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@Syakame Menyoo does not prevent DLC cars from de-spawning, sadly. Yes, ENB is only necessary if you want cabin deformation.
Fuck yes! I love the little nod to the VC Banshee with the round headlights option.
@bandaidu Interesting, maybe some car models were changed over time. The only value that will change ride height is fSuspensionRaise.
@goldfishPACIFIER Do you have the latest gomeconfig? Any other mods installed?
When I read the name, I thought it was gonna be a limo. That would be a cool idea...
Oh this is cool. I like your mods, man.
@bandaidu Yeah, bikes were kind of an experiment that didn't work out like I'd hoped. In V, something was fundamentally changed with bikes so that they cannot handle like they did in IV. I was trying to make it so that they aren't glued to the ground, but once they do break traction, they can't really be controlled.
@Here4theM0ds The game does not distinguish between horsepower and torque, so it limits how much I can do. Lowering the fDriveInertia will cause vehicles to rev slower. Lowering fInitialDriveForce will lower torque/HP.
@iSentrie What's the issue you're having, exactly? I know there can be awkward downshifts once you go beyond 6 gears, that's a bug of Rockstar's creation, not mine. The braking is based on real life data.
@TwixyUnleashed The vehicles.meta in the IVpack DLC folder is edited by this mod. The one in update.rpf is edited by DriveV.