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@oooper666, you're welcome!
@Lexie0908, please, check the latest version, bug with no damage by peds must be fixed
@thalilmythos, it's not possible, due to this feature is the main part of realistic gameplay. You can increase MaxPain to take more wounds before pass out.
@thalilmythos, barely understand you, can you explain what do you mean by the "passing out unconscious" feature?
Hello there! The new LTS version is coming!
- Added Exception-log in case if GSW was stopped due to an error
- Some improvements and fixes to RagdollSystem
- PainfulWound will use percent of MaxPain instead of concrete value
- Added support of multiple MoveSets per PainState. GSW will apply random MoveSet, it will bring more variation to how GSW feels like.
- Removed MoveSet for NonePainState, MoveSet will be reset when pain is out
- Deadly PostFX to Guts critical wound
@InternetMan, pretty cool! Added that information to Description, thanks a lot!
@InternetMan, so after removing RR's pedhealth.meta, is everything fine?
@Coyote_Spades, got it, I will check that when I'll find more free time
@championmonk, try to reduce the range for detecting of GSWPeds or disable them at all
@InternetMan, thanks a lot for revealing that!
@InternetMan @Coyote_Spades, which version of the Rippler Realism is compatible with the latest game version?
@InternetMan, sorry, but I don't know why it can happen