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@Can4247 This mod does work on enhanced version you can choose the version in the installer.
@Alanxonex I just ignored it
# RageCoop+ ZeroTier Fix — Server Starts but Kicks Players / MasterServer Errors
I finally got my RageCoop+ server working with ZeroTier after running into a couple of issues, so I'm posting what worked for me in case it helps someone else.
### The problem
My server would start, but I was getting:
`Access to the path ...\Server\Resources\Temp\Client is denied`
and the server would shut down.
After fixing that, I also had a ZeroTier error:
`ZeroTier not ready: ... authtoken.secret not found or readable`
### What worked for me
**1. Move the RageCoop server out of OneDrive**
I moved my server from my OneDrive Documents folder to a normal folder such as:
`C:\RageCoop+\Server`
This alone didn't completely fix the problem, but it removed OneDrive from the equation.
**2. Fix the Temp\Client issue**
Inside:
`Server\Resources\Temp\`
there was an empty `Client` folder.
Renaming it to:
`Client_old`
allowed the server to start instead of throwing the Access Denied error.
I left the renamed folder alone rather than recreating the empty `Client` folder.
**3. Configure ZeroTier correctly**
In `Settings.xml`, enable ZeroTier:
`<UseZeroTier>true</UseZeroTier>`
Then put the **actual/current ZeroTier Network ID** of your ZeroTier network into:
`<ZeroTierNetworkID>YOUR_NETWORK_ID</ZeroTierNetworkID>`
Make sure this is the Network ID of the network you're actually using. Don't copy an example ID from someone else's configuration.
**4. Keep KickSpamming disabled while testing**
I temporarily used:
`<KickSpamming>false</KickSpamming>`
so the server wouldn't kick me while I was troubleshooting the connection.
**5. Connect using the ZeroTier IP**
Once the server was running, I connected using the server PC's ZeroTier IP and RageCoop port:
`10.x.x.x:4499`
The exact IP will be different for everyone.
My server then worked and I was able to stay connected.
### Important
I still saw this error:
`MasterServer list check error: Unexpected character encountered while parsing value: s`
However, the server was still running and direct ZeroTier connections worked.
So this appears to be separate from the actual multiplayer connection.
**This is just a workaround that worked on my setup, not necessarily a universal fix.** If you're trying it, make sure you use your own ZeroTier Network ID and IP.
Hope this saves someone else the hours of troubleshooting I went through. 😂