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  • 6b6b1d 名称未設定xv

    @Pabloexe_
    Please check below.
    Are you using the stable version of ScriptHookVDotNet? Advanced Turn Signals is not developed in a stable version, so loading it using a stable version will cause a CTD when running script mods. Please make sure you are using the Nightly build mentioned in the Readme.
    Did you test it alone? It is also possible that the crash is caused by an issue with compatibility with other script mods. Please check if the same issue occurs with only Advanced Turn Signals installed.

    3 days ago
  • 6b6b1d 名称未設定xv

    @Xire
    Thank you for your suggestion.
    I don't know if I can implement it, but I'll give it a try!

    February 20, 2024
  • 6b6b1d 名称未設定xv

    @stevensonjnr
    Thank you for your feedback.
    When you say left shoulder buttom on the controller, are you sure you mean the "LB" button?
    Also, does the same phenomenon occur with other buttons?

    February 20, 2024
  • 6b6b1d 名称未設定xv

    @Emad El Bana
    Thank you for your comment!
    Automatic turn signal lighting function and controller support have been implemented since v1.2.1.
    If there is no Autoon item in AdvancedTurnSignals.ini and the feature does not work, your Advanced Turn Signals version or ini file may be earlier than v1.1.1.
    Please download v1.2.1 and contact us again if the function does not work.

    February 17, 2024
  • 6b6b1d 名称未設定xv

    @Russkiy Zakonnik Thank you for your valuable input!
    Using Advanced Turn Signals and sacrificing other mods, or giving up the use of Advanced Turn Signals in favor of other mods... I am very sorry that we are forcing users to choose between these two options.
    When I first started developing this mod, I was going to create it using the stable version of DotNet, but it seems that the current version cannot acquire the steering wheel angle of the vehicle, which is used in the automatic turn-off function of the turn signals, which is the main function of this script mod.
    It would have been one way to implement the automatic turn-off function from the directional keys, but in order to be compatible with the controller already implemented in the recent update (V1.2.1), we decided to use the steering wheel angle to enable automatic turn-off of the turn signals no matter which control method is used. This method was adopted to ensure compatibility with controllers and other devices.
    When the next stable version of DotNet, v3.7.0, is released, we will work to make it work with the stable version of DotNet as soon as possible.
    Until then, we apologize for the inconvenience, but we hope you will continue to use the Nightly build.

    February 15, 2024
  • 6b6b1d 名称未設定xv

    @Russkiy Zakonnik Thanks for your comment!
    I am not involved in the development of Simple Trainer or ScriptHookVDotNet, so I can't give you a very useful answer, but if possible, try lowering the version of Simple Trainer or the ScriptHookVDotNet Nightly build. Try installing the latest version or 57 or earlier of the ScriptHookVDotNet Nightly build.

    February 13, 2024
  • 6b6b1d 名称未設定xv

    We are uploading the pre-release version v1.2.0 to the GitHub page.
    Auto lighting feature and controller support are available in v1.2.0.
    However, depending on the environment, operation may become unstable.
    Please use at your own risk.
    https://github.com/QuestDragon/GTAV_AdvancedTurnSignals/releases/tag/Release-Controller-Update

    February 12, 2024
  • 6b6b1d 名称未設定xv

    @NoRain @dustyblues @stevensonjnr
    Thank you for your comment!
    We are planning to implement it in the next update, so please wait for it!

    February 12, 2024
  • 6b6b1d 名称未設定xv

    @NoRain
    Thank you for your comment!
    When you say automatic execution based on a change of direction, are you sure you mean the following mod features, for example?
    https://www.gta5-mods.com/scripts/auto-blinkers-net-version

    February 11, 2024
  • 6b6b1d 名称未設定xv

    @unitedOrange66 Thank you for your comment!
    With v1.1.1, which is currently awaiting approval, it is possible to specify and play different sounds for each vehicle.
    You can either wait for the latest version to be approved or download it from the GitHub Release page, so we hope you'll use that!

    February 11, 2024