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@kcapazzi you're welcome :)
@Vitalezzzz Hey, you're welcome :)
Mods not working, or either working with SHVDNE or nightly exclusively is due to the breaking changes that nightly introduced few months ago, which broke a lot of scripts that were compiled using the nightly version, and whose authors are no longer around to update them. It also meant that newer scripts that were compiled using nightly after said breaking changes won't work with older nightly versions, and won't work with SHVDNE, since its API is based on a year-old nightly version, and I wouldn't incorporate the same breaking changes, as SHVDNE is stable by default. So you have this mess where a lot of scripts require different runtimes... and I tried to solve it without introducing breaking changes but it wasn't possible, so really the only way is to get kagikn to reverse the breaking changes made during the past months, since nightly is by default unstable, so changing the api again shouldn't be an issue, and the breaking changes themselves were honestly not necessary at all, especially this late into GTA5
@ItsAlenCraft it's too high. You should set the value just high enough for your game to load properly, and that value will depend on the mods you have. If it's not enough, you'll know instantly, as the game won't start
@silentzer14 All good np, and you're welcome :)
@silentzer14 Could you be more specific as to how it isn't working? Because I can guarantee you it works. If you have an issue with the game not launching, an error message, or a black screen, then it's unrelated to SHVDNE. If not, please send ScriptHookVDotNet.log, asiloader.log and ScriptHookV.log on my discord and I'll look into them.
@Punkman85 PackfilelimitAdjusterEnhanced won't fix random crashes, as it only allows your game to load more mods. If the value you have isn't enough, the game will refuse to launch at all.
For everyone not being able to launch their game, check all your mods and scripts for updates. The issue is unrelated to SHVDNE as I mentioned before.
@Violent__Nomad I mean version 1.1.0.0 of ScriptHookVDotNetEnhanced.
@Squeezed Juice hey there. The only difference is that it supports both the Legacy and Enhanced versions of the game, while the one by alloc8or only supports Legacy. It doesn't really have any performance or quality improvements, as it simply relocates the packfile array once at initialization time. It's also open source and actively maintained, so if it breaks (like it just did on Enhanced), I usually update it within hours.
@Boodlebutt81 Not sure if you got the file from discord or not, but the newest version here (1.1) should work for you now.