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QuantV 2.1 hotfix
- added CAMERA HOOD and BUMPER view // preview: goo.gl/TTSNdQ
- added weapon to bodyguards.
- added option to make bodyguards invincible.
- Added 1.0.1290.2 base, will update again when I come back next week to add full support, MP vehicles, maps, etc.
@Aurox @Hnagy78 @Jiblo7 check new version, if sound bug still there check OPTIONALS folder for fix, and if still happen then wait until I come back next week and I'll fix it from the ground up, sorry but I don't have more time now.
@Aurox I'm pushing new update (fixed) in a moment, sorry about that.
Also there will be a new set of cameras for vehicle driving https://www.facebook.com/quant.fc.33/videos/154392595318537/
@eld3d you need postfx at 'very high' in your game settings, if you already have then you didn't install QuantV (or installed just partially).
@Hnagy78 its been removed on purpose because of annoyance, I suppose I'll add it back...
@juanka- I will add weapons to bodyguard in next update.
@Jiblo7 is there anyway I can contact you on skype or something?
@LifeInvader I don't know what to say... why the low rating if you haven't tried? the showcase video is very basic gameplay recorded in real-time, not some cinematic shit made with R* editor to attract kids. What you see is what you get.
@tall70 also remember the game was made for PS3 gen, they can put many postfx effects as they want for new gen, but if far LODs are crap they will cast crappy shadows too, they aren't even real tree lods but simple rectangles with a tree texture.
@nkjellman ok I'll test with AMD shadows (I never did), I always used softer shadows because I find others too sharp or too messy.
@YaBoiBlasty in optionals folder you'll find "Coronas Removal", unlike other mods this one removes corona only from vehicles, not from buildings/lampposts.
I also hate corona texture in tail light but I still haven't found the way to remove tail light and keep headlights... but removing only from vehicles while keeping everything else is something I still don't see in any other mod so at least its a step forward =)
set distant DOF by default in weathers looks cool in rainy/snow/foggy but I don't really like it in sunny weathers, I prefer to leave it optional and use only for screenshots and stuff. If you set 'soft dof' at max distance it should be close to it anyway, save in .ini and you'll have it by default in all weathers :)
@nkjellman Hi, nice to see you're still fighting shadows, I'm also not happy with them!
It is doable but not with natives, need patching memory. I could try something I had in mind for some time, but definitely not for QuantV since I want this to be 100% pure native without memory hacks.
Another -easy- option could be use different shadow multiplier for FPS and 3rd mode, or make dynamic shadow multiplier depending on what distance player/cam is pointing at.
As you might noticed already the problem with shadow multiplier is if you increase distance it mess up nearest shadows and viceversa, just like shadow cascade in timecycle.
@tall70 I agree, its just like game engine works, is actually smart from R* beacuse you avoid leaks and possible performance drops, but another higher shadow option would be cool, also something more balanced we don't really need something so ridiculously sharp.
also looking for memory patterns and patching it back, or injecting shaders is not the proper way, but seems the only way :(
@juanka- menu > Graphics > "save settings to .ini" (at the end of the list)
if you miss any specific setting to be saved let me know, I've put what I think are the most relevant.
@Abz it should be ok by default (I mean no preset), what's the problem then?