Loading...
5 files liked
6 comments
0 videos
0 uploads
0 followers
  • Default

    I've spent days trying to get this to be compatible with Realism Dispatch Enhanced 3.1, but so far to no avail. Anyone have any ideas?

    January 30, 2017
  • Default

    @funkcanna I can confirm that yes, it is compatible.
    @redxop Spam the button, that worked for me.

    January 30, 2017
  • Default

    @ImNotMentaL I did increase my blip limit. I'm experimenting with mod conflicts but it's a little tedious.

    January 27, 2017
  • Default

    UPDATE: I believe the problem to be in an interaction between SinglePlayerGarages.dll and INMNativeUI.dll. I can't determing the link though.

    January 25, 2017
  • Default

    Yeah, hate to say it, but it appears that when loaded on a game with any script mods it seems, SPA deletes all mission blips and circles from the map, and from the world. For anyone else experiencing this, if you want too do a particular mission just remove scripts/SinglePlayerApartments.dll and put it back when you're done. Cheers!

    January 25, 2017
  • Default

    Quick bug report: If one takes a car with non-editable options (like the roof of the Coquette BlackFin or the Peyote), stores said vehicle in the garage, leaves on foot, and comes back on foot, the car will be reset to its default (topless Peyote gets a roof, topless Coquette Blackfin gets its roof). Untested with other top/topless vehicles. Running most recent Steam version with most recent ScriptHookV. Could be a conflict with SinglePlayerApartments but I don't see where any conflict would be/ I'll continue troubleshooting.

    January 22, 2017