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@Squa EZ, because it's not a script mod, it's just a texture replacement.
Wait, what? You came back? Nice to see you again.
Mind if I ask you how does the navi mode work? Is it similar to mine?
Basically it turns the handbrake into a on/off toggle instead of hold-to-apply, right?
Does it kick in automatically when the character is drunk, say after hanging out with buddies?
Oh, fucking finally! Amazing model and it even has LODs!
Красава, шикарно сделал.
Awesome model, amazing quality and lore-friendliness. One thing though, what will happen if you ship the mod with the extra license plates and towable trailers tags not commented out, but the end user doesn't have these installed? Will the game crash? Just wondering.
Why did you change the taillights?
@The_XXI So what you were saying is that the turnlights keep blinking >after< you've made a turn? Well, maybe that's because you're already approaching the next intersection you'll have to make a turn at? Really, I see no other reason this could be happening. And yeah, I really am lazy, I actually did rush my script, but I did it for myself and I'm pretty much satisfied with the result. Are you not? Well, it's open source, you can always modify it to your own liking yourself.
@The_XXI Dunno about you, but where I live we usually turn blinkers when approaching the intersection, before we actually make a turn. Furthermore, it's the mod's main purpose, to tell you where you should turn. Technically it's easy to make the script check whether I'm driving straight or making a turn, but I honestly see no reason to do so.