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WebUI
  • Asi
  • Developers
5.0
987 17
0.3.0.0v [experimental SDK]
  • @NativeCoder That seems cool. I hope you fix the legacy asap!

    14 hours ago
  • @NativeCoder I forgot to mention that were no tmp folder like in the older version, idk it's supposed to. Also what do you mean by "Redirect files in stream instead of cache" in the change log ?

    15 hours ago
  • @NativeCoder i tried the latest version, i chose to use 2 custom files( pausemenu.xml and hudcolor.dat) located in mods>update>update.rpf>common>data>ui, i ran the game, the mod window appeared while it was loading the rpf file and it self closed and the game won't start, here is the log if it helps : === loose-file loader log ===
    [01:57:44] INF | loose-file loader (DSOUND proxy, hooks in DllMain) starting; exe dir: C:\Grand Theft Auto V
    [01:57:44] INF | game generation: Legacy (gen8) (direct-TOC)
    [01:57:44] INF | VFS scan complete: 2 override file(s) under C:\Grand Theft Auto V\mods
    [01:57:44] DBG | update/update.rpf/common/data/ui/hudcolor.dat [archive=update/update.rpf inner=common/data/ui/hudcolor.dat]
    [01:57:44] DBG | update/update.rpf/common/data/ui/pausemenu.xml [archive=update/update.rpf inner=common/data/ui/pausemenu.xml]
    [01:57:45] INF | file-API hooks active in DllMain (watching 1 archive(s))
    [01:57:45] INF | building patches...
    [01:57:50] INF | rpf: AES key found in \GTA5.exe
    [01:57:50] INF | rpf: crypto ready (AES + NG material)
    [01:57:50] INF | archive opened: C:\Grand Theft Auto V\update\update.rpf (watch update/update.rpf)
    [01:57:51] INF | rpf: building NG encrypt tables (one-time)...
    [01:57:54] INF | archive opened: update\update.rpf (watch update/update.rpf)

    15 hours ago
  • Hope you like it guys and please comment if you have any feature you want it to be added!

    1 day ago
  • @NativeCoder I created this structure inside of the mods folder update>update.rpf>common>data>ui> and i added pausemenu.xml and hudcolor.dat. i ran the game and the mod loader created the new rpf file inside of the tmp folder correctly. On the game launch, it crashed due to corrupt game files. I didn't test any further but I'll test it again asap to see if I did something wrong or there is another issue.

    2 days ago
  • @Chiheb-Bacha Thanks mate!

    4 days ago
  • @Chiheb-Bacha hello, I'm trying to create a mod that allow to load loose files located in the mods folder so we treat folders as rpf files. I only was able to load the dlclist.xml and other files as loose files ( files like pausemenu.xml and hucolor.dat didn't load as loose files) and i'm struggling to move forward to add compatibility to all of the loose/raw files. I added more detailed log to see which files are being called but still didn't help. Do you have any idea on how to do it ? Btw i'm using your wonderful open source code : ) I'm basically trying to create a real working version of this mod " https://www.gta5-mods.com/tools/simple-mods-loader-enhanced " instead of caching rpf files in the tmp folder.

    5 days ago
  • @NativeCoder can I add my custom hudcolor.dat to update.rpf/common/data/ui ? it doesn't seem to work on my side. Can you check if it works on your side or if I'm doing something wrong ?

    5 days ago
  • Didn't expect it be this good! Nice work, keep it up!

    8 days ago