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    Hey big dog been trying for a couple days to get this to work with LSPDFR.I can run one or the other but not both, even tried the YMAP route and still getting crashes. Weirdly i dont see whats conflicting because there really shouldn't be anything. Not asking you to fix anything just curious if you could give some insight on the possibility of fixing it myself.

    February 01, 2024
  • Default

    Also in the livelyworlds.ini change the top of this
    [OPTIONS]
    ;Turns on debug notifications.
    ;0= no debug info
    ;1= only basic info (events and scenarios)
    ;2=everything (chances, currently allowed/blacklisted events/scenarios)
    Debugmode=0

    You want this to be 0 if its not already

    May 06, 2020
  • Default

    To help my guy out because i see alot of people not understandin how to disable the planes and bikes spawn. I run this with lspdfr and havent had any problems Copy and paste this over your LIVELY WORLDS XML to disable the spawning

    <Data>
    <!-- Here you can disable events you don't want happening.-->
    <DisabledEvents>
    <Event>Hunter</Event>
    <!-- Examples
    <Event>Carjacker</Event>
    <Event>EmergencyRushing</Event>
    <Event>Tow</Event>
    <Event>Racer</Event>
    <Event>Deal</Event>
    <Event>Hunter</Event>
    <Event>GangDriveby</Event>
    <Event>DriverRushing</Event>
    -->



    </DisabledEvents>
    <DisabledScenarios>
    <!-- Examples
    <Scenario>StoppedAtLightsInteraction</Scenario>
    <Scenario>PlayerCoolCarPhoto</Scenario>
    <Scenario>AmbientTuner</Scenario>
    <Scenario>DriverRushing</Scenario>
    <Scenario>Taxi</Scenario>
    <Scenario>ImprovedTowtrucks</Scenario>
    <Scenario>AnimalTrophies</Scenario>
    <Scenario>VehicleInteraction</Scenario>
    <Scenario>ImprovedFreight</Scenario>
    <Scenario>ImprovedFlatbeds</Scenario>
    <Scenario>BarnFinds</Scenario>
    <Scenario>CarCarryingBike</Scenario>
    <Scenario>PoliceCarCarryingBike</Scenario>
    <Scenario>DriverOvertake</Scenario>
    <Scenario>LoudRadio</Scenario>
    -->



    </DisabledScenarios>
    <Scenario>CarCarryingBike</Scenario>
    <Scenario>PoliceCarCarryingBike</Scenario>
    <Scenario>PlayerCoolCarPhoto</Scenario>
    <Replacer>
    <!--
    This section handles what ingame cars the will replace. Source=original car, target=new car.
    Options: <model source="modelname" target="modelname" tuned="true/false" timeframe="day/night/all" zone="countryside/city/areaname/all" />

    Values not present will be ignored and interpreted as "no filter" or simply a "false" value.
    Example:
    <model target="comet3" />
    This will replace any car with the Comet Retro Custom (comet3), without regard for any specific zone or timeframe. The car won't be tuned.
    Replacers will only replace up to two vehicles, never more than that. This means they will never completely replace the originals (source vehicles).
    -->
    <!-- Add-on cars -->
    <model target="taxiesperanto" zone="city" />
    <!-- Not many taxis spawn in the game usually, so the Taxi Esperanto is set to replace any car it finds. -->


    <model source="picador" target="lentus" />

    <model target="policeold3" zone="richards majestic" />
    <!-- Police STD Stanier -->

    <model source="regina" target="regina2" />
    <!-- Regina Sedan -->

    <model source="elegy" target="elegyrz" tuned="true" zone="city" timeframe="night" />
    <!-- Elegy RZ -->

    <model source="vacca" target="vacca2" tuned="true" zone="city" />
    <!-- Vacca RocketCow Widebody -->

    <model source="schwarzer" target="schwarzer2" tuned="true" zone="city"/>
    <!-- Schwarzer Aggressor -->

    <model source="ninef" target="ninef3" tuned="true" zone="city"/>
    <!-- Widebody 9F -->

    <model source="tempesta" target="tempesta2" tuned="true" zone="city" timeframe="night"/>
    <!-- Tempesta Widebody-->

    <!-- Disabled because Vanillaworks Extended spawns them-->
    <!--
    <model source="rancherxl" target="rancher2"/>
    <model source="burrito3" target="burrito6"/>
    <model source="granger" target="e109"/>
    <model source="banshee" target="banshee3" zone="city" timeframe="night"/>
    <model source="gauntlet" target="hellhound" zone="city" timeframe="night"/>
    <model source="mesa" target="coyote" />
    -->
    </Replacer>
    <Spawner>
    <!-- This section defines what cars the script will spawn cars around.
    Options: <model source="carname" terrain="offroad/road/water/air" zone="countryside/city/areaname/all" timeframe="day/night/all" frecuency="3(minutes)" probability="50(percentage per check)"/> -->
    <Traffic>

    <!-- Bagged -->
    <model source="caracarase" terrain="road" zone="countryside" timeframe="day" frecuency="4" probability="50"/>

    <!-- Caracara SE-->
    <model source="sandkinghd" terrain="offroad" zone="countryside" timeframe="day" frecuency="4" probability="50"/>
    <model source="megaram" terrain="offroad" zone="countryside" timeframe="day" frecuency="4" probability="50"/>
    <model source="vapidlow" terrain="road" zone="city" timeframe="night" frecuency="6" probability="50"/>

    <!-- Disabled because Vanillaworks Extended spawns them-->
    <!--
    <model source="sabregt3" terrain="road" zone="countryside" timeframe="all" frecuency="1" probability="100"/>
    <model source="sturdy2" terrain="road" zone="all" timeframe="all" frecuency="1" probability="100"/>
    <model source="coroner" terrain="road" zone="all" timeframe="all" frecuency="5" probability="50"/>

    <model source="roadkiller" terrain="road" zone="all" timeframe="all" frecuency="5" probability="70"/>
    <model source="bsfugitive" terrain="road" zone="city" timeframe="all" frecuency="5" probability="70"/>
    <model source="bspony" terrain="road" zone="city" timeframe="all" frecuency="5" probability="70"/>
    <model source="bsgranger" terrain="road" zone="city" timeframe="all" frecuency="5" probability="70"/>
    -->

    <!-- Special&Unmarked vehicles (Voit Turyv, models in Vanillaworks Extended)-->
    <model source="coquette4" terrain="road" zone="all" timeframe="all" frecuency="5" probability="70"/>
    <model source="policecoq42" terrain="road" zone="all" timeframe="all" frecuency="5" probability="70"/>
    <model source="sheriffbul" terrain="road" zone="countryside" timeframe="all" frecuency="5" probability="70"/>
    <model source="policebul" terrain="road" zone="city" timeframe="all" frecuency="3" probability="70"/>
    <model source="policebul2" terrain="road" zone="city" timeframe="all" frecuency="5" probability="70"/>
    <model source="bulhway" terrain="road" zone="countryside" timeframe="all" frecuency="8" probability="70"/>
    <model source="coqhway2" terrain="road" zone="countryside" timeframe="all" frecuency="8" probability="70"/>
    <model source="infhway" terrain="road" zone="countryside" timeframe="all" frecuency="8" probability="70"/>

    <!-- Air&Land military vehicles (SkylineGTRFreak) -->
    <model source="osprey" terrain="air" zone="countryside" frecuency="5" probability="50"/>
    <model source="767300" terrain="air" zone="all" frecuency="4" probability="60"/>
    <model source="a319" terrain="air" zone="all" frecuency="3" probability="60"/>
    <model source="beluga" terrain="air" zone="all" frecuency="3" probability="60"/>
    <model source="galaxy" terrain="air" zone="all" frecuency="3" probability="60"/>
    <model source="747fire" terrain="air" zone="countryside" frecuency="3" probability="60"/>

    <model source="tfft" terrain="road" zone="countryside" frecuency="4" probability="30"/>
    <model source="m977l" terrain="road" zone="countryside" frecuency="5" probability="30"/>
    <model source="m977t" terrain="road" zone="countryside" frecuency="5" probability="30"/>
    <model source="m939" terrain="road" zone="countryside" frecuency="5" probability="30"/>

    <!-- Air vehicles -->
    <model source="il76" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="s64e" terrain="air" zone="countryside" frecuency="0" probability="0"/>

    <!-- Water vehicles -->
    <model source="yaluxe" terrain="water" zone="oceana" timeframe="day" frecuency="3" probability="100"/>
    <model source="warship4" terrain="water" zone="oceana" timeframe="day" frecuency="3" probability="100"/>
    <model source="ocean" terrain="water" zone="oceana" timeframe="day" frecuency="3" probability="100"/>

    <!-- RDE vehicles -->
    <model source="cgswift" terrain="air" zone="oceana" frecuency="0" probability="0"/>
    <model source="ambulmav" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="battalion" terrain="road" zone="city" frecuency="5" probability="30"/>
    <model source="battalion2" terrain="offroad" zone="countryside" frecuency="5" probability="30"/>

    <!-- Vanilla vehicles -->
    <model source="RIOT" terrain="road" zone="city" frecuency="10" probability="60"/>

    <model source="rebel" terrain="offroad" zone="desrt" timeframe="day" frecuency="3" probability="50"/>
    <model source="manchez" terrain="offroad" zone="countryside" timeframe="day" frecuency="3" probability="50"/>
    <model source="sanchez" terrain="offroad" zone="countryside" timeframe="day" frecuency="3" probability="50"/>
    <model source="halftrack" terrain="road" zone="desrt" frecuency="10" probability="40"/>

    <model source="buzzard2" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="besra" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="frogger" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="titan" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="cargoplane" terrain="air" zone="airp" frecuency="0" probability="0"/>
    <model source="maverick" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="swift" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="miljet" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="cuban800" terrain="air" zone="countryside" frecuency="0" probability="0"/>

    <model source="tug" terrain="water" zone="oceana" timeframe="day" frecuency="2" probability="50"/>
    <model source="tug" terrain="water" zone="alamo" timeframe="day" frecuency="2" probability="50"/>
    <model source="jetmax" terrain="water" zone="alamo" timeframe="day" frecuency="2" probability="50"/>
    <model source="seashark" terrain="water" zone="all" timeframe="day" frecuency="2" probability="50"/>
    <model source="seashark" terrain="water" zone="zancudo" timeframe="day" frecuency="2" probability="50"/>
    <model source="seashark" terrain="water" zone="lago" timeframe="day" frecuency="2" probability="50"/>
    <model source="seashark" terrain="water" zone="delbe" timeframe="day" frecuency="2" probability="50"/>
    <model source="speeder" terrain="water" zone="delbe" timeframe="day" frecuency="2" probability="50"/>
    <model source="marquis" terrain="water" zone="delbe" timeframe="day" frecuency="2" probability="50"/>

    <model source="hunter" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="hunter" terrain="air" zone="lago" frecuency="0" probability="0"/>
    <model source="hunter" terrain="air" zone="armyb" frecuency="0" probability="0"/>

    <model source="havok" terrain="air" zone="mtchil" frecuency="0" probability="0"/>
    <model source="buzzard2" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="maverick" terrain="air" zone="all" frecuency="0" probability="0"/>

    <model source="microlight" terrain="air" zone="all" frecuency="0" probability="0"/>
    <model source="microlight" terrain="air" timeframe="day" zone="mtchil" frecuency="6" probability="10"/>
    <model source="seabreze" terrain="air" zone="oceana" frecuency="3" probability="10"/>
    <model source="seabreze" terrain="air" zone="alamo" frecuency="3" probability="10"/>
    </Traffic>
    <Bennys>
    <model source="elegy" tuned="true"/>
    <model source="comet3" tuned="true"/>
    <model source="faction2" tuned="true"/>
    <model source="faction3" tuned="true"/>
    <model source="banshee2" tuned="true"/>
    <model source="faction2" tuned="true"/>
    <model source="sultanrs2" tuned="true"/>
    <model source="vacca2" tuned="true"/>
    <model source="elegy4" tuned="true"/>
    <model source="dominator3" tuned="true"/>
    <model source="banshee3" tuned="true"/>
    <model source="futo3" tuned="true"/>
    <model source="blistata" tuned="true"/>
    <model source="tampa4" tuned="true"/>
    <model source="banshee3" tuned="true" />
    <model source="hellhound" tuned="true"/>
    <model source="tempesta2" tuned="true"/>
    <model source="retinue" tuned="true"/>
    <model source="rapidg3" tuned="true"/>
    <model source="hermes" tuned="true"/>
    <model source="hustler" tuned="true"/>

    <!-- Add-on -->

    <model source="sabre3" tuned="true"/>
    <model source="vigero4" tuned="true"/>
    <model source="brawler3" tuned="true"/>
    </Bennys>
    <Racers>
    <model source="visione" tuned="true"/>
    <model source="cyclone" tuned="true"/>
    <model source="comet" tuned="true"/>
    <model source="elegy" tuned="true"/>
    <model source="banshee2" tuned="true"/>
    <model source="banshee" tuned="true"/>
    <model source="ninef" tuned="true"/>
    <model source="dominator" tuned="true"/>
    <model source="retinue" tuned="true"/>
    <model source="sultanrs2" tuned="true"/>
    <model source="vacca" tuned="true"/>
    <model source="sentinel3" tuned="true"/>
    <model source="revolter" tuned="true"/>
    <model source="pariah" tuned="true"/>
    <model source="neon" tuned="true"/>
    <model source="comet5" tuned="true"/>
    <model source="jester3" tuned="true"/>
    <model source="flash" tuned="true"/>

    <!-- Add-on -->
    <model source="elegyrz" tuned="true"/>
    <model source="futo3" tuned="true"/>
    <model source="flash" tuned="true"/>
    <model source="tampa4" tuned="true"/>
    <model source="banshee3" tuned="true" />
    <model source="hellhound" tuned="true"/>
    <model source="tempesta2" tuned="true"/>
    <model source="vacca2" tuned="true"/>
    <model source="picador3" tuned="true"/>
    <model source="fugitive2" tuned="true"/>
    <model source="emperor6" tuned="true"/>
    <model source="comet4" tuned="true"/>
    <model source="coquette5" tuned="true"/>
    <model source="coquette6" tuned="true"/>
    <model source="hizoku2" tuned="true"/>
    <model source="surano2" tuned="true"/>
    <model source="rapidgt3" tuned="true"/>
    <model source="tornado7" tuned="true"/>
    <model source="bullet2" tuned="true"/>
    <model source="infernus3" tuned="true"/>
    <model source="dukes3" tuned="true"/>
    <model source="stratum3" tuned="true"/>
    <model source="requiem" tuned="true"/>
    <model source="dukes4" tuned="true"/>
    <model source="faction4" tuned="true"/>
    <model source="dominator3" tuned="true"/>
    <model source="yosemitexl3" tuned="true"/>
    <model source="es550" tuned="true"/>
    <model source="deluxo2" tuned="true"/>
    <model source="fukyuz" tuned="true"/>
    <model source="brawler3" tuned="true"/>
    <model source="bfinjection3" tuned="true"/>
    <model source="vigero4" tuned="true"/>
    <model source="dingo" tuned="true"/>
    <model source="dingo2" tuned="true"/>
    </Racers>
    <Wrecks>
    <model source="dukes3" tuned="false"/>
    <model source="dukes" tuned="false"/>
    <model source="faction" tuned="false"/>
    <model source="faction" tuned="false"/>
    <model source="speedo" tuned="false"/>
    <model source="rebel2" tuned="false"/>
    <model source="rebel2" tuned="false"/>
    <model source="rebel2" tuned="false"/>
    <model source="torero" tuned="false"/>
    <model source="stinger2" tuned="false"/>
    <model source="bfinject" tuned="false"/>
    <model source="sanchez2" tuned="false"/>
    <model source="sanchez2" tuned="false"/>
    <model source="sanchez2" tuned="false"/>
    <model source="blazer" tuned="false"/>
    <model source="flatbed" tuned="false"/>
    <model source="blista2" tuned="false"/>
    <model source="blista2" tuned="false"/>
    <model source="picador3" tuned="false"/>
    <model source="sabregt3" tuned="false"/>
    <model source="elegy4" tuned="false"/>
    </Wrecks>
    </Spawner>
    </Data>

    Expand to read the full comment
    May 06, 2020