@Aurora11 um what? In the screenshot is the textures you get. There's no green, yellow and red textures cause idk how to work with zm3 lol. Its grey because its supposed to represent the outer layer of an led protector. Vanilla textures didn't have have "_ORANGE_.dds".
@Aurora11 That's strange, yes i am using custom lights but they use the vanilla prop_trafficlight.ytd and prop_trafficlight+hi.ytd. I've also tested the ytd's in each of my vanilla traffic lights and they work just fine.
Here's a video i did demonstrating that the YTD is working with the vanilla yfts https://youtu.be/g-9OweOxh6o
@JohnnyMoon Please be more specific, what files are you talking about.
@xXcalvin54Xx Oh really ? Damn that's unfortunate. What was the reason tho lol ?
@charles10241 they should be working when you just go around LS
@JDBADMAN101 you should name the requirements by how they are rather than abbreviations
@Aurora11 Happy to help out :)!
@F4xUu its been so long lol, ive just updated nve so i wont use this, thanks tho!
@Aurora11 https://www.gta5-mods.com/misc/boston-dot-setup
@Aurora11 Ah i see what you mean, yeah those textures are for some different YFT's, but they won't affect the vanilla lights in anyway
@Aurora11 um what? In the screenshot is the textures you get. There's no green, yellow and red textures cause idk how to work with zm3 lol. Its grey because its supposed to represent the outer layer of an led protector. Vanilla textures didn't have have "_ORANGE_.dds".
@Aurora11 That's strange, yes i am using custom lights but they use the vanilla prop_trafficlight.ytd and prop_trafficlight+hi.ytd. I've also tested the ytd's in each of my vanilla traffic lights and they work just fine.
Here's a video i did demonstrating that the YTD is working with the vanilla yfts https://youtu.be/g-9OweOxh6o