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@Tukiel I am on the 5Mods Discord server as "Ptah" if you want to DM me there. I thought about creating my own Discord, but I'm not sure it would make much sense, ha.
Ha, great, thanks! I'll wrap up the instant-return option for release as part of 1.6.5 this weekend ASAP.
Maybe I'll add the more immersive mechanic-pickup option for people who want it in 1.7 (as an .INI toggle or something). I'm also looking into the garage expenses you mentioned for 1.7. Which is, again, scheduled for early August at the moment.
Meanwhile, let me know of anything else that comes up :)
@Tukiel Okay :) I can release the way that instantly returns vehicles to the garage as part of 1.6.5 this weekend.
But if you'd instead prefer the option where the mechanic can spawn on foot, pickup your vehicle, then drive off, thus returning it to the garage ... that will take much more coding and testing, which means it will have to wait until the 1.7 release scehduled for next weekend or so. (And also because I have already promised another user some features for 1.6.5 that I want to release ASAP this weekend, but I don't want to rush this request of yours!)
What do you prefer? I can do it either way. Thanks again :)
@Tukiel - Perfect, thank you for that explanation, it helps a lot :)
Okay. So about returning your insured cars to garages ...
a) Since your first post, and taking my best guess at what you meant, I have developed a prototype that allows you to send any non-garaged insured car back to the garage. If the car is nearby and on-screen, it does a quick fade-out + fade-in to remove it. If not, the effect is instant. Either way, the car immediately returns to the garage for certain, and you get a confirmation message about it.
Would that best-guess be close to what you're looking for? If so, I can wrap it up and publish it this weekend as part of 1.6.5.
Right now, I'm looking into the possibilities of a pickup service. Basically: the mechanic spawns somewhere neaby on foot, picks up your vehicle (if it is somewhere nearby and onscreen), then drive off as usual. Once they're gone (or if your vehicle is already somewhere off-screen far away), your vehicle winds up in the garage, and you get a confirmation. Of course... but this approach has some serious limitations and gotchas, so I'm still seeing if it can work nicely.
Meanwhile, just to clarify how it works now:
b) the mod already returns insured cars to the garage in the background. Basically, any time the game despawns it, and unless it was locked or destroyed, etc, when you enter the garage (during the fade-out of entry) the mod scans for any "lost out there somewhere" vehicles and assumes they are garaged. This results in them being in the garage by the time you enter.
Okay, now for repair bills: FYI, yhe mod currently has several .INI settings for adjusting the cost of repairs. They're named "Bill_(X)". The README goes into detail on what each can do. I hope that helps?
Lastly, garage costs: sounds easy enough to add as an option; I'm looking into the possibilities...
Thanks again for the great feedback! This helps me make the mod better for everyone :)
If I understand correctly what you're asking for, I could possibly code it in time for 1.6.5, which I'm targeting for release sometime this weeken. I just want to make sure I code the right thing :)
@Tukiel Thanks for the feedback :) Help me understand what you mean? That is, any insured vehicle that is driven, but later despawned by the game for any reason winds up in the insurance garage automatically. The exceptions are: a) if you lock an insured vehicle - in which case it will remain persisted where you locked it. Or, b) if you drive an insured vehicle to the garage, but then enter it on foot, then exit again on foot, the vehicle will wind up parked outside and somewhere nearby.
So ... I'm not sure what you're asking for? Help me understand, thanks :)
@MrAlaz10 Gotcha.. I've added an .INI setting that allows for that. Which'll go out with the next release (in a day or two).
I appreciate the feeback as always :)
@iveuz Of course! I'm always open to feedback ongoing, but happy gaming meanwhile :)
@MrAlaz10 Hey, thanks for the very kind words! I'm always 100% open to feedback of any sort, so please feel free. Meanwhile, happy gaming :)
Thanks for the feedback! Please feel free to lmk if anything else comes up. Happy gaming :)