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@NeonX, sets of move animations
@loginos, yeah, I totally forgot about Exhaustion .-.
@alexiscoolandfunny, no, you can't due GSW2 is using ScripthookV .Net to work
@Faic, sounds strange, GSW2 doesn't change FOV at all
@GlintLeGulag, I assume that the player's ped can't determine what exactly happened to other peds, he just sees visual damages or reactions to the wound, but he can know and feel his own internal damages. That's why our wounds have detailed descriptions, but other peds has only simple descriptions.
@Eyon, answered :)
@GlintLeGulag, yeah, you can edit the GSW2Localization.csv to change the mod's messages. If you'll make it more blunt and dramatic, please, share it for everyone here :)
@bowiestink, you need to do something only if you're using INCREASES HEALTH version of WYD, in the latest version(5.0.1) GSW must work fine without any changes(but I did not test it yet)
@BloodStrikes, thanks a lot for your investigation, I will try to solve this issue, but I'm not sure I can
Checked GSW2 with the latest no-mods(only some scripts) version of GTAV and it works fine. Looks like GSW2 has compatibility issues with LSPDFR, I'll research it later, I'm really busy current time.
@Danila2433, проверь, правильно ли ты установил мод. Маркером правильной установки является уведомление от мода при запуске игры.
@Shockedge, sounds strange. Did you change anything in GSW2Config.xml?
Anyway, that's the second message with this issue, I will re-test it with the latest version of GTA this week.
@Fl3xy03 @heydudewhatup, I've got the same shit, but it was not caused by GSW, it was caused by Pickups 2.0. It can be solved with config edit, just disable custom weapon wheel.
@heydudewhatup, you're welcome! :)
@SimKo123, thanks a lot! Added that to the description!
Here it is:
[12:04:23] [WARNING] Unable to resolve API version 3.1.0.
Looks like you're using not the latest SH
@ojalatuHermana, if there was no GSW2Exception.log, there is trouble with something else, not GSW2
@bbrandumbb, so strange. Did you fix this?
@RD101, I'm not sure, maybe some changes in code can solve it