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  • @jinx3x I'll be uploading the new version tomorrow, I would wait and see if that one works for you

    July 30, 2026
  • @SlouchingToast I misunderstood this initially. What do you mean change the player's vehicles? The current version uploaded(1.1) doesn't replace any cars

    July 29, 2026
  • @SlouchingToast I hadn't considered it before and there is no way to fix it in the current version, it will be in the next update hopefully out within the next week.

    July 26, 2026
  • @MateuszCOMPANY Could be significant depending on whether or not you have add-on models. The DLC cars are pretty optimized but adding a larger diversity of models is going to certainly increase the vram usage. You could always just lower the maximum amount of spawned vehicles if its a problem.

    July 26, 2026
  • @kazmahtazz isn't working in what way? you mean from the update?

    July 24, 2026
  • Pinned Comment

    @SaulGoodman Hopefully before the end of the month. Was busy with other games and then GTA got updated and my install got totally broken but im back on it. Heres a peak at the current changes :)
    -WORK IN PROGRESS NO PROMISES-
    -Added parked car functionality;
    percentage chance(configurable) for a parked car to be swapped to a vehicle from the vehicles.ini list.
    There is a no-swap list consisting of emergency vehicles for immersion but it can be adjusted to user's liking
    -Added time-dynamic spawns; morning, afternoon, and night all have their own spawn settings now
    -Added user-exposed weights for individual categories; luxury,sports,sedan etc in the vehicles ini file at the top
    -Reworked default spawn settings, vehicles shouldn't appear in front of you anymore
    -Fixed clearing wanted level when getting in a car
    -Fixed peds behavior, they now have normal vanilla npc behavior(potentially)
    -Potentially fixed "Object not set to instance of an object error" (comment if you get this error)
    -Updated requirements to recommend heapadjuster and a custom gameconfig for stability purposes
    -Updated and included readme(forgot it last patch oops)
    -Various performance improvements

    July 23, 2026
  • @HvyMetal55 Couple things;
    Do you have any other traffic mods?
    Does the mod stop working after this message?

    July 16, 2026
  • @Mazioman Appreciate the feedback, it wouldn't be too hard to port it to legacy but right now 1.2 is the priority for me.

    July 16, 2026
  • @Patrolharley working on the cars spawning in the middle of the roads and will be exposing the weights of the vehicle spawn categories in the next update.

    July 16, 2026
  • @Sha224 Yes this is for the enhanced version. Ensure you have the requirements installed and make sure you're putting the mod in your scripts folder

    July 16, 2026