time-dynamic spawns; morning, afternoon, and night all have their own spawn settings now
-Added user-exposed weights for individual categories; luxury,sports,sedan etc in the vehicles ini file at the top
-Reworked default spawn settings, vehicles shouldn't appear in front of you anymore
-Fixed clearing wanted level when getting in a car
-Fixed peds behavior, they now have normal vanilla npc behavior(potentially)
-Potentially fixed "Object not set to instance of an object error" (comment if you get this error)
-Updated requirements to recommend heapadjuster and a custom gameconfig for stability purposes
-Updated and included readme(forgot it last patch oops)
-Various performance improvements
@HvyMetal55 Couple things;
Do you have any other traffic mods?
Does the mod stop working after this message?
@Mazioman Appreciate the feedback, it wouldn't be too hard to port it to legacy but right now 1.2 is the priority for me.
@Patrolharley working on the cars spawning in the middle of the roads and will be exposing the weights of the vehicle spawn categories in the next update.
@Sha224 Yes this is for the enhanced version. Ensure you have the requirements installed and make sure you're putting the mod in your scripts folder