@Xenox @Xenox Yes, just do START_PARTICLE_FX_LOOPED_ON_ENTITY or the non looped variant, and the first parameter is the entity you want it to be on. Check his code for help
@navjot123 I'm going to update the instructions as well as add a rocket shooting minigun option. You should look at how other mods ask you to install things with the lastest version of OpenIV, this is very similar.
@leociampo Shift + Enter
@Xenox @Xenox Yes, just do START_PARTICLE_FX_LOOPED_ON_ENTITY or the non looped variant, and the first parameter is the entity you want it to be on. Check his code for help
This is super useful, thank you!
public class KillAll : Script
{
public bool killthemAll = false;
public KillAll()
{
Tick += OnTick;
KeyDown += OnKeyDown;
}
private void OnKeyDown(object sender, KeyEventArgs e)
{
if(e.KeyCode == Keys.A)
{
killthemAll = true;
}
}
private void OnTick(object sender, EventArgs e)
{
Ped player = Game.Player.Character;
Ped[] nearByPeople = World.GetNearbyPeds(player, 250.0f);
for(int i = 0; i < nearByPeople.Length; i++)
{
if (killthemAll)
{
nearByPeople[i].Kill();
}
}
}
}
@spike10164 Yes thats actually extremely easy to do, but requires a script
I can even post the code here for someone who wants to do it
@AntonBerg Look at the description to the left its there
@WolfKingBoyGamin Sure can one sec
@isaiahslawinski Can you explain your issue and how you attempted to install it?
@WolfKingBoyGamin Yes, I recommend backing up GTA V unmodded to a seperate folder for online play, and then one modded for single player mods
@navjot123 I'm going to update the instructions as well as add a rocket shooting minigun option. You should look at how other mods ask you to install things with the lastest version of OpenIV, this is very similar.