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@MrMan22 Did you check the ScriptHookVDotNet log file or just the ScriptHookV log file? In the ScriptHookVDotNet log file you need to see the following lines:
[21:01:43] [DEBUG] Loading assembly Car Crash Simulator.dll ...
[21:01:43] [INFO] Found 1 script(s) in Car Crash Simulator.dll resolved to API 3.4.0.
If that's not the case, then the cause is not the mod, but rather the scripthook you're using probably. You need to have the 'ScriptHookVDotNet3.dll' file in your GTA 5 main directory. The version of that DLL has to be on 126.96.36.199 or higher. Please confirm this by clicking on properties -> details on the file. If it is a lower version, the mod won't load as it's built on 188.8.131.52.
@MrMan22 If you can't see it loading in the logs, please check your scripthook API version in the logs, check if it matches the current ScriptHookVDotNet.dll version (community scripthook V). It has to be the latest one. If you run on an older one, the script would not be recognized.
I've added an update, which is pending approval right now. It includes a small change, changed the keybind for opening/closing the menu to F8, instead of Numpad0, for users who don't have numpad keys. I might improve this to a configurable keybind as well in the future.
@Modderman2000_modz You have all the requirements? Like you have LemonUI? Others who said it wasn't working apparently had not LemonUI installed. If you have all the requirements, check your scripthook log to check if you see any weird stuff.
@MrMan22 @Modderman2000_modz, I will change keybinds soon and release them in a new update.
@Leonidas0izme You also made sure you installed latest version of Scripthook? Do you see the mod gets loaded in the scripthook logs?
@trainsatgtav Yes, it's required otherwise it won't work. Hope it works now!
@trainsatgtav it should work. Are you sure the mod has been loaded by scripthook? Can you confirm this by the scripthook logs?
@skeeze415 Yes that's true! I see that I just forgot to mention the controls apparently..
@heroescinematic Thanks man! I'm using ENB graphics mod, which also works for the editor. The presets / filters of ENB don't work for the editor tho