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@Shadow Maybe, I'm not sure, you should test it by yourself.
@21821 I didn't localize the program to other languages, what language you would like to see?
I did a custom popzone, I tested spawning a driver and it worked, but no car are spawning naturally, is always empty.
@Jupiter Kasparov Thanks. I'll look into popzones then.
I'm having a issue with the mod, I'm trying to add custom traffic paths, but they doesn't seem to work, I tried to add path.rpf in images.meta (the mod's one) and also copying the x64e.rpf and replacing one of the file with the custom one, and replacing files inside paths.rpf of modded update.rpf, but none of that worked and now I'm having a crash in a specific point of my map and no traffic whatsoever.
The mod generates a lot of issues for me, the dlclist.xml included disables all DLCs, so I don't have any of the new weapons or cars introduced by the game later on release, if I don't use that archive, I got a huge SLOD of downtown and if that wasn't enough, I also got nearly all kinds of props enabled across the whole map, also including the occlusion files that causes other set of issues and so on (this are caused due to some DLCs that changes some main map files including props, like models, textures, ymap, ytyp and other related files), I don't know if it's my isolated issue, but is annoying to lose access to the 80% of the total weapons and cars ingame, and considering that a proper total-convertion will have traffic, isn't a great idea to work like this, and have to only see in the streets, only cars from the original release date (old gen release) isn't very nice.
Right now I'm find myself checking every single DLC, to disable possible map overrides to prevent to stream map pieces or props, like I said above, if you can do instead a updated version of this mod, for the latest version of the game, that by the way, will be the target for nearly any total-convertion map mod, it would be very nice indeed.
What about the traffic LODs and the light pollution of LS?