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THEAETIK
3 files liked
207 comments
4 videos
1 upload
26 followers
30,118 downloads
  • 73a7bf theaetik

    @GreyQuaker Looks like you have issues with other mods, sounds like your Script Hook setup might be effed.

    6 days ago
  • 73a7bf theaetik

    @KingToke Thanks. You can tweak the zone times if you feel like it (see in the lower part of description)

    As for disabling the mod starting up, not sure I understand. Script hook always starts with the game, as for the mod, nothing will load until you press F10.

    10 days ago
  • 73a7bf theaetik

    Thanks for the heads up and good report on the findings there. I'll put a notification in the known issues but I'm really intrigued to know how it turned on. I'm assuming it is not a default setting, perhaps a shortcut. I told the trainer author that I would often accidentally turn on Air Mode which is basically Ghost Mode.

    If it causes too many problem I'll look for an alternative. The trainer is required to have MP vehicles and the mod specifically made to fix that was abandoned, whereas this one is actively updated, which is mandatory to keep the MP vehicles working in SP (Rockstar literally add 5 seconds check to despawn them as design and this works around it, finger flip to modders / early leakers).

    May 21, 2020
  • 73a7bf theaetik

    @buckjohnston Not while the mod is running no. I disable access to random vehicles and the drive-by shooting by design. It would not be impossible to customize it.

    May 16, 2020
  • 73a7bf theaetik

    Hi @buckjohnston

    Most points outside of the AI ones are doable but I don't want to set your hopes up, the GTAV engine may sleep / deactivate NPCs when they get too far, drivers are an exception because they mainly worked around faking road navigation without obstacles. In a scenario where you expect to have a zone 15 times the original size for this mod, and 100 AI's fighting around most likely isn't working to work the way I intended it to, especially with parachute drops. This would have to be your own experiment tests I'm afraid. I would recommend starting smaller and increasingly going higher up.

    As for the AI seeing and shoot you far away, that's the GTAV vanilla AI system. They need to have an active target to move the way they do. If I limit the range I they won't get a target and thus idle and stay still in place. Since this is a BR style mod I can't stage this the way you'd expect from script. The police in GTAV pretty much works the same way as far as I know.

    May 15, 2020
  • 73a7bf theaetik

    v5.12

    PAID FEATURE REQUEST
    - Customizable Zone Scale & Time - by buckjohnston
    - Please Refer to "...\\THEAETIK\ComplexControl\ZoneConfig.txt" for info and instructions

    May 14, 2020
  • 73a7bf theaetik

    Thanks for the donation @buckjohnston, Here's what I'll include for the next version via ini file:

    - Customizable circle size
    - Customizable time between circles

    May 13, 2020
  • 73a7bf theaetik

    May 2nd 2020 Update: It's been 2 years since I released Complex Control, thanks to everyone who played and enjoyed the mod. I am now only taking paid requests for updates. The last donation was on May 20 2018.

    May 02, 2020
  • 73a7bf theaetik

    @buckjohnston Sure, Make a payment and I'll update with the option.

    May 01, 2020
  • 73a7bf theaetik

    @buckjohnston I've tested bigger circle in the past, the circle is scaled the way it is in order to promote where the action needs to be. Bigger circle means less shooting, less pressure, less action, less fun.

    April 30, 2020