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@Q_hulyo That's up to when the admins get around to it. With the 1.2 update it's states that that is the fix to the dials
@Kostya76 Currently I'm happy with the customization it has, but my next mod will have some cool stuff.
Version 1.2 - Fixed dials disappearing. Will be up soon
@Kostya76 I'll look into that as soon as possible. Thank you!
Update 1.1 is now pending approval.
Fixed the defragment of the rpf and the improper export of the yft's
There are a couple bugs that have been brought to my attention. They will be fixed today!
@Just_Riko How do you fix the animation of getting in the car since it is right-hand drive? Every time I get in the car my character model just sprints at the car for a couple of seconds then teleports into the car.
I'm having trouble figuring out OpenIV to find the Polycount on this car. Could someone let me know what the Polycount is?
@Q_hulyo That's up to when the admins get around to it. With the 1.2 update it's states that that is the fix to the dials
@Kostya76 Currently I'm happy with the customization it has, but my next mod will have some cool stuff.
Version 1.2 - Fixed dials disappearing. Will be up soon
@Kostya76 I'll look into that as soon as possible. Thank you!
Update 1.1 is now pending approval.
Fixed the defragment of the rpf and the improper export of the yft's
There are a couple bugs that have been brought to my attention. They will be fixed today!
@Just_Riko How do you fix the animation of getting in the car since it is right-hand drive? Every time I get in the car my character model just sprints at the car for a couple of seconds then teleports into the car.
I'm having trouble figuring out OpenIV to find the Polycount on this car. Could someone let me know what the Polycount is?