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  • Bugstars

    @Sync Put the tailgater_mods file in update/x64/dlcpacks/patchday1ng/dlc.rpf/x64/levels/patchday1ng/vehiclemods

    October 27, 2015
  • Bugstars

    @Sync I replaced the "tailgater" files in x64e...vehicles.rpf, then I went into update.rpf...vehicles.meta (extract and edit with notepad) and used the lines from the felon for the tailgater (with some modifications). I've copied the lines in a text document available in the link below, replace everything from <Item> to </Item> (util you get to <modelName>taxi</modelName>) for the tailgater. It should work fine now but MAKE A BACKUP of the file!
    https://www.dropbox.com/s/ft95cx0gudd8ffu/vehicles_tailgater.txt?dl=0

    October 26, 2015
  • Bugstars

    I can't edit my previous comment but I solved my problem. I had to use a trainer to remove all the visual modifications I've made on the original Tailgater and now the CLS works perfectly as Michael's car. Thanks again for this awesome car!

    October 25, 2015
  • Bugstars

    Excelent car mod, top quality!

    Is it possible to use this car to replace the Obey Tailgater (Michael's car)? I tried renaming the files and copying the lines from the Felon and use them for the Tailgater inside vehicles.meta but the model doesn't work properly, I can still see the grill from the Tailgater and the rear bumper is misplaced and I get all sorts of texture flickering. But everything works fine if I replace the Felon. Any ideas how to fix this?
    Image:
    http://i.imgur.com/54Iktj1.jpg

    October 25, 2015
  • Bugstars

    @KAMELKFB Awesome car mod! Any idea why the model doesn't recognize any other skins I add, even though I named them "policenew_sign_2", "policenew_sign_3" etc? police2 is set to use multiple liveries so I don't understand why it doesn't work.

    September 07, 2015