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@gtav-fan well it's hardly a 'Fix' Is it ? Being as i told you what to tweak if they weren't to your liking its not exactly rocket science. It's more of a personal preference.
@lolaso293 I made that too, gonna upload it shortly
@gtav-fan By changing these values in the .ini file
[Line]
; Metres of line drawn ahead of you, and how far in front of the car it starts.
DrawDistance = 90
StartDistance = 4
; Metres between chevrons.
Spacing = 4
; Chevron size in metres.
ChevronWidth = 1.6
ChevronLength = 1.2
ChevronThickness = 0.35
; Shift the line sideways from the road centre (positive = right). Try 2.5 to sit in your lane.
LaneOffset = 0
; Height above the road, raise it if chevrons flicker into the tarmac.
HeightOffset = 0.06
; 0-255
Alpha = 190
@Addrame Thankyou :)
@Addrame 1.1 Is uploaded that should work with legacy and enhanced once it has been approved, I have tried it on my legacy version with shvdn 3.7 and all works fine. Apologies for the minor inconvenience :)
@Addrame Oh thankyou for this. It was built on enhanced with the nightly shvdn which is classed as 3.9.0.0. I'll label it as being for enhanced and start working on a legacy version.
@JayJayAydens Yeah i thought that was a little mean also, you'd think given that it works for other people would be a clue !
@gtav-fan It should work, it's very minimalistic and requires only scripthookvdotnet3.dll be present (which I should probably have put in the description but it felt most modders would have this anyhow) and that these two files are in the scripts directory.
I had issues with no icons and no inventory and stuff on enhanced, tried many things but in the end what worked for me was not extracting the addonprops folder to the rpf in the mods folder... actually ( and i know it's not the correct way to do it ) installing to the games update.rpf with OpenIV